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-rw-r--r--engines/testbed/graphics.cpp38
1 files changed, 21 insertions, 17 deletions
diff --git a/engines/testbed/graphics.cpp b/engines/testbed/graphics.cpp
index 4ac683568f..38f5daf35d 100644
--- a/engines/testbed/graphics.cpp
+++ b/engines/testbed/graphics.cpp
@@ -82,6 +82,12 @@ void GFXTestSuite::setCustomColor(uint r, uint g, uint b) {
_palette[8] = r;
_palette[9] = g;
_palette[10] = b;
+
+ // Set colorNum kColorSpecial with a special color.
+ int absIndx = kColorSpecial * 4;
+ _palette[absIndx + 1] = 173;
+ _palette[absIndx + 2] = 255;
+ _palette[absIndx + 3] = 47;
g_system->setPalette(_palette, 0, 256);
}
@@ -125,7 +131,7 @@ void GFXtests::HSVtoRGB(int &rComp, int &gComp, int &bComp, int hue, int sat, in
float g = gComp;
float b = bComp;
- float h = hue * (360 / 254.0); // two colors are left for bg and fg
+ float h = hue * (360 / 256.0); // All colors are tried
float s = sat;
float v = val;
@@ -901,26 +907,25 @@ bool GFXtests::overlayGraphics() {
bool GFXtests::paletteRotation() {
- Testsuite::clearScreen();
Common::String info = "Palette rotation. Here we draw a full 256 colored rainbow and then rotate it.\n"
- "Note that the screen graphics change without having to draw anything.";
+ "Note that the screen graphics change without having to draw anything.\n"
+ "The palette should appear to rotate, Click the mouse button to exit.";
if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) {
Testsuite::logPrintf("Info! Skipping test : palette Rotation\n");
return true;
}
Common::Point pt(0, 10);
- Testsuite::writeOnScreen("Rotating palettes, palettes rotate towards left, click to stop!", pt);
+ Testsuite::clearEntireScreen();
// Use 256 colors
- byte palette[256 * 4] = {0, 0, 0, 0,
- 255, 255, 255, 0};
+ byte palette[256 * 4] = {0};
int r, g, b;
int colIndx;
- for (int i = 2; i < 256; i++) {
- HSVtoRGB(r, g, b, i - 2, 1, 1);
+ for (int i = 0; i < 256; i++) {
+ HSVtoRGB(r, g, b, i, 1, 1);
colIndx = i * 4;
palette[colIndx] = r;
palette[colIndx + 1] = g;
@@ -930,29 +935,28 @@ bool GFXtests::paletteRotation() {
// Initialize this palette.
g_system->setPalette(palette, 0, 256);
- // Draw 254 Rectangles, each 1 pixel wide and 10 pixels long
+ // Draw 256 Rectangles, each 1 pixel wide and 10 pixels long
// one for 0-255 color range other for 0-127-255 range
- byte buffer[254 * 30] = {0};
+ byte buffer[256 * 30] = {0};
for (int i = 0; i < 30; i++) {
- for (int j = 0; j < 254; j++) {
+ for (int j = 0; j < 256; j++) {
if (i < 10) {
- buffer[i * 254 + j] = j + 2;
+ buffer[i * 256 + j] = j + 2;
} else if (i < 20) {
- buffer[i * 254 + j] = 0;
+ buffer[i * 256 + j] = 0;
} else {
- buffer[i * 254 + j] = ((j + 127) % 254) + 2;
+ buffer[i * 256 + j] = ((j + 127) % 256) + 2;
}
}
}
- g_system->copyRectToScreen(buffer, 254, 22, 50, 254, 30);
+ g_system->copyRectToScreen(buffer, 256, 22, 50, 256, 30);
// Show mouse
CursorMan.showMouse(true);
g_system->updateScreen();
- g_system->delayMillis(1000);
bool toRotate = true;
Common::Event event;
@@ -964,7 +968,7 @@ bool GFXtests::paletteRotation() {
}
}
- rotatePalette(&palette[8], 254);
+ rotatePalette(palette, 256);
g_system->delayMillis(10);
g_system->setPalette(palette, 0, 256);