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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ * Handles the inventory and conversation windows.
+ *
+ * And the save/load game windows. Some of this will be platform
+ * specific - I'll try to separate this ASAP.
+ *
+ * And there's still a bit of tidying and commenting to do yet.
+ */
+
+//#define USE_3FLAGS 1
+
+#include "tinsel/actors.h"
+#include "tinsel/anim.h"
+#include "tinsel/background.h"
+#include "tinsel/config.h"
+#include "tinsel/cursor.h"
+#include "tinsel/drives.h"
+#include "tinsel/dw.h"
+#include "tinsel/film.h"
+#include "tinsel/font.h"
+#include "tinsel/graphics.h"
+#include "tinsel/handle.h"
+#include "tinsel/heapmem.h"
+#include "tinsel/dialogs.h"
+#include "tinsel/multiobj.h"
+#include "tinsel/music.h"
+#include "tinsel/palette.h"
+#include "tinsel/pcode.h"
+#include "tinsel/pid.h"
+#include "tinsel/polygons.h"
+#include "tinsel/savescn.h"
+#include "tinsel/sched.h"
+#include "tinsel/serializer.h"
+#include "tinsel/sound.h"
+#include "tinsel/strres.h"
+#include "tinsel/sysvar.h"
+#include "tinsel/text.h"
+#include "tinsel/timers.h" // For ONE_SECOND constant
+#include "tinsel/tinlib.h"
+#include "tinsel/tinsel.h" // For engine access
+#include "tinsel/token.h"
+
+namespace Tinsel {
+
+//----------------- EXTERNAL GLOBAL DATA --------------------
+
+// In DOS_DW.C
+extern bool bRestart; // restart flag - set to restart the game
+
+#ifdef MAC_OPTIONS
+// In MAC_SOUND.C
+extern int volMaster;
+#endif
+
+
+//----------------- EXTERNAL FUNCTIONS ---------------------
+
+// Tag functions in PDISPLAY.C
+extern void EnableTags(void);
+extern void DisableTags(void);
+extern void DisablePointing(CORO_PARAM);
+extern void EnablePointing(void);
+
+//----------------- LOCAL DEFINES --------------------
+
+#define INV_PICKUP PLR_SLEFT // Local names
+#define INV_LOOK PLR_SRIGHT // for button events
+#define INV_ACTION PLR_DLEFT //
+// For SlideSlider() and similar
+enum SSFN {
+ S_START, S_SLIDE, S_END, S_TIMEUP, S_TIMEDN
+};
+
+/** attribute values - may become bit field if further attributes are added */
+enum {
+ IO_ONLYINV1 = 0x01,
+ IO_ONLYINV2 = 0x02,
+ IO_DROPCODE = 0x04
+};
+
+//-----------------------
+// Moveable window translucent rectangle position limits
+enum {
+ MAXLEFT = 315, //
+ MINRIGHT = 3, // These values keep 2 pixcells
+ MINTOP = -13, // of header on the screen.
+ MAXTOP = 195 //
+};
+
+//-----------------------
+// Indices into hWinParts's reels
+
+enum PARTS_INDEX {
+ IX_SLIDE = 0, // Slider
+ IX_V26 = 1,
+ IX_V52 = 2,
+ IX_V78 = 3,
+ IX_V104 = 4,
+ IX_V130 = 5,
+ IX_H26 = 6,
+ IX_H52 = 7,
+ IX_H78 = 8,
+ IX_H104 = 9,
+ IX_H130 = 10,
+ IX_H156 = 11,
+ IX_H182 = 12,
+ IX_H208 = 13,
+ IX_H234 = 14,
+ IX_TL = 15, // Top left corner
+ IX_TR = 16, // Top right corner
+ IX_BL = 17, // Bottom left corner
+ IX_BR = 18, // Bottom right corner
+
+ IX1_H25 = 19,
+ IX1_V11 = 20,
+ IX1_RTL = 21, // Re-sizing top left corner
+ IX1_RTR = 22, // Re-sizing top right corner
+ IX1_RBR = 23, // Re-sizing bottom right corner
+ IX1_CURLR = 24, // }
+ IX1_CURUD = 25, // }
+ IX1_CURDU = 26, // } Custom cursors
+ IX1_CURDD = 27, // }
+ IX1_CURUP = 28, // }
+ IX1_CURDOWN = 29, // }
+ IX1_MDGROOVE = 30, // 'Mixing desk' slider background
+ IX1_MDSLIDER= 34, // 'Mixing desk' slider
+ IX1_BLANK1 = 35, //
+ IX1_BLANK2 = 36, //
+ IX1_BLANK3 = 37, //
+ IX1_CIRCLE1 = 38, //
+ IX1_CIRCLE2 = 39, //
+ IX1_CROSS1 = 40, //
+ IX1_CROSS2 = 41, //
+ IX1_CROSS3 = 42, //
+ IX1_QUIT1 = 43, //
+ IX1_QUIT2 = 44, //
+ IX1_QUIT3 = 45, //
+ IX1_TICK1 = 46, //
+ IX1_TICK2 = 47, //
+ IX1_TICK3 = 48, //
+ IX1_NTR = 49, // New top right corner
+
+ IX2_RTL = 19, // Re-sizing top left corner
+ IX2_RTR = 20, // Re-sizing top right corner
+ IX2_RBR = 21, // Re-sizing bottom right corner
+ IX2_CURLR = 22, // }
+ IX2_CURUD = 23, // }
+ IX2_CURDU = 24, // } Custom cursors
+ IX2_CURDD = 25, // }
+ IX2_MDGROOVE = 26, // 'Mixing desk' slider background
+ IX2_MDSLIDER = 27, // 'Mixing desk' slider
+ IX2_CIRCLE1 = 28, //
+ IX2_CIRCLE2 = 29, //
+ IX2_CROSS1 = 30, //
+ IX2_CROSS2 = 31, //
+ IX2_CROSS3 = 32, //
+ IX2_TICK1 = 33, //
+ IX2_TICK2 = 34, //
+ IX2_TICK3 = 35, //
+ IX2_NTR = 36, // New top right corner
+ IX2_TR4 = 37,
+ IX2_LEFT1 = 38,
+ IX2_LEFT2 = 39,
+ IX2_RIGHT1 = 40,
+ IX2_RIGHT2 = 41,
+
+ T1_HOPEDFORREELS = 50,
+ T2_HOPEDFORREELS = 42
+};
+
+// The following defines select the correct constant depending on Tinsel version
+#define IX_CROSS1 (TinselV2 ? IX2_CROSS1 : IX1_CROSS1)
+#define IX_CURDD (TinselV2 ? IX2_CURDD : IX1_CURDD)
+#define IX_CURDU (TinselV2 ? IX2_CURDU : IX1_CURDU)
+#define IX_CURLR (TinselV2 ? IX2_CURLR : IX1_CURLR)
+#define IX_CURUD (TinselV2 ? IX2_CURUD : IX1_CURUD)
+#define IX_CURUL (TinselV2 ? IX2_CURUL : IX1_CURUL)
+#define IX_MDGROOVE (TinselV2 ? IX2_MDGROOVE : IX1_MDGROOVE)
+#define IX_MDSLIDER (TinselV2 ? IX2_MDSLIDER : IX1_MDSLIDER)
+#define IX_NTR (TinselV2 ? IX2_NTR : IX1_NTR)
+#define IX_RBR (TinselV2 ? IX2_RBR : IX1_RBR)
+#define IX_RTL (TinselV2 ? IX2_RTL : IX1_RTL)
+#define IX_RTR (TinselV2 ? IX2_RTR : IX1_RTR)
+#define IX_TICK1 (TinselV2 ? IX2_TICK1 : IX1_TICK1)
+
+
+
+#define NORMGRAPH 0
+#define DOWNGRAPH 1
+#define HIGRAPH 2
+//-----------------------
+#define FIX_UK 0
+#define FIX_FR 1
+#define FIX_GR 2
+#define FIX_IT 3
+#define FIX_SP 4
+#define FIX_USA 5
+#define HOPEDFORFREELS 6 // Expected flag reels
+//-----------------------
+
+#define MAX_ININV (TinselV2 ? 160 : 150) // Max in an inventory
+#define MAX_ININV_TOT 160
+#define MAX_PERMICONS 10 // Max permanent conversation icons
+
+#define MAXHICONS 10 // Max dimensions of
+#define MAXVICONS 6 // an inventory window
+
+#define ITEM_WIDTH (TinselV2 ? 50 : 25) // Dimensions of an icon
+#define ITEM_HEIGHT (TinselV2 ? 50 : 25) //
+#define I_SEPARATION (TinselV2 ? 2 : 1) // Item separation
+
+#define NM_TOFF 11 // Title text Y offset from top
+#define NM_TBT (TinselV2 ? 4 : 0) // Y, title box top
+#define NM_TBB 33
+#define NM_LSX (TinselV2 ? 4 : 0) // X, left side
+#define NM_BSY (TinselV2 ? -9 : - M_TH + 1)
+#define NM_RSX (TinselV2 ? -9 : - M_SW + 1)
+#define NM_SBL (-27)
+#define NM_SLH (TinselV2 ? 11 : 5) // Slider height
+#define NM_SLX (-11) // Slider X offset (from right)
+
