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-rw-r--r--engines/tinsel/detection.cpp158
1 files changed, 158 insertions, 0 deletions
diff --git a/engines/tinsel/detection.cpp b/engines/tinsel/detection.cpp
index 4028ea2245..e02eec44a3 100644
--- a/engines/tinsel/detection.cpp
+++ b/engines/tinsel/detection.cpp
@@ -27,6 +27,7 @@
#include "engines/advancedDetector.h"
#include "common/file.h"
+#include "common/md5.h"
#include "common/savefile.h"
#include "tinsel/cursor.h"
@@ -475,6 +476,7 @@ public:
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+ const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const;
@@ -542,6 +544,162 @@ bool TinselMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGa
return gd != 0;
}
+struct SizeMD5 {
+ int size;
+ char md5[32+1];
+};
+typedef Common::HashMap<Common::String, SizeMD5, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> SizeMD5Map;
+typedef Common::HashMap<Common::String, Common::FSNode, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> FileMap;
+typedef Common::Array<const ADGameDescription*> ADGameDescList;
+
+/**
+ * Fallback detection scans the list of Discworld 2 targets to see if it can detect an installation
+ * where the files haven't been renamed (i.e. don't have the '1' just before the extension)
+ */
+const ADGameDescription *TinselMetaEngine::fallbackDetect(const Common::FSList &fslist) const {
+ Common::String extra;
+ FileMap allFiles;
+ SizeMD5Map filesSizeMD5;
+
+ const ADGameFileDescription *fileDesc;
+ const Tinsel::TinselGameDescription *g;
+
+ if (fslist.empty())
+ return NULL;
+
+ // First we compose a hashmap of all files in fslist.
+ // Includes nifty stuff like removing trailing dots and ignoring case.
+ for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ if (file->isDirectory()) {
+ if (!scumm_stricmp(file->getName().c_str(), "dw2")) {
+ // Probably Discworld 2 subfolder on CD, so add it's contents as well
+ Common::FSList files;
+ if (file->getChildren(files, Common::FSNode::kListAll)) {
+ Common::FSList::const_iterator file2;
+ for (file2 = files.begin(); file2 != files.end(); ++file2) {
+ if (file2->isDirectory())
+ continue;
+
+ Common::String fname = file2->getName();
+ allFiles[fname] = *file2;
+ }
+ }
+ }
+ continue;
+ }
+
+ Common::String tstr = file->getName();
+
+ allFiles[tstr] = *file; // Record the presence of this file
+ }
+
+ // Check which files are included in some dw2 ADGameDescription *and* present
+ // in fslist without a '1' suffix character. Compute MD5s and file sizes for these files.
+ for (g = &Tinsel::gameDescriptions[0]; g->desc.gameid != 0; ++g) {
+ if (strcmp(g->desc.gameid, "dw2") != 0)
+ continue;
+
+ for (fileDesc = g->desc.filesDescriptions; fileDesc->fileName; fileDesc++) {
+ // Get the next filename, stripping off any '1' suffix character
+ char tempFilename[50];
+ strcpy(tempFilename, fileDesc->fileName);
+ char *pOne = strchr(tempFilename, '1');
+ if (pOne) strcpy(pOne, pOne + 1);
+
+ Common::String fname(tempFilename);
+ if (allFiles.contains(fname) && !filesSizeMD5.contains(fname)) {
+ SizeMD5 tmp;
+ if (!md5_file_string(allFiles[fname], tmp.md5, detectionParams.md5Bytes))
+ tmp.md5[0] = 0;
+
+ Common::File testFile;
+ if (testFile.open(allFiles[fname]))
+ tmp.size = (int32)testFile.size();
+ else
+ tmp.size = -1;
+
+ filesSizeMD5[fname] = tmp;
+ }
+ }
+ }
+
+ ADGameDescList matched;
+ int maxFilesMatched = 0;
+ bool gotAnyMatchesWithAllFiles = false;
+
+ // MD5 based matching
+ uint i;
+ for (i = 0, g = &Tinsel::gameDescriptions[0]; g->desc.gameid != 0; ++g) {
+ if (strcmp(g->desc.gameid, "dw2") != 0)
+ continue;
+
+ bool fileMissing = false;
+
+ if ((detectionParams.flags & kADFlagUseExtraAsHint) && !extra.empty() && g->desc.extra != extra)
+ continue;
+
+ bool allFilesPresent = true;
+
+ // Try to match all files for this game
+ for (fileDesc = g->desc.filesDescriptions; fileDesc->fileName; fileDesc++) {
+ // Get the next filename, stripping off any '1' suffix character
+ char tempFilename[50];
+ strcpy(tempFilename, fileDesc->fileName);
+ char *pOne = strchr(tempFilename, '1');
+ if (pOne) strcpy(pOne, pOne + 1);
+
+ Common::String tstr(tempFilename);
+
+ if (!filesSizeMD5.contains(tstr)) {
+ fileMissing = true;
+ allFilesPresent = false;
+ break;
+ }
+
+ if (fileDesc->md5 != NULL && 0 != strcmp(fileDesc->md5, filesSizeMD5[tstr].md5)) {
+ fileMissing = true;
+ break;
+ }
+
+ if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesSizeMD5[tstr].size) {
+ fileMissing = true;
+ break;
+ }
+ }
+
+ if (allFilesPresent)
+ gotAnyMatchesWithAllFiles = true;
+
+ if (!fileMissing) {
+ // Count the number of matching files. Then, only keep those
+ // entries which match a maximal amount of files.
+ int curFilesMatched = 0;
+ for (fileDesc = g->desc.filesDescriptions; fileDesc->fileName; fileDesc++)
+ curFilesMatched++;
+
+ if (curFilesMatched > maxFilesMatched) {
+ maxFilesMatched = curFilesMatched;
+
+ for (uint j = 0; j < matched.size();) {
+ if (matched[j]->flags & ADGF_KEEPMATCH)
+ ++j;
+ else
+ matched.remove_at(j);
+ }
+ matched.push_back((const ADGameDescription *)g);
+ } else if (curFilesMatched == maxFilesMatched) {
+ matched.push_back((const ADGameDescription *)g);
+ }
+ }
+ }
+
+ // We didn't find a match
+ if (matched.empty())
+ return NULL;
+
+ return *matched.begin();
+}
+
int TinselMetaEngine::getMaximumSaveSlot() const { return 99; }
void TinselMetaEngine::removeSaveState(const char *target, int slot) const {