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-rw-r--r--engines/tinsel/background.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/tinsel/background.h b/engines/tinsel/background.h
index b3599d77ae..e6074f7bb4 100644
--- a/engines/tinsel/background.h
+++ b/engines/tinsel/background.h
@@ -49,26 +49,26 @@ enum {
/** background playfield structure - a playfield is a container for modules */
struct PLAYFIELD {
- OBJECT *pDispList; //!< object display list for this playfield
- frac_t fieldX; //!< current world x position of playfield
- frac_t fieldY; //!< current world y position of playfield
- frac_t fieldXvel; //!< current x velocity of playfield
- frac_t fieldYvel; //!< current y velocity of playfield
- Common::Rect rcClip; //!< clip rectangle for this playfield
- bool bMoved; //!< set when playfield has moved
+ OBJECT *pDispList; ///< object display list for this playfield
+ frac_t fieldX; ///< current world x position of playfield
+ frac_t fieldY; ///< current world y position of playfield
+ frac_t fieldXvel; ///< current x velocity of playfield
+ frac_t fieldYvel; ///< current y velocity of playfield
+ Common::Rect rcClip; ///< clip rectangle for this playfield
+ bool bMoved; ///< set when playfield has moved
};
/** multi-playfield background structure - a backgnd is a container of playfields */
struct BACKGND {
- COLORREF rgbSkyColour; //!< background sky colour
- Common::Point ptInitWorld; //!< initial world position
- Common::Rect rcScrollLimits; //!< scroll limits
- int refreshRate; //!< background update process refresh rate
- frac_t *pXscrollTable; //!< pointer to x direction scroll table for this background
- frac_t *pYscrollTable; //!< pointer to y direction scroll table for this background
- int numPlayfields; //!< number of playfields for this background
- PLAYFIELD *fieldArray; //!< pointer to array of all playfields for this background
- bool bAutoErase; //!< when set - screen is cleared before anything is plotted (unused)
+ COLORREF rgbSkyColour; ///< background sky colour
+ Common::Point ptInitWorld; ///< initial world position
+ Common::Rect rcScrollLimits; ///< scroll limits
+ int refreshRate; ///< background update process refresh rate
+ frac_t *pXscrollTable; ///< pointer to x direction scroll table for this background
+ frac_t *pYscrollTable; ///< pointer to y direction scroll table for this background
+ int numPlayfields; ///< number of playfields for this background
+ PLAYFIELD *fieldArray; ///< pointer to array of all playfields for this background
+ bool bAutoErase; ///< when set - screen is cleared before anything is plotted (unused)
};