+#define NM_BG_POS_X (TinselV2 ? 9 : 1) // }
+#define NM_BG_POS_Y (TinselV2 ? 9 : 1) // } Offset of translucent rectangle
+#define NM_BG_SIZ_X (TinselV2 ? -18 : -3) // }
+#define NM_BG_SIZ_Y (TinselV2 ? -18 : -3) // } How much larger it is than edges
+
+#define NM_RS_T_INSET 3
+#define NM_RS_B_INSET 4
+#define NM_RS_L_INSET 3
+#define NM_RS_R_INSET 4
+#define NM_RS_THICKNESS 5
+#define NM_MOVE_AREA_B_Y 30
+#define NM_SLIDE_INSET (TinselV2 ? 18 : 15) // X offset (from right) of left of scroll region
+#define NM_SLIDE_THICKNESS (TinselV2 ? 13 : 4) // thickness of scroll region
+#define NM_UP_ARROW_TOP 34 // Y offset of top of up arrow
+#define NM_UP_ARROW_BOTTOM 49 // Y offset of bottom of up arrow
+#define NM_DN_ARROW_TOP 22 // Y offset (from bottom) of top of down arrow
+#define NM_DN_ARROW_BOTTOM 5 // Y offset (from bottom) of bottom of down arrow
+
+#define MD_YBUTTOP (TinselV2 ? 2 : 9)
+#define MD_YBUTBOT (TinselV2 ? 16 : 0)
+#define MD_XLBUTL (TinselV2 ? 4 : 1)
+#define MD_XLBUTR (TinselV2 ? 26 : 10)
+#define MD_XRBUTL (TinselV2 ? 173 : 105)
+#define MD_XRBUTR (TinselV2 ? 195 : 114)
+#define ROTX1 60 // Rotate button's offsets from the centre
+
+// Number of objects that makes up an empty window
+#define MAX_WCOMP 21 // 4 corners + (3+3) sides + (2+2) extra sides
+ // + Bground + title + slider
+ // + more Needed for save game window
+
+#define MAX_ICONS MAXHICONS*MAXVICONS
+
+#define MAX_NAME_RIGHT (TinselV2 ? 417 : 213)
+
+#define SLIDE_RANGE (TinselV2 ? 120 : 81)
+#define SLIDE_MINX (TinselV2 ? 25 : 8)
+#define SLIDE_MAXX (TinselV2 ? 25 + 120 : 8 + 81)
+
+#define MDTEXT_YOFF (TinselV2 ? -1 : 6)
+#define MDTEXT_XOFF -4
+#define TOG2_YOFF -22
+#define ROT_YOFF 48
+#define TYOFF (TinselV2 ? 4 : 0)
+#define FLAGX (-5)
+#define FLAGY 4
+
+
+//----------------- LOCAL GLOBAL DATA --------------------
+
+//----- Permanent data (compiled in) -----
+
+// Save game name editing cursor
+
+#define CURSOR_CHAR '_'
+char sCursor[2] = { CURSOR_CHAR, 0 };
+static const int hFillers[MAXHICONS] = {
+ IX_H26, // 2 icons wide
+ IX_H52, // 3
+ IX_H78, // 4
+ IX_H104, // 5
+ IX_H130, // 6
+ IX_H156, // 7
+ IX_H182, // 8
+ IX_H208, // 9
+ IX_H234 // 10 icons wide
+};
+static const int vFillers[MAXVICONS] = {
+ IX_V26, // 2 icons high
+ IX_V52, // 3
+ IX_V78, // 4
+ IX_V104, // 5
+ IX_V130 // 6 icons high
+};
+
+
+//----- Permanent data (set once) -----
+
+static SCNHANDLE hWinParts = 0; // Window members and cursors' graphic data
+static SCNHANDLE flagFilm = 0; // Window members and cursors' graphic data
+static SCNHANDLE configStrings[20];
+
+static INV_OBJECT *invObjects = NULL; // Inventory objects' data
+static int numObjects = 0; // Number of inventory objects
+static SCNHANDLE *invFilms = NULL;
+static bool bNoLanguage = false;
+static DIRECTION initialDirection;
+
+//----- Permanent data (updated, valid while inventory closed) -----
+
+static enum {NO_INV, IDLE_INV, ACTIVE_INV, BOGUS_INV} InventoryState;
+
+static int HeldItem = INV_NOICON; // Current held item
+
+static SCNHANDLE heldFilm;
+
+struct INV_DEF {
+
+ int MinHicons; // }
+ int MinVicons; // } Dimension limits
+ int MaxHicons; // }
+ int MaxVicons; // }
+
+ int NoofHicons; // }
+ int NoofVicons; // } Current dimentsions
+
+ int contents[160]; // Contained items
+ int NoofItems; // Current number of held items
+
+ int FirstDisp; // Index to first item currently displayed
+
+ int inventoryX; // } Display position
+ int inventoryY; // }
+ int otherX; // } Display position
+ int otherY; // }
+
+ int MaxInvObj; // Max. allowed contents
+
+ SCNHANDLE hInvTitle; // Window heading
+
+ bool resizable; // Re-sizable window?
+ bool bMoveable; // Moveable window?
+
+ int sNoofHicons; // }
+ int sNoofVicons; // } Current dimensions
+
+ bool bMax; // Maximised last time open?
+
+};
+
+static INV_DEF InvD[NUM_INV]; // Conversation + 2 inventories + ...
+
+
+// Permanent contents of conversation inventory
+static int permIcons[MAX_PERMICONS]; // Basic items i.e. permanent contents
+static int numPermIcons = 0; // - copy to conv. inventory at pop-up time
+static int numEndIcons = 0;
+
+//----- Data pertinant to current active inventory -----
+
+static int ino = 0; // Which inventory is currently active
+
+static bool InventoryHidden = false;
+static bool InventoryMaximised = false;
+
+static enum { ID_NONE, ID_MOVE, ID_SLIDE,
+ ID_BOTTOM, ID_TOP, ID_LEFT, ID_RIGHT,
+ ID_TLEFT, ID_TRIGHT, ID_BLEFT, ID_BRIGHT,
+ ID_CSLIDE, ID_MDCONT } InvDragging;
+
+static int SuppH = 0; // 'Linear' element of
+static int SuppV = 0; // dimensions during re-sizing
+
+static int Ychange = 0; //
+static int Ycompensate = 0; // All to do with re-sizing.
+static int Xchange = 0; //
+static int Xcompensate = 0; //
+
+static bool ItemsChanged = 0; // When set, causes items to be re-drawn
+
+static bool bReOpenMenu = 0;
+
+static int TL = 0, TR = 0, BL = 0, BR = 0; // Used during window construction
+static int TLwidth = 0, TLheight = 0; //
+static int TRwidth = 0; //
+static int BLheight = 0; //
+
+static LANGUAGE displayedLanguage;
+
+static OBJECT *objArray[MAX_WCOMP]; // Current display objects (window)
+static OBJECT *iconArray[MAX_ICONS]; // Current display objects (icons)
+static ANIM iconAnims[MAX_ICONS];
+static OBJECT *DobjArray[MAX_WCOMP]; // Current display objects (re-sizing window)
+
+static OBJECT *RectObject = 0, *SlideObject = 0; // Current display objects, for reference
+ // objects are in objArray.
+
+static int sliderYpos = 0; // For positioning the slider
+static int sliderYmax = 0, sliderYmin = 0; //
+
+#define sliderRange (sliderYmax - sliderYmin)
+
+// Also to do with the slider
+static struct { int n; int y; } slideStuff[MAX_ININV_TOT+1];
+
+#define MAXSLIDES 4
+struct MDSLIDES {
+ int num;
+ OBJECT *obj;
+ int min, max;
+};
+static MDSLIDES mdSlides[MAXSLIDES];
+static int numMdSlides = 0;
+
+static int GlitterIndex = 0;
+
+// Icon clicked on to cause an event
+// - Passed to conversation polygon or actor code via Topic()
+// - (sometimes) Passed to inventory icon code via OtherObject()
+static int thisIcon = 0;
+
+static CONV_PARAM thisConvFn; // Top, 'Middle' or Bottom
+static HPOLYGON thisConvPoly = 0; // Conversation code is in a polygon code block
+static int thisConvActor; // ...or an actor's code block.
