aboutsummaryrefslogtreecommitdiff
path: root/engines/tinsel/bg.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/tinsel/bg.cpp')
-rw-r--r--engines/tinsel/bg.cpp189
1 files changed, 189 insertions, 0 deletions
diff --git a/engines/tinsel/bg.cpp b/engines/tinsel/bg.cpp
new file mode 100644
index 0000000000..cf7e18dc08
--- /dev/null
+++ b/engines/tinsel/bg.cpp
@@ -0,0 +1,189 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ * Plays the background film of a scene.
+ */
+
+#include "tinsel/anim.h"
+#include "tinsel/background.h"
+#include "tinsel/dw.h"
+#include "tinsel/faders.h"
+#include "tinsel/film.h"
+#include "tinsel/font.h"
+#include "tinsel/handle.h"
+#include "tinsel/multiobj.h"
+#include "tinsel/object.h"
+#include "tinsel/pcode.h" // CONTROL_STARTOFF
+#include "tinsel/pid.h"
+#include "tinsel/sched.h"
+#include "tinsel/timers.h" // For ONE_SECOND constant
+#include "tinsel/tinlib.h" // For control()
+
+#include "common/util.h"
+
+namespace Tinsel {
+
+//----------------- LOCAL GLOBAL DATA --------------------
+
+static SCNHANDLE BackPalette = 0; // Background's palette
+static OBJECT *pBG = 0; // The main picture's object.
+static int BGspeed = 0;
+static SCNHANDLE BgroundHandle = 0; // Current scene handle - stored in case of Save_Scene()
+static bool DoFadeIn = false;
+static ANIM thisAnim; // used by BGmainProcess()
+
+/**
+ * BackPal
+ */
+SCNHANDLE BackPal(void) {
+ return BackPalette;
+}
+
+/**
+ * SetDoFadeIn
+*/
+void SetDoFadeIn(bool tf) {
+ DoFadeIn = tf;
+}
+
+/**
+ * Called before scene change.
+ */
+void DropBackground(void) {
+ pBG = NULL; // No background
+ BackPalette = 0; // No background palette
+}
+
+/**
+ * Return the width of the current background.
+ */
+int BackgroundWidth(void) {
+ assert(pBG);
+ return MultiRightmost(pBG) + 1;
+}
+
+/**
+ * Return the height of the current background.
+ */
+int BackgroundHeight(void) {
+ assert(pBG);
+ return MultiLowest(pBG) + 1;
+}
+
+/**
+ * Run main animation that comprises the scene background.
+ */
+static void BGmainProcess(CORO_PARAM) {
+ // COROUTINE
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ const FREEL *pfr;
+ const MULTI_INIT *pmi;
+
+ // get the stuff copied to process when it was created
+ pfr = (const FREEL *)ProcessGetParamsSelf();
+
+ if (pBG == NULL) {
+ /*** At start of scene ***/
+
+ // Get the MULTI_INIT structure
+ pmi = (const MULTI_INIT *)LockMem(FROM_LE_32(pfr->mobj));
+
+ // Initialise and insert the object, and initialise its script.
+ pBG = MultiInitObject(pmi);
+ MultiInsertObject(GetPlayfieldList(FIELD_WORLD), pBG);
+ InitStepAnimScript(&thisAnim, pBG, FROM_LE_32(pfr->script), BGspeed);
+
+ if (DoFadeIn) {
+ FadeInFast(NULL);
+ DoFadeIn = false;
+ }
+
+ while (StepAnimScript(&thisAnim) != ScriptFinished)
+ CORO_SLEEP(1);
+
+ error("Background animation has finished!");
+ } else {
+ // New background during scene
+
+ // Just re-initialise the script.
+ InitStepAnimScript(&thisAnim, pBG, FROM_LE_32(pfr->script), BGspeed);
+ StepAnimScript(&thisAnim);
+ }
+
+ CORO_END_CODE;
+}
+
+/**
+ * setBackPal()
+ */
+void setBackPal(SCNHANDLE hPal) {
+ BackPalette = hPal;
+
+ fettleFontPal(BackPalette);
+ CreateTranslucentPalette(BackPalette);
+}
+
+void ChangePalette(SCNHANDLE hPal) {
+ SwapPalette(FindPalette(BackPalette), hPal);
+
+ setBackPal(hPal);
+}
+
+/**
+ * Given the scene background film, extracts the palette handle for
+ * everything else's use, then starts a display process for each reel
+ * in the film.
+ * @param bfilm Scene background film
+ */
+void startupBackground(SCNHANDLE bfilm) {
+ const FILM *pfilm;
+ PIMAGE pim;
+
+ BgroundHandle = bfilm; // Save handle in case of Save_Scene()
+
+ pim = GetImageFromFilm(bfilm, 0, NULL, NULL, &pfilm);
+ setBackPal(FROM_LE_32(pim->hImgPal));
+
+ // Extract the film speed
+ BGspeed = ONE_SECOND / FROM_LE_32(pfilm->frate);
+
+ if (pBG == NULL)
+ control(CONTROL_STARTOFF); // New feature - start scene with control off
+
+ // Start display process for each reel in the film
+ assert(FROM_LE_32(pfilm->numreels) == 1); // Multi-reeled backgrounds withdrawn
+ CoroutineInstall(PID_REEL, BGmainProcess, &pfilm->reels[0], sizeof(FREEL));
+}
+
+/**
+ * Return the current scene handle.
+ */
+SCNHANDLE GetBgroundHandle(void) {
+ return BgroundHandle;
+}
+
+} // end of namespace Tinsel