diff options
Diffstat (limited to 'engines/teenagent/scene.cpp')
-rw-r--r-- | engines/teenagent/scene.cpp | 50 |
1 files changed, 32 insertions, 18 deletions
diff --git a/engines/teenagent/scene.cpp b/engines/teenagent/scene.cpp index f2d7709336..4d0963f48d 100644 --- a/engines/teenagent/scene.cpp +++ b/engines/teenagent/scene.cpp @@ -382,7 +382,7 @@ bool Scene::render(OSystem *system) { } else busy = true; } else - teenagent.render(surface, position, orientation, 0); + actor_animation_position = teenagent.render(surface, position, orientation, 0); } else { actor_animation_position = mark->render(surface); busy = true; @@ -480,21 +480,36 @@ bool Scene::processEventQueue() { break; case SceneEvent::CreditsMessage: - case SceneEvent::Message: - //debug(0, "pop(%04x)", current_event.message); - message = current_event.message; - message_pos = messagePosition(message, position); - message_color = current_event.color; + case SceneEvent::Message: { + message = current_event.message; + Common::Point p( + (actor_animation_position.left + actor_animation_position.right) / 2, + actor_animation_position.top + ); + //FIXME: rewrite it: + if (current_event.lan < 4) { + const Surface * s = custom_animation[current_event.lan].currentFrame(0); + if (s == NULL) + s = animation[current_event.lan].currentFrame(0); + if (s != NULL) { + p.x = s->x + s->w / 2; + p.y = s->y; + } else + warning("no animation in slot %u", current_event.lan); + } + message_pos = messagePosition(message, p); + message_color = current_event.color; + } break; case SceneEvent::PlayAnimation: - debug(0, "playing animation %u", current_event.animation); + debug(0, "playing animation %u in slot %u", current_event.animation, current_event.lan & 3); playAnimation(current_event.lan & 0x3, current_event.animation, (current_event.lan & 0x80) != 0, (current_event.lan & 0x40) != 0); current_event.clear(); break; case SceneEvent::PauseAnimation: - debug(0, "pause animation in slot %u", current_event.color & 3); + debug(0, "pause animation in slot %u", current_event.lan & 3); custom_animation[current_event.lan & 3].paused = (current_event.lan & 0x80) != 0; current_event.clear(); break; @@ -582,18 +597,17 @@ Object *Scene::getObject(int id, int scene_id) { return obj; } -Common::Point Scene::messagePosition(const Common::String &str, const Common::Point &position) { +Common::Point Scene::messagePosition(const Common::String &str, Common::Point position) { Resources *res = Resources::instance(); uint w = res->font7.render(NULL, 0, 0, str); - Common::Point message_pos = position; - message_pos.x -= w / 2; - message_pos.y -= 62; - if (message_pos.x + w > 320) - message_pos.x = 320 - w; - if (message_pos.x < 0) - message_pos.x = 0; - - return message_pos; + position.x -= w / 2; + position.y -= res->font7.height + 3; + if (position.x + w > 320) + position.x = 320 - w; + if (position.x < 0) + position.x = 0; + + return position; } void Scene::displayMessage(const Common::String &str, byte color) { |