+static int pointedIcon = INV_NOICON; // used by InvLabels - icon pointed to on last call
+static volatile int PointedWaitCount = 0; // used by ObjectProcess - fix the 'repeated pressing bug'
+static int sX = 0; // used by SlideMSlider() - current x-coordinate
+static int lX = 0; // used by SlideMSlider() - last x-coordinate
+
+static bool bMoveOnUnHide; // Set before start of conversation
+ // - causes conversation to be started in a sensible place
+
+//----- Data pertinant to configure (incl. load/save game) -----
+
+#define COL_MAINBOX TBLUE1 // Base blue colour
+#define COL_BOX TBLUE1
+#define COL_HILIGHT TBLUE4
+
+#ifdef JAPAN
+#define BOX_HEIGHT 17
+#define EDIT_BOX1_WIDTH 149
+#else
+#define BOX_HEIGHT 13
+#define EDIT_BOX1_WIDTH 145
+#endif
+#define EDIT_BOX2_WIDTH 166
+
+#define T2_EDIT_BOX1_WIDTH 290
+#define T2_EDIT_BOX2_WIDTH 322
+#define T2_BOX_HEIGHT 26
+
+//----- Data pertinant to scene hoppers ------------------------
+
+#include "common/pack-start.h" // START STRUCT PACKING
+
+struct HOPPER {
+ uint32 hScene;
+ SCNHANDLE hSceneDesc;
+ uint32 numEntries;
+ uint32 entryIndex;
+} PACKED_STRUCT;
+typedef HOPPER *PHOPPER;
+
+struct HOPENTRY {
+ uint32 eNumber; // entrance number
+ SCNHANDLE hDesc; // handle to entrance description
+ uint32 flags;
+} PACKED_STRUCT;
+typedef HOPENTRY *PHOPENTRY;
+
+#include "common/pack-end.h" // END STRUCT PACKING
+
+static PHOPPER pHopper;
+static PHOPENTRY pEntries;
+static int numScenes;
+
+static int numEntries;
+
+static PHOPPER pChosenScene = NULL;
+
+static int lastChosenScene;
+static bool bRemember;
+
+//--------------------------------------------------------------
+
+
+
+enum BTYPE {
+ RGROUP, //!< Radio button group - 1 is selectable at a time. Action on double click
+ ARSBUT, //!< Action if a radio button is selected
+ AABUT, //!< Action always
+ AATBUT, //!< Action always, text box
+ ARSGBUT,
+ AAGBUT, //!< Action always, graphic button
+ SLIDER, //!< Not a button at all
+ TOGGLE, //!< Discworld 1 toggle
+ TOGGLE1, //!< Discworld 2 toggle type 1
+ TOGGLE2, //!< Discworld 2 toggle type 2
+ DCTEST,
+ FLIP,
+ FRGROUP,
+ ROTATE,
+ NOTHING
+};
+
+enum BFUNC {
+ NOFUNC,
+ SAVEGAME,
+ LOADGAME,
+ IQUITGAME,
+ CLOSEWIN,
+ OPENLOAD,
+ OPENSAVE,
+ OPENREST,
+ OPENSOUND,
+ OPENCONT,
+#ifndef JAPAN
+ OPENSUBT,
+#endif
+ OPENQUIT,
+ INITGAME,
+ MUSICVOL,
+
+ HOPPER2, // Call up Scene Hopper 2
+ BF_CHANGESCENE,
+
+ CLANG,
+ RLANG
+#ifdef MAC_OPTIONS
+ , MASTERVOL, SAMPVOL
+#endif
+};
+
+#define NO_HEADING ((SCNHANDLE)-1)
+#define USE_POINTER (-1)
+#define SIX_LOAD_OPTION 0
+#define SIX_SAVE_OPTION 1
+#define SIX_RESTART_OPTION 2
+#define SIX_SOUND_OPTION 3
+#define SIX_CONTROL_OPTION 4
+#ifndef JAPAN
+#define SIX_SUBTITLES_OPTION 5
+#endif
+#define SIX_QUIT_OPTION 6
+#define SIX_RESUME_OPTION 7
+#define SIX_LOAD_HEADING 8
+#define SIX_SAVE_HEADING 9
+#define SIX_RESTART_HEADING 10
+#define SIX_MVOL_SLIDER 11
+#define SIX_SVOL_SLIDER 12
+#define SIX_VVOL_SLIDER 13
+#define SIX_DCLICK_SLIDER 14
+#define SIX_DCLICK_TEST 15
+#define SIX_SWAP_TOGGLE 16
+#define SIX_TSPEED_SLIDER 17
+#define SIX_STITLE_TOGGLE 18
+#define SIX_QUIT_HEADING 19
+
+enum TM {TM_POINTER, TM_INDEX, TM_STRINGNUM, TM_NONE};
+
+struct CONFBOX {
+ BTYPE boxType;
+ BFUNC boxFunc;
+ TM textMethod;
+
+ char *boxText;
+ int ixText;
+ int xpos;
+ int ypos;
+ int w; // Doubles as max value for SLIDERs
+ int h; // Doubles as iteration size for SLIDERs
+ int *ival;
+ int bi; // Base index for AAGBUTs
+};
+
+struct CONFINIT {
+ int h;
+ int v;
+ int x;
+ int y;
+ bool bExtraWin;
+ CONFBOX *Box;
+ int NumBoxes;
+ uint32 ixHeading;
+};
+
+#define BW 44 // Width of crosses and ticks etc. buttons
+#define BH 41 // Height of crosses and ticks etc. buttons
+
+/*-------------------------------------------------------------*\
+| This is the main menu (that comes up when you hit F1 on a PC) |
+\*-------------------------------------------------------------*/
+
+#ifdef JAPAN
+#define FBY 11 // y-offset of first button
+#define FBX 13 // x-offset of first button
+#else
+#define FBY 20 // y-offset of first button
+#define FBX 15 // x-offset of first button
+#endif
+
+#define OPTX 33
+#define OPTY 30
+#define BOX_V_SEP 7
+
+#define BOXX 56 // X-position of text boxes
+#define BOXY 50 // Y-position of text boxes
+#define T2_OPTX 33
+#define T2_OPTY 36
+#define T2_BOX_V_SEP 12
+#define T2_BOX_V2_SEP 6
+
+CONFBOX t1OptionBox[] = {
+
+ { AATBUT, OPENLOAD, TM_NONE, NULL, SIX_LOAD_OPTION, FBX, FBY, EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { AATBUT, OPENSAVE, TM_NONE, NULL, SIX_SAVE_OPTION, FBX, FBY + (BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { AATBUT, OPENREST, TM_NONE, NULL, SIX_RESTART_OPTION, FBX, FBY + 2*(BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { AATBUT, OPENSOUND, TM_NONE, NULL, SIX_SOUND_OPTION, FBX, FBY + 3*(BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { AATBUT, OPENCONT, TM_NONE, NULL, SIX_CONTROL_OPTION, FBX, FBY + 4*(BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0 },
+#ifdef JAPAN
+// TODO: If in JAPAN mode, simply disable the subtitles button?
+ { AATBUT, OPENQUIT, NULL, SIX_QUIT_OPTION, FBX, FBY + 5*(BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { AATBUT, CLOSEWIN, NULL, SIX_RESUME_OPTION, FBX, FBY + 6*(BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0 }
+#else
+ { AATBUT, OPENSUBT, TM_NONE, NULL, SIX_SUBTITLES_OPTION,FBX, FBY + 5*(BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { AATBUT, OPENQUIT, TM_NONE, NULL, SIX_QUIT_OPTION, FBX, FBY + 6*(BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { AATBUT, CLOSEWIN, TM_NONE, NULL, SIX_RESUME_OPTION, FBX, FBY + 7*(BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0 }
+#endif
+
+};
+
+CONFINIT t1ciOption = { 6, 5, 72, 23, false, t1OptionBox, ARRAYSIZE(t1OptionBox), NO_HEADING };
+
+CONFBOX t2OptionBox[] = {
+
+ { AATBUT, OPENLOAD, TM_INDEX, NULL, SS_LOAD_OPTION, T2_OPTX, T2_OPTY, T2_EDIT_BOX1_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { AATBUT, OPENSAVE, TM_INDEX, NULL, SS_SAVE_OPTION, T2_OPTX, T2_OPTY + (T2_BOX_HEIGHT + T2_BOX_V_SEP), T2_EDIT_BOX1_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { AATBUT, OPENREST, TM_INDEX, NULL, SS_RESTART_OPTION, T2_OPTX, T2_OPTY + 2*(T2_BOX_HEIGHT + T2_BOX_V_SEP), T2_EDIT_BOX1_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { AATBUT, OPENSOUND, TM_INDEX, NULL, SS_SOUND_OPTION, T2_OPTX, T2_OPTY + 3*(T2_BOX_HEIGHT + T2_BOX_V_SEP), T2_EDIT_BOX1_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { AATBUT, OPENQUIT, TM_INDEX, NULL, SS_QUIT_OPTION, T2_OPTX, T2_OPTY + 4*(T2_BOX_HEIGHT + T2_BOX_V_SEP), T2_EDIT_BOX1_WIDTH, T2_BOX_HEIGHT, NULL, 0 }
+
+};
+
+CONFINIT t2ciOption = { 6, 4, 144, 60, false, t2OptionBox, sizeof(t2OptionBox)/sizeof(CONFBOX), NO_HEADING };
+
+#define ciOption (TinselV2 ? t2ciOption : t1ciOption)
+#define optionBox (TinselV2 ? t2OptionBox : t1OptionBox)
+
+/*-------------------------------------------------------------*\
+| These are the load and save game menus. |
+\*-------------------------------------------------------------*/
+
+#define NUM_RGROUP_BOXES 9
+
+#ifdef JAPAN
+#define NUM_RGROUP_BOXES 7 // number of visible slots
+#define SY 32 // y-position of first slot
+#else
+#define NUM_RGROUP_BOXES 9 // number of visible slots
