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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#ifndef TESTBED_CONFIG_PARAMS_H
+#define TESTBED_CONFIG_PARAMS_H
+
+#include "common/singleton.h"
+#include "common/stream.h"
+#include "graphics/fontman.h"
+
+class TestbedConfigManager;
+
+namespace Testbed {
+
+class ConfigParams : public Common::Singleton<ConfigParams> {
+private:
+ friend class Common::Singleton<SingletonBaseType>;
+ ConfigParams();
+
+ /**
+ * Private variables related to log files.
+ */
+ Common::String _logDirectory;
+ Common::String _logFilename;
+ Common::WriteStream *_ws;
+
+ /**
+ * Private variable used for font.
+ */
+ Graphics::FontManager::FontUsage _displayFont;
+
+ /**
+ * Determines if the user initiated testing session is interactive or not.
+ * Used by various tests to respond accordingly.
+ */
+ bool _isInteractive;
+ bool _isGameDataFound;
+ bool _rerunTests;
+ TestbedConfigManager *_testbedConfMan;
+
+public:
+
+ bool isRerunRequired();
+ void setRerunFlag(bool flag) { _rerunTests = flag; }
+
+ bool isSessionInteractive() { return _isInteractive; }
+ void setSessionAsInteractive(bool status) { _isInteractive = status; }
+
+ bool isGameDataFound() { return _isGameDataFound; }
+ void setGameDataFound(bool status) { _isGameDataFound = status; }
+
+ TestbedConfigManager *getTestbedConfigManager() { return _testbedConfMan; }
+ void setTestbedConfigManager(TestbedConfigManager* confMan) { _testbedConfMan = confMan; }
+
+ Common::String &getLogDirectory() { return _logDirectory; }
+ void setLogDirectory(const Common::String &dirname) { _logDirectory = dirname; }
+ Common::String &getLogFilename() { return _logFilename; }
+ void setLogFilename(const Common::String &filename) { _logFilename = filename; }
+
+ Common::WriteStream *getLogWriteStream() { return _ws; }
+ Graphics::FontManager::FontUsage getCurrentFontUsageType() { return _displayFont; }
+ void setCurrentFontUsageType(Graphics::FontManager::FontUsage f) { _displayFont = f; }
+
+ /**
+ * Note: To enable logging, this function must be called once first.
+ */
+ void initLogging(const char *dirname, const char *filename, bool enable = true);
+ void initLogging(bool enable = true);
+
+ void deleteWriteStream();
+};
+
+/** Shortcut for accessing ConfigParams */
+#define ConfParams ConfigParams::instance()
+
+} // End of Namespace Testbed
+
+#endif