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Diffstat (limited to 'engines/teenagent/inventory.h')
-rw-r--r-- | engines/teenagent/inventory.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/engines/teenagent/inventory.h b/engines/teenagent/inventory.h new file mode 100644 index 0000000000..f2f8f94a52 --- /dev/null +++ b/engines/teenagent/inventory.h @@ -0,0 +1,84 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://www.switchlink.se/svn/teen/objects.h $ + * $Id: objects.h 172 2009-08-11 08:06:58Z megath $ + */ + +#ifndef TEENAGENT_INVENTORY_H__ +#define TEENAGENT_INVENTORY_H__ + +#include "surface.h" +#include "animation.h" +#include "common/events.h" +#include "objects.h" + +namespace TeenAgent { + +struct InventoryObject; +class TeenAgentEngine; + +class Inventory { +public: + void init(TeenAgentEngine * engine); + void render(Graphics::Surface * surface); + + void clear(); + void add(byte item); + bool has(byte item) const; + void remove(byte item); + + void activate(bool a) { _active = a; } + bool active() const { return _active; } + + bool processEvent(const Common::Event &event); + + InventoryObject *selectedObject() { return selected_obj; } + void resetSelectedObject() { selected_obj = NULL; } + +private: + TeenAgentEngine *_engine; + Surface background; + Common::SeekableReadStream *items; + uint16 offset[92]; + + byte *objects; + byte *inventory; + struct Item { + Animation animation; + Surface surface; + Rect rect; + bool hovered; + + Item() : hovered(false) {} + void free(); + void render(Inventory *inventory, InventoryObject *obj, Graphics::Surface * surface); + } graphics[24]; + + bool _active; + Common::Point mouse; + int hovered; + + InventoryObject *hovered_obj, *selected_obj; +}; +} + +#endif + |