+#define SY 31 // y-position of first slot
+#endif
+
+CONFBOX t1LoadBox[NUM_RGROUP_BOXES+2] = {
+ { RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY, EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY + (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 2*(BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 3*(BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 4*(BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 5*(BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 6*(BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+#ifndef JAPAN
+ { RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 7*(BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 8*(BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+#endif
+ { ARSGBUT, LOADGAME, TM_NONE, NULL, USE_POINTER, 230, 44, 23, 19, NULL, IX1_TICK1 },
+ { AAGBUT, CLOSEWIN, TM_NONE, NULL, USE_POINTER, 230, 44+47, 23, 19, NULL, IX1_CROSS1 }
+};
+
+CONFBOX t2LoadBox[] = {
+ { RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY, T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY + (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 2*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 3*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 4*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 5*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 6*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 7*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 8*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+
+ { ARSGBUT, LOADGAME, TM_NONE, NULL, 0, 460, 100, BW, BH, NULL, IX2_TICK1 },
+ { AAGBUT, CLOSEWIN, TM_NONE, NULL, 0, 460, 100+100, BW, BH, NULL, IX2_CROSS1 }
+};
+
+CONFINIT t1ciLoad = { 10, 6, 20, 16, true, t1LoadBox, ARRAYSIZE(t1LoadBox), SIX_LOAD_HEADING };
+CONFINIT t2ciLoad = { 10, 6, 40, 16, true, t2LoadBox, sizeof(t2LoadBox)/sizeof(CONFBOX), SS_LOAD_HEADING };
+
+
+CONFBOX t1SaveBox[NUM_RGROUP_BOXES+2] = {
+ { RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY, EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY + (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 2*(BOX_HEIGHT + 2),EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 3*(BOX_HEIGHT + 2),EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 4*(BOX_HEIGHT + 2),EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 5*(BOX_HEIGHT + 2),EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 6*(BOX_HEIGHT + 2),EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+#ifndef JAPAN
+ { RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 7*(BOX_HEIGHT + 2),EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+ { RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 8*(BOX_HEIGHT + 2),EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0 },
+#endif
+ { ARSGBUT, SAVEGAME, TM_NONE, NULL,USE_POINTER, 230, 44, 23, 19, NULL, IX1_TICK1 },
+ { AAGBUT, CLOSEWIN, TM_NONE, NULL, USE_POINTER, 230, 44+47, 23, 19, NULL, IX1_CROSS1 }
+};
+
+CONFBOX t2SaveBox[] = {
+ { RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY, T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY + (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 2*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 3*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 4*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 5*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 6*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 7*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 8*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+
+ { ARSGBUT, SAVEGAME, TM_NONE, NULL, 0, 460, 100, BW, BH, NULL, IX2_TICK1 },
+ { AAGBUT, CLOSEWIN, TM_NONE, NULL, 0, 460, 100+100, BW, BH, NULL, IX2_CROSS1 }
+};
+
+CONFINIT t1ciSave = { 10, 6, 20, 16, true, t1SaveBox, ARRAYSIZE(t1SaveBox), SIX_SAVE_HEADING };
+CONFINIT t2ciSave = { 10, 6, 40, 16, true, t2SaveBox, sizeof(t2SaveBox)/sizeof(CONFBOX), SS_SAVE_HEADING };
+
+#define ciLoad (TinselV2 ? t2ciLoad : t1ciLoad)
+#define loadBox (TinselV2 ? t2LoadBox : t1LoadBox)
+#define ciSave (TinselV2 ? t2ciSave : t1ciSave)
+#define saveBox (TinselV2 ? t2SaveBox : t1SaveBox)
+
+/*-------------------------------------------------------------*\
+| This is the restart confirmation 'menu'. |
+\*-------------------------------------------------------------*/
+
+CONFBOX t1RestartBox[] = {
+#ifdef JAPAN
+ { AAGBUT, INITGAME, TM_NONE, NULL, USE_POINTER, 96, 44, 23, 19, NULL, IX_TICK1 },
+ { AAGBUT, CLOSEWIN, TM_NONE, NULL, USE_POINTER, 56, 44, 23, 19, NULL, IX_CROSS1 }
+#else
+ { AAGBUT, INITGAME, TM_NONE, NULL, USE_POINTER, 70, 28, 23, 19, NULL, IX1_TICK1 },
+ { AAGBUT, CLOSEWIN, TM_NONE, NULL, USE_POINTER, 30, 28, 23, 19, NULL, IX1_CROSS1 }
+#endif
+};
+
+CONFBOX t2RestartBox[] = {
+ { AAGBUT, INITGAME, TM_NONE, NULL, 0, 140, 78, BW, BH, NULL, IX2_TICK1 },
+ { AAGBUT, CLOSEWIN, TM_NONE, NULL, 0, 60, 78, BW, BH, NULL, IX2_CROSS1 }
+};
+
+#ifdef JAPAN
+CONFINIT t1ciRestart = { 6, 2, 72, 53, false, t1RestartBox, ARRAYSIZE(t1RestartBox), SIX_RESTART_HEADING };
+#else
+CONFINIT t1ciRestart = { 4, 2, 98, 53, false, t1RestartBox, ARRAYSIZE(t1RestartBox), SIX_RESTART_HEADING };
+#endif
+CONFINIT t2ciRestart = { 4, 2, 196, 53, false, t2RestartBox, sizeof(t2RestartBox)/sizeof(CONFBOX), SS_RESTART_HEADING };
+
+#define ciRestart (TinselV2 ? t2ciRestart : t1ciRestart)
+#define restartBox (TinselV2 ? t2RestartBox : t1RestartBox)
+
+/*-------------------------------------------------------------*\
+| This is the sound control 'menu'. In Discworld 2, it also |
+| contains the subtitles and language selection. |
+\*-------------------------------------------------------------*/
+
+CONFBOX t1SoundBox[] = {
+ { SLIDER, MUSICVOL, TM_NONE, NULL, SIX_MVOL_SLIDER, 142, 25, Audio::Mixer::kMaxChannelVolume, 2, &volMusic, 0 },
+ { SLIDER, NOFUNC, TM_NONE, NULL, SIX_SVOL_SLIDER, 142, 25+40, Audio::Mixer::kMaxChannelVolume, 2, &volSound, 0 },
+ { SLIDER, NOFUNC, TM_NONE, NULL, SIX_VVOL_SLIDER, 142, 25+2*40, Audio::Mixer::kMaxChannelVolume, 2, &volVoice, 0 }
+};
+
+CONFBOX t2SoundBox[] = {
+ { SLIDER, MUSICVOL, TM_INDEX, NULL, SS_MVOL_SLIDER, 280, 50, Audio::Mixer::kMaxChannelVolume, 2, &volMusic, 0 },
+ { SLIDER, NOFUNC, TM_INDEX, NULL, SS_SVOL_SLIDER, 280, 50+30, Audio::Mixer::kMaxChannelVolume, 2, &volSound, 0 },
+ { SLIDER, NOFUNC, TM_INDEX, NULL, SS_VVOL_SLIDER, 280, 50+2*30, Audio::Mixer::kMaxChannelVolume, 2, &volVoice, 0 },
+
+ { SLIDER, NOFUNC, TM_INDEX, NULL, SS_TSPEED_SLIDER, 280, 160, 100, 2, &speedText, 0 },
+ { TOGGLE2, NOFUNC, TM_INDEX, NULL, SS_STITLE_TOGGLE, 100, 220, BW, BH, &bSubtitles, 0 },
+ { ROTATE, NOFUNC, TM_INDEX, NULL, SS_LANGUAGE_SELECT, 320,220, BW, BH, NULL, 0 }
+};
+
+CONFINIT t1ciSound = { 10, 5, 20, 16, false, t1SoundBox, ARRAYSIZE(t1SoundBox), NO_HEADING };
+CONFINIT t2ciSound = { 10, 5, 40, 16, false, t2SoundBox, sizeof(t2SoundBox)/sizeof(CONFBOX), SS_SOUND_HEADING };
+
+#define ciSound (TinselV2 ? t2ciSound : t1ciSound)
+#define soundBox (TinselV2 ? t2SoundBox : t1SoundBox)
+
+/*-------------------------------------------------------------*\
+| This is the (mouse) control 'menu'. |
+\*-------------------------------------------------------------*/
+
+int bFlipped; // looks like this is just so the code has something to alter!
