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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#include "common/config-manager.h"
+#include "common/stream.h"
+#include "common/util.h"
+
+#include "testbed/fs.h"
+
+namespace Testbed {
+
+/**
+ * This test does the following:
+ * 1) acquires the game-data path
+ * 2) In the game-root it navigates to "directory" and opens the file "file"
+ *
+ * The code accesses the appropriate file using the fileSystem API, creates a read stream of it and
+ * compares the message contained in it, with what it expects.
+ *
+ */
+bool FStests::readDataFromFile(Common::FSDirectory *directory, const char *file) {
+
+ Common::SeekableReadStream *readStream = directory->createReadStreamForMember(file);
+
+ if (!readStream) {
+ Testsuite::logDetailedPrintf("Can't open game file for reading\n");
+ return false;
+ }
+
+ Common::String msg = readStream->readLine();
+ delete readStream;
+
+ Testsuite::logDetailedPrintf("Message Extracted from %s/%s : %s\n", directory->getFSNode().getName().c_str(), file, msg.c_str());
+
+ Common::String expectedMsg = "It works!";
+
+ if (!msg.equals(expectedMsg)) {
+ Testsuite::logDetailedPrintf("Can't read Correct data from file\n");
+ return false;
+ }
+
+ return true;
+}
+
+TestExitStatus FStests::testReadFile() {
+ const Common::String &path = ConfMan.get("path");
+ Common::FSDirectory gameRoot(path);
+ int numFailed = 0;
+
+ if (!gameRoot.getFSNode().exists() || !gameRoot.getFSNode().isDirectory()) {
+ Testsuite::logDetailedPrintf("game Path should be an existing directory");
+ return kTestFailed;
+ }
+
+ const char *dirList[] = {"test1" ,"Test2", "TEST3" , "tEST4", "test5"};
+ const char *file[] = {"file.txt", "File.txt", "FILE.txt", "fILe.txt", "file"};
+
+ for (unsigned int i = 0; i < ARRAYSIZE(dirList); i++) {
+ Common::String dirName = dirList[i];
+ Common::String fileName = file[i];
+ Common::FSDirectory *directory = gameRoot.getSubDirectory(dirName);
+
+ if (!directory) {
+ Testsuite::logDetailedPrintf("Failed to open directory %s during FS tests\n", dirName.c_str());
+ return kTestFailed;
+ }
+
+ if (!readDataFromFile(directory, fileName.c_str())) {
+ Testsuite::logDetailedPrintf("Reading from %s/%s failed\n", dirName.c_str(), fileName.c_str());
+ numFailed++;
+ }
+
+ dirName.toLowercase();
+ fileName.toLowercase();
+ delete directory;
+ directory = gameRoot.getSubDirectory(dirName);
+
+ if (!directory) {
+ Testsuite::logDetailedPrintf("Failed to open directory %s during FS tests\n", dirName.c_str());
+ return kTestFailed;
+ }
+
+ if (!readDataFromFile(directory, fileName.c_str())) {
+ Testsuite::logDetailedPrintf("Reading from %s/%s failed\n", dirName.c_str(), fileName.c_str());
+ numFailed++;
+ }
+
+ dirName.toUppercase();
+ fileName.toUppercase();
+ delete directory;
+ directory = gameRoot.getSubDirectory(dirName);
+
+ if (!directory) {
+ Testsuite::logDetailedPrintf("Failed to open directory %s during FS tests\n", dirName.c_str());
+ return kTestFailed;
+ }
+
+ if (!readDataFromFile(directory, fileName.c_str())) {
+ Testsuite::logDetailedPrintf("Reading from %s/%s failed\n", dirName.c_str(), fileName.c_str());
+ numFailed++;
+ }
+ delete directory;
+ }
+
+ Testsuite::logDetailedPrintf("Failed %d out of 15\n", numFailed);
+ if (numFailed) {
+ return kTestFailed;
+ } else {
+ return kTestPassed;
+ }
+}
+
+/**
+ * This test creates a file testbed.out, writes a sample data and confirms if
+ * it is same by reading the file again.
+ */
+TestExitStatus FStests::testWriteFile() {
+ const Common::String &path = ConfMan.get("path");
+ Common::FSNode gameRoot(path);
+ if (!gameRoot.exists()) {
+ Testsuite::logPrintf("Couldn't open the game data directory %s", path.c_str());
+ return kTestFailed;
+ }
+
+ Common::FSNode fileToWrite = gameRoot.getChild("testbed.out");
+
+ Common::WriteStream *ws = fileToWrite.createWriteStream();
+
+ if (!ws) {
+ Testsuite::logDetailedPrintf("Can't open writable file in game data dir\n");
+ return kTestFailed;
+ }
+
+ ws->writeString("ScummVM Rocks!");
+ ws->flush();
+ delete ws;
+
+ Common::SeekableReadStream *rs = fileToWrite.createReadStream();
+ if (!rs) {
+ Testsuite::logDetailedPrintf("Can't open recently written file testbed.out in game data dir\n");
+ return kTestFailed;
+ }
+ Common::String readFromFile = rs->readLine();
+ delete rs;
+
+ if (readFromFile.equals("ScummVM Rocks!")) {
+ // All good
+ Testsuite::logDetailedPrintf("Data written and read correctly\n");
+ return kTestPassed;
+ }
+
+ return kTestFailed;
+}
+
+
+
+FSTestSuite::FSTestSuite() {
+ // FS tests depend on Game Data files.
+ // If those are not found. Disable this testsuite.
+ const Common::String &path = ConfMan.get("path");
+ Common::FSNode gameRoot(path);
+
+ Common::FSNode gameIdentificationFile = gameRoot.getChild("TESTBED");
+ if (!gameIdentificationFile.exists()) {
+ logPrintf("WARNING! : Game Data not found. Skipping FS tests\n");
+ ConfParams.setGameDataFound(false);
+ Testsuite::enable(false);
+ }
+ addTest("ReadingFile", &FStests::testReadFile, false);
+ addTest("WritingFile", &FStests::testWriteFile, false);
+}
+
+void FSTestSuite::enable(bool flag) {
+ Testsuite::enable(ConfParams.isGameDataFound() & flag);
+}
+
+} // End of namespace Testbed