diff options
Diffstat (limited to 'engines/teenagent/resources.h')
-rw-r--r-- | engines/teenagent/resources.h | 44 |
1 files changed, 40 insertions, 4 deletions
diff --git a/engines/teenagent/resources.h b/engines/teenagent/resources.h index 6fe0181ae8..c3d42e5d8b 100644 --- a/engines/teenagent/resources.h +++ b/engines/teenagent/resources.h @@ -873,6 +873,9 @@ const uint16 dsAddr_mouseNerveMsgSaidFlag = 0xdbaa; // 1 byte // Mouse Already Got Gold Nugget Flag : 0xdbab const uint16 dsAddr_mouseGotGoldNuggetFlag = 0xdbab; // 1 byte +// Dog Has Bone Flag : 0xdbad +const uint16 dsAddr_dogHasBoneFlag = 0xdbad; // 1 byte + // Nut Swapped For Apple in Fruit Bowl Flag : 0xdbb1 const uint16 dsAddr_nutSwappedForAppleFlag = 0xdbb1; // 1 byte // Spoken To Man In Well Flag : 0xdbb2 @@ -937,15 +940,48 @@ const uint16 dsAddr_MansionSinkState = 0xdbd6; // 1 byte const uint16 dsAddr_MansionThruFanByTimePillFlag = 0xdbd7; // 1 byte // Mansion Ventilator Fan Stopped Flag : 0xdbd8 const uint16 dsAddr_MansionVentFanStoppedFlag = 0xdbd8; // 1 byte - -// Graffiti Message Id : 0xdbdb, 0 to 6 +// Mansion John Noty Escaping Flag : 0xdbd9 +const uint16 dsAddr_MansionJohnNotyEscapingFlag = 0xdbd9; // 1 byte +// Shown Pass To Guard Flag : 0xdbda +const uint16 dsAddr_ShownPassToGuardFlag = 0xdbda; // 1 byte +// Graffiti Message Id (0 to 6) : 0xdbdb const uint16 dsAddr_graffitiMsgId = 0xdbdb; // 1 byte - +// Got Food Bowl in Jail Flag : 0xdbdc +const uint16 dsAddr_GotFoodBowlInJailFlag = 0xdbdc; // 1 byte +// Jail Cable and Bowl State (0 = Cable not in Bowl, 1 = Cable in Bowl, 2 = Bowl Electrified 3 = Captain Shocked) : 0xdbdd +const uint16 dsAddr_JailCableAndBowlState = 0xdbdd; // 1 byte +// Got Jail Key Flag : 0xdbde +const uint16 dsAddr_GotJailKeyFlag = 0xdbde; // 1 byte +// First Act Trial State (0 = Before First Trial, 1 to 3 = Trial 1st to 3rd) : 0xdbdf +const uint16 dsAddr_FirstActTrialState = 0xdbdf; // 1 byte +// Already Tickled Captain Flag : 0xdbe0 +const uint16 dsAddr_AlreadyTickledCaptainFlag = 0xdbe0; // 1 byte +// Cut Fence Flag : 0xdbe1 +const uint16 dsAddr_cutFenceFlag = 0xdbe1; // 1 byte +// Act 1 Guard State (0 = Normal, 1 = With Kaleidoscope & Grenade, 2 = Kaleidoscope & No Grenade) : 0xdbe2 +const uint16 dsAddr_act1GuardState = 0xdbe2; // 1 byte +// Spoken to Barman About Third Trial Flag : 0xdbe3 +const uint16 dsAddr_spokeToBarmanAboutThirdTrialFlag = 0xdbe3; // 1 byte +// Got Mug Of Mud Flag : 0xdbe4 +const uint16 dsAddr_gotMugOfMudFlag = 0xdbe4; // 1 byte +// Got Rope In Act 1 Flag : 0xdbe5 +const uint16 dsAddr_gotRopeAct1Flag = 0xdbe5; // 1 byte // Captain Drawer State : 0xdbe6 const uint16 dsAddr_captainDrawerState = 0xdbe6; // 1 byte - +// Bird on Bar Radio Antenna Flag : 0xdbe7 +const uint16 dsAddr_birdOnBarRadioAntennaFlag = 0xdbe7; // 1 byte +// Swapped Barman Mug Flag : 0xdbe8 +const uint16 dsAddr_swappedBarmanMugFlag = 0xdbe8; // 1 byte +// Barman Passed Out Flag : 0xdbe9 +const uint16 dsAddr_barmanPassedOutFlag = 0xdbe9; // 1 byte // Counter for Mansion Intrusion Attempts : 0xdbea const uint16 dsAddr_mansionEntryCount = 0xdbea;// 1 byte +// Unused Byte : 0xdbeb +// John Noty Outside Mansion Door Flag : 0xdbec +const uint16 dsAddr_johnNotyOutsideMansionDoorFlag = 0xdbec; // 1 byte + +// Got Password Need to Speak To Barman Flag : 0xdbf0 +const uint16 dsAddr_gotPasswordNeedSpeakBarmanFlag = 0xdbf0; // 1 byte // Intro Credits #1 : 0xe3c2 to 0xe3e5 (Read Only) const uint16 dsAddr_introCredits1 = 0xe3c2; // "backgrounds ..." |