+
+CONFBOX controlBox[] = {
+ { SLIDER, NOFUNC, TM_NONE, NULL, SIX_DCLICK_SLIDER, 142, 25, 3*DOUBLE_CLICK_TIME, 1, &dclickSpeed, 0 },
+ { FLIP, NOFUNC, TM_NONE, NULL, SIX_DCLICK_TEST, 142, 25+30, 23, 19, &bFlipped, IX1_CIRCLE1 },
+#ifdef JAPAN
+ { TOGGLE, NOFUNC, TM_NONE, NULL, SIX_SWAP_TOGGLE, 205, 25+70, 23, 19, &bSwapButtons, 0 }
+#else
+ { TOGGLE, NOFUNC, TM_NONE, NULL, SIX_SWAP_TOGGLE, 155, 25+70, 23, 19, &bSwapButtons, 0 }
+#endif
+};
+
+CONFINIT ciControl = { 10, 5, 20, 16, false, controlBox, ARRAYSIZE(controlBox), NO_HEADING };
+
+/*-------------------------------------------------------------*\
+| This is the subtitles 'menu'. |
+\*-------------------------------------------------------------*/
+
+CONFBOX subtitlesBox[] = {
+ { SLIDER, NOFUNC, TM_NONE, NULL, SIX_TSPEED_SLIDER, 142, 20, 100, 2, &speedText, 0 },
+ { TOGGLE, NOFUNC, TM_NONE, NULL, SIX_STITLE_TOGGLE, 142, 20+40, 23, 19, &bSubtitles, 0 },
+};
+
+CONFBOX subtitlesBox3Flags[] = {
+ { FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 15, 118, 56, 32, NULL, FIX_FR },
+ { FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 85, 118, 56, 32, NULL, FIX_GR },
+ { FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 155, 118, 56, 32, NULL, FIX_SP },
+
+ { SLIDER, NOFUNC, TM_NONE, NULL, SIX_TSPEED_SLIDER, 142, 20, 100, 2, &speedText, 0 },
+ { TOGGLE, NOFUNC, TM_NONE, NULL, SIX_STITLE_TOGGLE, 142, 20+40, 23, 19, &bSubtitles, 0 },
+
+ { ARSGBUT, CLANG, TM_NONE, NULL, USE_POINTER, 230, 110, 23, 19, NULL, IX1_TICK1 },
+ { AAGBUT, RLANG, TM_NONE, NULL, USE_POINTER, 230, 140, 23, 19, NULL, IX1_CROSS1 }
+};
+
+CONFBOX subtitlesBox4Flags[] = {
+ { FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 20, 100, 56, 32, NULL, FIX_FR },
+ { FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 108, 100, 56, 32, NULL, FIX_GR },
+ { FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 64, 137, 56, 32, NULL, FIX_IT },
+ { FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 152, 137, 56, 32, NULL, FIX_SP },
+
+ { SLIDER, NOFUNC, TM_NONE, NULL, SIX_TSPEED_SLIDER, 142, 20, 100, 2, &speedText, 0 },
+ { TOGGLE, NOFUNC, TM_NONE, NULL, SIX_STITLE_TOGGLE, 142, 20+40, 23, 19, &bSubtitles, 0 },
+
+ { ARSGBUT, CLANG, TM_NONE, NULL, USE_POINTER, 230, 110, 23, 19, NULL, IX1_TICK1 },
+ { AAGBUT, RLANG, TM_NONE, NULL, USE_POINTER, 230, 140, 23, 19, NULL, IX1_CROSS1 }
+};
+
+CONFBOX subtitlesBox5Flags[] = {
+ { FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 15, 100, 56, 32, NULL, FIX_UK },
+ { FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 85, 100, 56, 32, NULL, FIX_FR },
+ { FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 155, 100, 56, 32, NULL, FIX_GR },
+ { FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 50, 137, 56, 32, NULL, FIX_IT },
+ { FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 120, 137, 56, 32, NULL, FIX_SP },
+
+ { SLIDER, NOFUNC, TM_NONE, NULL, SIX_TSPEED_SLIDER, 142, 20, 100, 2, &speedText, 0 },
+ { TOGGLE, NOFUNC, TM_NONE, NULL, SIX_STITLE_TOGGLE, 142, 20+40, 23, 19, &bSubtitles, 0 },
+
+ { ARSGBUT, CLANG, TM_NONE, NULL, USE_POINTER, 230, 110, 23, 19, NULL, IX1_TICK1 },
+ { AAGBUT, RLANG, TM_NONE, NULL, USE_POINTER, 230, 140, 23, 19, NULL, IX1_CROSS1 }
+};
+
+
+/*-------------------------------------------------------------*\
+| This is the quit confirmation 'menu'. |
+\*-------------------------------------------------------------*/
+
+CONFBOX t1QuitBox[] = {
+#ifdef JAPAN
+ { AAGBUT, IQUITGAME, TM_NONE, NULL, USE_POINTER,70, 44, 23, 19, NULL, IX_TICK1 },
+ { AAGBUT, CLOSEWIN, TM_NONE, NULL, USE_POINTER, 30, 44, 23, 19, NULL, IX_CROSS1 }
+#else
+ { AAGBUT, IQUITGAME, TM_NONE, NULL, USE_POINTER,70, 28, 23, 19, NULL, IX1_TICK1 },
+ { AAGBUT, CLOSEWIN, TM_NONE, NULL, USE_POINTER, 30, 28, 23, 19, NULL, IX1_CROSS1 }
+#endif
+};
+
+CONFBOX t2QuitBox[] = {
+ { AAGBUT, IQUITGAME, TM_NONE, NULL, 0,140, 78, BW, BH, NULL, IX2_TICK1 },
+ { AAGBUT, CLOSEWIN, TM_NONE, NULL, 0, 60, 78, BW, BH, NULL, IX2_CROSS1 }
+};
+
+CONFINIT t1ciQuit = { 4, 2, 98, 53, false, t1QuitBox, ARRAYSIZE(t1QuitBox), SIX_QUIT_HEADING };
+CONFINIT t2ciQuit = { 4, 2, 196, 53, false, t2QuitBox, sizeof(t2QuitBox)/sizeof(CONFBOX), SS_QUIT_HEADING };
+
+#define quitBox (TinselV2 ? t2QuitBox : t1QuitBox)
+#define ciQuit (TinselV2 ? t2ciQuit : t1ciQuit)
+
+/***************************************************************************\
+|************************ Startup and shutdown ***********************|
+\***************************************************************************/
+
+CONFBOX hopperBox1[] = {
+ { RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY, T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY + (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 2*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 3*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 4*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 5*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 6*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 7*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 8*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+
+ { ARSGBUT, HOPPER2, TM_NONE, NULL, 0, 460, 100, BW, BH, NULL, IX2_TICK1 },
+ { AAGBUT, CLOSEWIN, TM_NONE, NULL, 0, 460, 100 + 100, BW, BH, NULL, IX2_CROSS1 }
+};
+
+CONFINIT ciHopper1 = { 10, 6, 40, 16, true, hopperBox1, sizeof(hopperBox1) / sizeof(CONFBOX), SS_HOPPER1 };
+
+CONFBOX hopperBox2[] = {
+ { RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY, T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY + (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 2*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 3*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 4*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 5*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 6*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 7*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+ { RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 8*(T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0 },
+
+ { ARSGBUT, BF_CHANGESCENE, TM_NONE, NULL, 0, 460, 50, BW, BH, NULL, IX2_TICK1 },
+ { AAGBUT, CLOSEWIN, TM_NONE, NULL, 0, 460, 200, BW, BH, NULL, IX2_CROSS1 }
+};
+
+CONFINIT ciHopper2 = { 10, 6, 40, 16, true, hopperBox2, sizeof(hopperBox2)/sizeof(CONFBOX), NO_HEADING };
+
+
+/***************************************************************************\
+|**************************** Top Window *****************************|
+\***************************************************************************/
+CONFBOX topwinBox[] = {
+ { NOTHING, NOFUNC, TM_NONE, NULL, USE_POINTER, 0, 0, 0, 0, NULL, 0 }
+};
+
+
+CONFINIT ciSubtitles = { 10, 3, 20, 16, false, subtitlesBox, ARRAYSIZE(subtitlesBox), NO_HEADING };
+
+CONFINIT ciTopWin = { 6, 5, 72, 23, false, topwinBox, 0, NO_HEADING };
+
+#define NOBOX (-1)
+
+// Conf window globals
+static struct {
+ CONFBOX *box;
+ int NumBoxes;
+ bool bExtraWin;
+ uint32 ixHeading;
+ bool editableRgroup;
+
+ int selBox;
+ int pointBox; // Box pointed to on last call
+ int modifier;
+ int extraBase;
+ int numSaved;
+} cd = {
+ NULL, 0, false, 0, false,
+ NOBOX, NOBOX, 0, 0, 0
+};
+
+// For editing save game names
+char sedit[SG_DESC_LEN+2];
+
+#define HL1 0 // Hilight that moves with the cursor
+#define HL2 1 // Hilight on selected RGROUP box
+#define HL3 2 // Text on selected RGROUP box
+#define NUMHL 3
+
+
+// Data for button press/toggle effects
+static struct {
+ bool bButAnim;
+ CONFBOX *box;
+ bool press; // true = button press; false = button toggle
+} g_buttonEffect = { false, 0, false };
+
+
+//----- LOCAL FORWARD REFERENCES -----
+
+enum {
+ IB_NONE = -1, //
+ IB_UP = -2, // negative numbers returned
+ IB_DOWN = -3, // by WhichMenuBox()
+ IB_SLIDE = -4, //
+ IB_SLIDE_UP = -5, //
+ IB_SLIDE_DOWN = -6 //
+};
+
+enum {
+ HI_BIT = ((uint)MIN_INT >> 1), // The next to top bit
+ IS_LEFT = HI_BIT,
+ IS_SLIDER = (IS_LEFT >> 1),
+ IS_RIGHT = (IS_SLIDER >> 1),
+ IS_MASK = (IS_LEFT | IS_SLIDER | IS_RIGHT)
+};
+
+static int WhichMenuBox(int curX, int curY, bool bSlides);
+static void SlideMSlider(int x, SSFN fn);
+static OBJECT *AddObject(const FREEL *pfreel, int num);
+static void AddBoxes(bool posnSlide);
+
+static void ConfActionSpecial(int i);
+
+
+/*-------------------------------------------------------------------------*/
+/*** Magic numbers ***/
+
+#define M_SW 5 // Side width
+#define M_TH 5 // Top height
+#ifdef JAPAN
+#define M_TOFF 6 // Title text Y offset from top
+#define M_TBB 20 // Title box bottom Y offset
+#else
+#define M_TOFF 4 // Title text Y offset from top
+#define M_TBB 14 // Title box bottom Y offset
+#endif
+#define M_SBL 26 // Scroll bar left X offset
+#define M_SH 5 // Slider height (*)
+#define M_SW 5 // Slider width (*)
+#define M_SXOFF 9 // Slider X offset from right-hand side
+#ifdef JAPAN
+#define M_IUT 22 // Y offset of top of up arrow
+#define M_IUB 30 // Y offset of bottom of up arrow
+#else
+#define M_IUT 16 // Y offset of top of up arrow
+#define M_IUB 24 // Y offset of bottom of up arrow
+#endif
+#define M_IDT 10 // Y offset (from bottom) of top of down arrow
+#define M_IDB 3 // Y offset (from bottom) of bottom of down arrow
+
+#define START_ICONX (TinselV2 ? 12 : (M_SW+1)) // } Relative offset of first icon
+#define START_ICONY (TinselV2 ? 40 : (M_TBB+M_TH+1)) // } within the inventory window
+
+/*-------------------------------------------------------------------------*/
+
+
+bool LanguageChange(void) {
+ LANGUAGE nLang = g_language;
+
+ if (_vm->getFeatures() & GF_USE_3FLAGS) {
+ // VERY quick dodgy bodge
+ if (cd.selBox == 0)
+ nLang = TXT_FRENCH; // = 1
+ else if (cd.selBox == 1)
+ nLang = TXT_GERMAN; // = 2
+ else
+ nLang = TXT_SPANISH; // = 4
+ } else if (_vm->getFeatures() & GF_USE_4FLAGS) {
+ nLang = (LANGUAGE)(cd.selBox + 1);
+ } else if (_vm->getFeatures() & GF_USE_5FLAGS) {
+ nLang = (LANGUAGE)cd.selBox;
+ }
+
+ if (nLang != g_language) {
+ KillInventory();
+ ChangeLanguage(nLang);
+ g_language = nLang;
+ return true;
+ } else
+ return false;
+}
+
+/**************************************************************************/
+/***************************** Scene Hopper ******************************/
+/**************************************************************************/
+
+/**
+ * Read in the scene hopper data file and set the
+ * pointers to the data and scene count.
