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-rw-r--r--engines/testbed/fs.cpp54
1 files changed, 53 insertions, 1 deletions
diff --git a/engines/testbed/fs.cpp b/engines/testbed/fs.cpp
index 8428805cf8..8720494008 100644
--- a/engines/testbed/fs.cpp
+++ b/engines/testbed/fs.cpp
@@ -1,9 +1,61 @@
+#include "common/config-manager.h"
+#include "common/stream.h"
+
#include "testbed/fs.h"
namespace Testbed {
+/**
+ * This test does the following:
+ * 1) acquires the game-data path
+ * 2) In the game-data dir, there are three files: testbed, TeStBeD and TESTBED
+ * The former two are directories while the latter is a text file used for game engine detection
+ *
+ * Both the directories contain the file testbed.conf each which has a message written in it.
+ * The code accesses the appropriate file using the fileSystem API, creates a read stream of it and
+ * compares the message contained in it, with what it expects.
+ *
+ */
+bool FStests::testOpenFile() {
+ const Common::String &path = ConfMan.get("path");
+ Common::FSNode gameRoot(path);
+
+ if (!gameRoot.isDirectory()) {
+ printf("LOG:game Path should be a directory");
+ return false;
+ }
+
+ Common::FSNode subDir = gameRoot.getChild("TeStBeD");
-FSTestSuite::FSTestSuite() {
+ if (!subDir.exists()) {
+ printf("LOG:Unable to recognize TeStBeD Inside the game Dir");
+ return false;
+ }
+
+ Common::FSDirectory testBedDir(subDir);
+
+ Common::SeekableReadStream *readStream = testBedDir.createReadStreamForMember("testbed.conf");
+
+ if (!readStream) {
+ printf("LOG:Can't open game file for reading\n");
+ return false;
+ }
+ Common::String msg = readStream->readLine();
+ printf("LOG: Message Extracted: %s\n", msg.c_str());
+
+ Common::String expectedMsg = "It works!";
+
+ if (!msg.equals(expectedMsg)) {
+ printf("LOG: Can't read Correct data from file\n");
+ return false;
+ }
+
+ return true;
+}
+
+
+FSTestSuite::FSTestSuite() {
+ addTest("openingFile", &FStests::testOpenFile);
}
const char *FSTestSuite::getName() const {
return "File System";