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Diffstat (limited to 'engines/teenagent/scene.cpp')
-rw-r--r--engines/teenagent/scene.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/teenagent/scene.cpp b/engines/teenagent/scene.cpp
index b90349c06c..fbed57a365 100644
--- a/engines/teenagent/scene.cpp
+++ b/engines/teenagent/scene.cpp
@@ -52,7 +52,7 @@ void Scene::moveTo(const Common::Point & _point, byte orient, bool validate) {
Common::Point point(_point);
debug(0, "moveTo(%d, %d, %u)", point.x, point.y, orient);
if (validate) {
- for(byte i = 0; i < walkboxes; ++i) {
+ for (byte i = 0; i < walkboxes; ++i) {
if (walkbox[i]->rect.in(point)) {
debug(0, "bumped into walkbox %u", i);
return;
@@ -111,7 +111,7 @@ void Scene::loadOns() {
ons_count = 0;
byte b;
byte on_id[16];
- while((b = res->dseg.get_byte(addr)) != 0xff) {
+ while ((b = res->dseg.get_byte(addr)) != 0xff) {
debug(0, "on: %04x = %02x", addr, b);
++addr;
if (b == 0)
@@ -125,7 +125,7 @@ void Scene::loadOns() {
if (ons_count > 0) {
ons = new Surface[ons_count];
- for(uint32 i = 0; i < ons_count; ++i) {
+ for (uint32 i = 0; i < ons_count; ++i) {
Common::SeekableReadStream * s = res->ons.getStream(on_id[i]);
if (s != NULL)
ons[i].load(s, Surface::TypeOns);
@@ -178,10 +178,10 @@ void Scene::init(int id, const Common::Point &pos) {
if (res->dseg.get_byte(0xDBA4) != 1) {
//dim down palette
uint i;
- for(i = 0; i < 624; ++i) {
+ for (i = 0; i < 624; ++i) {
palette[i] = palette[i] > 0x20? palette[i] - 0x20: 0;
}
- for(i = 726; i < 768; ++i) {
+ for (i = 726; i < 768; ++i) {
palette[i] = palette[i] > 0x20? palette[i] - 0x20: 0;
}
}
@@ -258,14 +258,14 @@ bool Scene::render(OSystem * system) {
Graphics::Surface * surface = system->lockScreen();
if (ons != NULL) {
- for(uint32 i = 0; i < ons_count; ++i) {
+ for (uint32 i = 0; i < ons_count; ++i) {
Surface* s = ons + i;
if (s != NULL)
s->render(surface);
}
}
- for(int i = 3; i >= 0; --i) {
+ for (int i = 3; i >= 0; --i) {
Animation &a = animations[i];
Surface *s = a.currentFrame();
if (s == NULL)
@@ -294,7 +294,7 @@ bool Scene::render(OSystem * system) {
bool hide_actor = false;
bool got_any_animation = false;
- for(int i = 3; i >= 0; --i) {
+ for (int i = 3; i >= 0; --i) {
Animation &a = custom_animations[i];
Surface *s = a.currentFrame();
if (s == NULL) {
@@ -463,8 +463,8 @@ void Scene::setPalette(OSystem *system, const byte * buf, unsigned mul) {
byte p[1024];
memset(p, 0, 1024);
- for(int i = 0; i < 256; ++i) {
- for(int c = 0; c < 3; ++c)
+ for (int i = 0; i < 256; ++i) {
+ for (int c = 0; c < 3; ++c)
p[i * 4 + c] = buf[i * 3 + c] * mul;
}