+ */
+static void PrimeSceneHopper(void) {
+ Common::File f;
+ char *pBuffer;
+ uint32 vSize;
+
+ // Open the file (it's on the CD)
+ CdCD(nullContext);
+ if (!f.open(HOPPER_FILENAME))
+ error(CANNOT_FIND_FILE, HOPPER_FILENAME);
+
+ // Read in header
+ if (f.readUint32LE() != CHUNK_SCENE_HOPPER)
+ error(FILE_IS_CORRUPT, HOPPER_FILENAME);
+ vSize = f.readUint32LE();
+
+ // allocate a buffer for it all
+ assert(pHopper == NULL);
+ uint32 size = f.size() - 8;
+
+ // make sure memory allocated
+ pBuffer = (char *)malloc(size);
+ if (pBuffer == NULL)
+ // cannot alloc buffer for index
+ error(NO_MEM, "Scene hopper data\n");
+
+ // load data
+ if (f.read(pBuffer, size) != size)
+ // file must be corrupt if we get to here
+ error(FILE_IS_CORRUPT, HOPPER_FILENAME);
+
+ // Set data pointers
+ pHopper = (PHOPPER)pBuffer;
+ pEntries = (PHOPENTRY)(pBuffer + vSize);
+ numScenes = vSize / sizeof(HOPPER);
+
+ // close the file
+ f.close();
+}
+
+/**
+ * Free the scene hopper data file
+ */
+static void FreeSceneHopper() {
+ free(pHopper);
+ pHopper = NULL;
+}
+
+static void FirstScene(int first) {
+ int i;
+
+ assert(numScenes && pHopper);
+
+ if (bRemember) {
+ assert(first == 0);
+ first = lastChosenScene;
+ bRemember = false;
+ }
+
+ // Force it to a sensible value
+ if (first > numScenes - NUM_RGROUP_BOXES)
+ first = numScenes - NUM_RGROUP_BOXES;
+ if (first < 0)
+ first = 0;
+
+ // Fill in the rest
+ for (i = 0; i < NUM_RGROUP_BOXES && i + first < numScenes; i++) {
+ cd.box[i].textMethod = TM_STRINGNUM;
+ cd.box[i].ixText = FROM_LE_32(pHopper[i + first].hSceneDesc);
+ }
+ // Blank out the spare ones (if any)
+ while (i < NUM_RGROUP_BOXES) {
+ cd.box[i].textMethod = TM_NONE;
+ cd.box[i++].ixText = 0;
+ }
+
+ cd.extraBase = first;
+}
+
+static void RememberChosenScene(void) {
+ bRemember = true;
+}
+
+static void SetChosenScene(void) {
+ lastChosenScene = cd.selBox + cd.extraBase;
+ pChosenScene = &pHopper[cd.selBox + cd.extraBase];
+}
+
+static void FirstEntry(int first) {
+ int i;
+
+ InvD[INV_MENU].hInvTitle = FROM_LE_32(pChosenScene->hSceneDesc);
+
+ // get number of entrances
+ numEntries = FROM_LE_32(pChosenScene->numEntries);
+
+ // Force first to a sensible value
+ if (first > numEntries-NUM_RGROUP_BOXES)
+ first = numEntries-NUM_RGROUP_BOXES;
+ if (first < 0)
+ first = 0;
+
+ for (i = 0; i < NUM_RGROUP_BOXES && i < numEntries; i++) {
+ cd.box[i].textMethod = TM_STRINGNUM;
+ cd.box[i].ixText = FROM_LE_32(pEntries[FROM_LE_32(pChosenScene->entryIndex) + i + first].hDesc);
+ }
+ // Blank out the spare ones (if any)
+ while (i < NUM_RGROUP_BOXES) {
+ cd.box[i].textMethod = TM_NONE;
+ cd.box[i++].ixText = 0;
+ }
+
+ cd.extraBase = first;
+}
+
+void HopAction(void) {
+ PHOPENTRY pEntry = pEntries + FROM_LE_32(pChosenScene->entryIndex) + cd.selBox + cd.extraBase;
+
+ uint32 hScene = FROM_LE_32(pChosenScene->hScene);
+ uint32 eNumber = FROM_LE_32(pEntry->eNumber);
+ debugC(DEBUG_BASIC, kTinselDebugAnimations, "Scene hopper chose scene %xh,%d\n", hScene, eNumber);
+
+ if (FROM_LE_32(pEntry->flags) & fCall) {
+ SaveScene(nullContext);
+ NewScene(nullContext, pChosenScene->hScene, pEntry->eNumber, TRANS_FADE);
+ }
+ else if (FROM_LE_32(pEntry->flags) & fHook)
+ HookScene(hScene, eNumber, TRANS_FADE);
+ else
+ NewScene(nullContext, hScene, eNumber, TRANS_CUT);
+}
+
+/**************************************************************************/
+/******************** Some miscellaneous functions ************************/
+/**************************************************************************/
+
+/**
+ * Delete all the objects in iconArray[]
+ */
+static void DumpIconArray(void) {
+ for (int i = 0; i < MAX_ICONS; i++) {
+ if (iconArray[i] != NULL) {
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[i]);
+ iconArray[i] = NULL;
+ }
+ }
+}
+
+/**
+ * Delete all the objects in DobjArray[]
+ */
+static void DumpDobjArray(void) {
+ for (int i = 0; i < MAX_WCOMP; i++) {
+ if (DobjArray[i] != NULL) {
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), DobjArray[i]);
+ DobjArray[i] = NULL;
+ }
+ }
+}
+
+/**
+ * Delete all the objects in objArray[]
+ */
+static void DumpObjArray(void) {
+ for (int i = 0; i < MAX_WCOMP; i++) {
+ if (objArray[i] != NULL) {
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), objArray[i]);
+ objArray[i] = NULL;
+ }
+ }
+}
+
+/**
+ * Convert item ID number to pointer to item's compiled data
+ * i.e. Image data and Glitter code.
+ */
+INV_OBJECT *GetInvObject(int num) {
+ INV_OBJECT *retval = invObjects;
+
+ for (int i = 0; i < numObjects; i++, retval++) {
+ if (retval->id == num)
+ return retval;
+ }
+
+ error("Trying to manipulate undefined inventory icon");
+}
+
+/**
+ * Convert item ID number to index.
+ */
+int GetObjectIndex(int id) {
+ int i; // Loop counter
+ INV_OBJECT *pObject;
+
+ for (i = 0, pObject = invObjects; i < numObjects; i++, pObject++) {
+ if (pObject->id == id)
+ break;
+ }
+
+ assert(i < numObjects);
+ return i;
+}
+
+/**
+ * Returns position of an item in one of the inventories.
+ * The actual position is not important for the uses that this is put to.
+ */
+int InventoryPos(int num) {
+ int i;
+
+ for (i = 0; i < InvD[INV_1].NoofItems; i++) // First inventory
+ if (InvD[INV_1].contents[i] == num)
+ return i;
+
+ for (i = 0; i < InvD[INV_2].NoofItems; i++) // Second inventory
+ if (InvD[INV_2].contents[i] == num)
+ return i;
+
+ if (HeldItem == num)
+ return INV_HELDNOTIN; // Held, but not in either inventory
+
+ return INV_NOICON; // Not held, not in either inventory
+}
+
+bool IsInInventory(int object, int invnum) {
+ assert(invnum == INV_1 || invnum == INV_2);
+
+ for (int i = 0; i < InvD[invnum].NoofItems; i++) // First inventory
+ if (InvD[invnum].contents[i] == object)
+ return true;
+
+ return false;
+}
+
+/**
+ * Returns which item is held (INV_NOICON (-1) if none)
+ */
+int WhichItemHeld(void) {
+ return HeldItem;
+}
+
+/**
+ * Called from the cursor module when it re-initialises (at the start of
+ * a new scene). For if we are holding something at scene-change time.
+ */
+void InventoryIconCursor(bool bNewItem) {
+
+ if (HeldItem != INV_NOICON) {
+ if (TinselV2) {
+ if (bNewItem) {
+ int objIndex = GetObjectIndex(HeldItem);
+ heldFilm = invFilms[objIndex];
+ }
+ SetAuxCursor(heldFilm);
+ } else {
+ INV_OBJECT *invObj = GetInvObject(HeldItem);
+ SetAuxCursor(invObj->hIconFilm);
+ }
+ }
+}
+
+/**
+ * Returns true if the inventory is active.
