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diff --git a/engines/teenagent/objects.h b/engines/teenagent/objects.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://www.switchlink.se/svn/teen/objects.h $
+ * $Id: objects.h 282 2009-08-30 22:12:01Z megath $
+ */
+
+
+#ifndef TEENAGENT_OBJECTS_H__
+#define TEENAGENT_OBJECTS_H__
+
+#include "common/rect.h"
+#include "graphics/surface.h"
+
+namespace TeenAgent {
+
+//move into separate header:
+
+#include "common/pack-start.h" // START STRUCT PACKING
+
+struct Rect {
+ uint16 left, top, right, bottom;
+ inline bool in(const Common::Point &point) const {
+ return point.x >= left && point.x <= right && point.y >= top && point.y <= bottom;
+ }
+ inline Common::Point center() const {
+ return Common::Point((right + left) / 2, (bottom + top) / 2);
+ }
+ inline bool valid() const {
+ return left < 320 && right < 320 && top < 200 && bottom < 200;
+ }
+ void render(Graphics::Surface *surface, uint8 color) const;
+ void dump() {
+ debug(0, "rect[%u, %u, %u, %u]", left, top, right, bottom);
+ }
+
+ void clear() {
+ left = top = right = bottom = 0;
+ }
+} PACKED_STRUCT;
+
+struct Object {
+ byte id;
+ Rect rect;
+ Rect actor_rect;
+ byte actor_orientation;
+ byte enabled;
+ char name[1];
+
+ enum {ActorUp = 1, ActorRight = 2, ActorDown = 3, ActorLeft = 4 };
+
+ void dump();
+ static Common::String description(const char *name);
+ Common::String description() const;
+} PACKED_STRUCT;
+
+struct InventoryObject {
+ byte id;
+ byte animated;
+ char name[1];
+ Common::String description() const;
+} PACKED_STRUCT;
+
+struct UseObject {
+ byte inventory_id;
+ byte object_id;
+ byte unk02;
+ uint16 x, y;
+ uint16 callback;
+} PACKED_STRUCT;
+
+struct Walkbox {
+ byte unk00;
+ byte unk01;
+ Rect rect;
+ byte unk0a;
+ byte unk0b;
+ byte unk0c;
+ byte unk0d;
+ void dump();
+} PACKED_STRUCT;
+
+#include "common/pack-end.h" // END STRUCT PACKING
+
+}
+
+#endif