+ */
+bool InventoryActive(void) {
+ return (InventoryState == ACTIVE_INV);
+}
+
+int WhichInventoryOpen(void) {
+ if (InventoryState != ACTIVE_INV)
+ return 0;
+ else
+ return ino;
+}
+
+
+/**************************************************************************/
+/************** Running inventory item's Glitter code *********************/
+/**************************************************************************/
+
+struct OP_INIT {
+ INV_OBJECT *pinvo;
+ TINSEL_EVENT event;
+ PLR_EVENT bev;
+ int myEscape;
+};
+
+/**
+ * Run inventory item's Glitter code
+ */
+static void ObjectProcess(CORO_PARAM, const void *param) {
+ // COROUTINE
+ CORO_BEGIN_CONTEXT;
+ INT_CONTEXT *pic;
+ int ThisPointedWait; // Fix the 'repeated pressing bug'
+ CORO_END_CONTEXT(_ctx);
+
+ // get the stuff copied to process when it was created
+ const OP_INIT *to = (const OP_INIT *)param;
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (!TinselV2)
+ CORO_INVOKE_1(AllowDclick, to->bev);
+
+ _ctx->pic = InitInterpretContext(GS_INVENTORY, to->pinvo->hScript, to->event, NOPOLY, 0, to->pinvo,
+ to->myEscape);
+ CORO_INVOKE_1(Interpret, _ctx->pic);
+
+ if (to->event == POINTED) {
+ _ctx->ThisPointedWait = ++PointedWaitCount;
+ while (1) {
+ CORO_SLEEP(1);
+ int x, y;
+ GetCursorXY(&x, &y, false);
+ if (InvItemId(x, y) != to->pinvo->id)
+ break;
+
+ // Fix the 'repeated pressing bug'
+ if (_ctx->ThisPointedWait != PointedWaitCount)
+ CORO_KILL_SELF();
+ }
+
+ _ctx->pic = InitInterpretContext(GS_INVENTORY, to->pinvo->hScript, UNPOINT, NOPOLY, 0, to->pinvo);
+ CORO_INVOKE_1(Interpret, _ctx->pic);
+ }
+
+ CORO_END_CODE;
+}
+
+/**
+ * Run inventory item's Glitter code
+ */
+void InvTinselEvent(INV_OBJECT *pinvo, TINSEL_EVENT event, PLR_EVENT be, int index) {
+ OP_INIT to = { pinvo, event, be, 0 };
+
+ if (InventoryHidden || (TinselV2 && !pinvo->hScript))
+ return;
+
+ GlitterIndex = index;
+ g_scheduler->createProcess(PID_TCODE, ObjectProcess, &to, sizeof(to));
+}
+
+void ObjectEvent(CORO_PARAM, int objId, TINSEL_EVENT event, bool bWait, int myEscape, bool *result) {
+ // COROUTINE
+ CORO_BEGIN_CONTEXT;
+ PROCESS *pProc;
+ INV_OBJECT *pInvo;
+ OP_INIT op;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (result) *result = false;
+ _ctx->pInvo = GetInvObject(objId);
+ if (!_ctx->pInvo->hScript)
+ return;
+
+ _ctx->op.pinvo = _ctx->pInvo;
+ _ctx->op.event = event;
+ _ctx->op.myEscape = myEscape;
+
+ g_scheduler->createProcess(PID_TCODE, ObjectProcess, &_ctx->op, sizeof(_ctx->op));
+
+ if (bWait)
+ CORO_INVOKE_2(WaitInterpret, _ctx->pProc, result);
+ else
+ // FIXME: Essential to ensure created ObjectProcess coroutine has a chance to start
+ // up, for the scene restore when returning from looking at the AshkEnte instructions
+ // to work. Really need to trace operation of original to see at what point the scene
+ // save is done, and when control was first yielded to the ObjectProcess coroutine
+ CORO_SLEEP(1);
+
+ CORO_END_CODE;
+}
+
+/**************************************************************************/
+/****************** Load/Save game specific functions *********************/
+/**************************************************************************/
+
+/**
+ * Set first load/save file entry displayed.
+ * Point Box[] text pointers to appropriate file descriptions.
+ */
+void FirstFile(int first) {
+ int i, j;
+
+ i = getList();
+
+ cd.numSaved = i;
+
+ if (first < 0)
+ first = 0;
+ else if (first > MAX_SAVED_FILES - NUM_RGROUP_BOXES)
+ first = MAX_SAVED_FILES - NUM_RGROUP_BOXES;
+
+ if (first == 0 && i < MAX_SAVED_FILES && cd.box == saveBox) {
+ // Blank first entry for new save
+ cd.box[0].boxText = NULL;
+ cd.modifier = j = 1;
+ } else {
+ cd.modifier = j = 0;
+ }
+
+ for (i = first; j < NUM_RGROUP_BOXES; j++, i++) {
+ cd.box[j].boxText = ListEntry(i, LE_DESC);
+ }
+
+ cd.extraBase = first;
+}
+
+/**
+ * Save the game using filename from selected slot & current description.
+ */
+
+void InvSaveGame(void) {
+ if (cd.selBox != NOBOX) {
+#ifndef JAPAN
+ sedit[strlen(sedit)-1] = 0; // Don't include the cursor!
+#endif
+ SaveGame(ListEntry(cd.selBox-cd.modifier+cd.extraBase, LE_NAME), sedit);
+ }
+}
+
+/**
+ * Load the selected saved game.
+ */
+void InvLoadGame(void) {
+ int rGame;
+
+ if (cd.selBox != NOBOX && (cd.selBox+cd.extraBase < cd.numSaved)) {
+ rGame = cd.selBox;
+ cd.selBox = NOBOX;
+ if (iconArray[HL3] != NULL) {
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL3]);
+ iconArray[HL3] = NULL;
+ }
+ if (iconArray[HL2] != NULL) {
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL2]);
+ iconArray[HL2] = NULL;
+ }
+ if (iconArray[HL1] != NULL) {
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL1]);
+ iconArray[HL1] = NULL;
+ }
+ RestoreGame(rGame+cd.extraBase);
+ }
+}
+
+/**
+ * Edit the string in sedit[]
+ * Returns true if the string was altered.
+ */
+#ifndef JAPAN
+bool UpdateString(const Common::KeyState &kbd) {
+ int cpos;
+
+ if (!cd.editableRgroup)
+ return false;
+
+ cpos = strlen(sedit)-1;
+
+ if (kbd.ascii == 0)
+ return false;
+
+ if (kbd.keycode == Common::KEYCODE_BACKSPACE) {
+ if (!cpos)
+ return false;
+ sedit[cpos] = 0;
+ cpos--;
+ sedit[cpos] = CURSOR_CHAR;
+ return true;
+// } else if (isalnum(c) || c == ',' || c == '.' || c == '\'' || (c == ' ' && cpos != 0)) {
+ } else if (IsCharImage(GetTagFontHandle(), kbd.ascii) || (kbd.ascii == ' ' && cpos != 0)) {
+ if (cpos == SG_DESC_LEN)
+ return false;
+ sedit[cpos] = kbd.ascii;
+ cpos++;
+ sedit[cpos] = CURSOR_CHAR;
+ sedit[cpos+1] = 0;
+ return true;
+ }
+ return false;
+}
+#endif
+
+/**
+ * Keystrokes get sent here when load/save screen is up.
+ */
+bool InvKeyIn(const Common::KeyState &kbd) {
+ if (kbd.keycode == Common::KEYCODE_PAGEUP ||
+ kbd.keycode == Common::KEYCODE_PAGEDOWN ||
+ kbd.keycode == Common::KEYCODE_HOME ||
+ kbd.keycode == Common::KEYCODE_END)
+ return true; // Key needs processing
+
+ if (kbd.keycode == 0 && kbd.ascii == 0) {
+ ;
+ } else if (kbd.keycode == Common::KEYCODE_RETURN) {
+ return true; // Key needs processing
+ } else if (kbd.keycode == Common::KEYCODE_ESCAPE) {
+ return true; // Key needs processing
+ } else {
+#ifndef JAPAN
+ if (UpdateString(kbd)) {
+ /*
+ * Delete display of text currently being edited,
+ * and replace it with freshly edited text.
+ */
+ if (iconArray[HL3] != NULL) {
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL3]);
+ iconArray[HL3] = NULL;
+ }
+ iconArray[HL3] = ObjectTextOut(nullContext,
+ GetPlayfieldList(FIELD_STATUS), sedit, 0,
+ InvD[ino].inventoryX + cd.box[cd.selBox].xpos + 2,
+ InvD[ino].inventoryY + cd.box[cd.selBox].ypos + TYOFF,
+ GetTagFontHandle(), 0);
+ if (MultiRightmost(iconArray[HL3]) > MAX_NAME_RIGHT) {
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL3]);
+ UpdateString(Common::KeyState(Common::KEYCODE_BACKSPACE));
+ iconArray[HL3] = ObjectTextOut(nullContext,
+ GetPlayfieldList(FIELD_STATUS), sedit, 0,
+ InvD[ino].inventoryX + cd.box[cd.selBox].xpos + 2,
+ InvD[ino].inventoryY + cd.box[cd.selBox].ypos + TYOFF,
+ GetTagFontHandle(), 0);
+ }
+ MultiSetZPosition(iconArray[HL3], Z_INV_ITEXT + 2);
+ }
+#endif
+ }
+ return false;
+}
+
+/**
+ * Highlights selected box.
+ * If it's editable (save game), copy existing description and add a cursor.
+ */
+void Select(int i, bool force) {
+#ifdef JAPAN
+ time_t secs_now;
+ struct tm *time_now;
+#endif
+
+ i &= ~IS_MASK;
+
+ if (cd.selBox == i && !force)
+ return;
+
+ cd.selBox = i;
+
+ // Clear previous selected highlight and text
+ if (iconArray[HL2] != NULL) {
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL2]);
+ iconArray[HL2] = NULL;
+ }
+ if (iconArray[HL3] != NULL) {
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL3]);
+ iconArray[HL3] = NULL;
+ }
+
+ // New highlight box
+ switch (cd.box[i].boxType) {
+ case RGROUP:
+ iconArray[HL2] = RectangleObject(BgPal(),
+ (TinselV2 ? HighlightColour() : COL_HILIGHT), cd.box[i].w, cd.box[i].h);
+ MultiInsertObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL2]);
+ MultiSetAniXY(iconArray[HL2],
+ InvD[ino].inventoryX + cd.box[i].xpos,
+ InvD[ino].inventoryY + cd.box[i].ypos);
+
+ // Z-position of box, and add edit text if appropriate
+ if (cd.editableRgroup) {
+ MultiSetZPosition(iconArray[HL2], Z_INV_ITEXT+1);
+
+ if (TinselV2) {
+ assert(cd.box[i].textMethod == TM_POINTER);
+ } else {
+ assert(cd.box[i].ixText == USE_POINTER);
+ }
+#ifdef JAPAN
+ // Current date and time
+ time(&secs_now);
+ time_now = localtime(&secs_now);
+ strftime(sedit, SG_DESC_LEN, "%D %H:%M", time_now);
+#else
+ // Current description with cursor appended
+ if (cd.box[i].boxText != NULL) {
+ strcpy(sedit, cd.box[i].boxText);
+ strcat(sedit, sCursor);
+ } else {
+ strcpy(sedit, sCursor);
+ }
+#endif
+
+ iconArray[HL3] = ObjectTextOut(nullContext,
+ GetPlayfieldList(FIELD_STATUS), sedit, 0,
+ InvD[ino].inventoryX + cd.box[i].xpos + 2,
+#ifdef JAPAN
+ InvD[ino].inventoryY + cd.box[i].ypos + 2,
+#else
+ InvD[ino].inventoryY + cd.box[i].ypos + TYOFF,
+#endif
+ GetTagFontHandle(), 0);
+ MultiSetZPosition(iconArray[HL3], Z_INV_ITEXT + 2);
+ } else {
+ MultiSetZPosition(iconArray[HL2], Z_INV_ICONS + 1);
+ }
+
+ _vm->divertKeyInput(InvKeyIn);
+
+ break;
+
+#if defined(USE_3FLAGS) || defined(USE_4FLAGS) || defined(USE_5FLAGS)
+ case FRGROUP:
+ iconArray[HL2] = RectangleObject(BgPal(), COL_HILIGHT, cd.box[i].w+6, cd.box[i].h+6);
+ MultiInsertObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL2]);
+ MultiSetAniXY(iconArray[HL2],
+ InvD[ino].inventoryX + cd.box[i].xpos - 2,
+ InvD[ino].inventoryY + cd.box[i].ypos - 2);
+ MultiSetZPosition(iconArray[HL2], Z_INV_BRECT+1);
+
+ break;
+#endif
+ default:
+ break;
+ }
+}
+
+
+/**************************************************************************/
+/***/
+/**************************************************************************/
+
+/**
+ * Stop holding an item.
+ */
+void DropItem(int item) {
+ if (HeldItem == item) {
+ HeldItem = INV_NOICON; // Item not held
+ DelAuxCursor(); // no longer aux cursor
+ }
+
+ // Redraw contents - held item was not displayed as a content.
+ ItemsChanged = true;
+}
+
+/**
+ * Clears the specified inventory
+ */
+void ClearInventory(int invno) {
+ assert(invno == INV_1 || invno == INV_2);
+
+ InvD[invno].NoofItems = 0;
+ memset(InvD[invno].contents, 0, sizeof(InvD[invno].contents));
+}
+
+/**
+ * Stick the item into an inventory list (contents[]), and hold the
+ * item if requested.
+ */
+void AddToInventory(int invno, int icon, bool hold) {
+ int i;
+ bool bOpen;
+ INV_OBJECT *invObj;
+
+ // Validate trying to add to a legal inventory
+ assert(invno == INV_1 || invno == INV_2 || invno == INV_CONV
+ || invno == INV_OPEN || (invno == INV_DEFAULT && TinselV2));
+
+ if (invno == INV_OPEN) {
+ assert(InventoryState == ACTIVE_INV && (ino == INV_1 || ino == INV_2)); // addopeninv() with inventry not open
+ invno = ino;
+ bOpen = true;
+
+ // Make sure it doesn't get in both!
+ RemFromInventory(ino == INV_1 ? INV_2 : INV_1, icon);
+ } else {
+ bOpen = false;
+
+ if (TinselV2 && invno == INV_DEFAULT) {
+ invObj = GetInvObject(icon);
+ if (invObj->attribute & DEFINV2)
+ invno = INV_2;
+ else if (invObj->attribute & DEFINV1)
+ invno = INV_1;
+ else
+ invno = SysVar(SV_DEFAULT_INV);
+ }
+ }
+
+ if (invno == INV_1)
+ RemFromInventory(INV_2, icon);
+ else if (invno == INV_2)
+ RemFromInventory(INV_1, icon);
+
+ // See if it's already there
+ for (i = 0; i < InvD[invno].NoofItems; i++) {
+ if (InvD[invno].contents[i] == icon)
+ break;
+ }
+
+ // Add it if it isn't already there
+ if (i == InvD[invno].NoofItems) {
+ if (!bOpen) {
+ if (invno == INV_CONV) {
+ if (TinselV2) {
+ int nei;
+
+ // Count how many current contents have end attribute
+ for (i = 0, nei = 0; i < InvD[INV_CONV].NoofItems; i++) {
+ invObj = GetInvObject(InvD[INV_CONV].contents[i]);
+ if (invObj->attribute & CONVENDITEM)
+ nei++;
+ }
+
+ // For conversation, insert before end icons
+ memmove(&InvD[INV_CONV].contents[i-nei+1],
+ &InvD[INV_CONV].contents[i-nei], nei * sizeof(int));
+ InvD[INV_CONV].contents[i - nei] = icon;
+ InvD[INV_CONV].NoofItems++;
+ InvD[INV_CONV].NoofHicons = InvD[INV_CONV].NoofItems;
+
+ // Get the window to re-position
+ bMoveOnUnHide = true;
+ } else {
+ // For conversation, insert before last icon
+ // which will always be the goodbye icon
+ InvD[invno].contents[InvD[invno].NoofItems] = InvD[invno].contents[InvD[invno].NoofItems-1];
+ InvD[invno].contents[InvD[invno].NoofItems-1] = icon;
+ InvD[invno].NoofItems++;
+ }
+ } else {
+ InvD[invno].contents[InvD[invno].NoofItems++] = icon;
+ }
+ ItemsChanged = true;
+ } else {
+ // It could be that the index is beyond what you'd expect
+ // as delinv may well have been called
+ if (GlitterIndex < InvD[invno].NoofItems) {
+ memmove(&InvD[invno].contents[GlitterIndex + 1],
+ &InvD[invno].contents[GlitterIndex],
+ (InvD[invno].NoofItems - GlitterIndex) * sizeof(int));
+ InvD[invno].contents[GlitterIndex] = icon;
+ } else {
+ InvD[invno].contents[InvD[invno].NoofItems] = icon;
+ }
+ InvD[invno].NoofItems++;
+ }
+
+ // Move here after bug on Japenese DW1
+ ItemsChanged = true;
+ }
+
+ // Hold it if requested
+ if (hold)
+ HoldItem(icon);
+}
+
+/**
+ * Take the item from the inventory list (contents[]).
+ * Return FALSE if item wasn't present, true if it was.
+ */
+bool RemFromInventory(int invno, int icon) {
+ int i;
+
+ assert(invno == INV_1 || invno == INV_2 || invno == INV_CONV); // Trying to delete from illegal inventory
+
+ // See if it's there
+ for (i = 0; i < InvD[invno].NoofItems; i++) {
+ if (InvD[invno].contents[i] == icon)
+ break;
+ }
+
+ if (i == InvD[invno].NoofItems)
+ return false; // Item wasn't there
+ else {
+ memmove(&InvD[invno].contents[i], &InvD[invno].contents[i+1], (InvD[invno].NoofItems-i)*sizeof(int));
+ InvD[invno].NoofItems--;
+
+ if (TinselV2 && invno == INV_CONV) {
+ InvD[INV_CONV].NoofHicons = InvD[invno].NoofItems;
+
+ // Get the window to re-position
+ bMoveOnUnHide = true;
+ }
+
+ ItemsChanged = true;
+ return true; // Item removed
+ }
+}
+
+/**
+ * If the item is not already held, hold it.
+ */
+void HoldItem(int item, bool bKeepFilm) {
+ INV_OBJECT *invObj;
+
+ if (HeldItem != item) {
+ if (TinselV2 && (HeldItem != NOOBJECT)) {
+ // No longer holding previous item
+ DelAuxCursor(); // no longer aux cursor
+
+ // If old held object is not in an inventory, and
+ // has a default, stick it in its default inventory.
+ if (!IsInInventory(HeldItem, INV_1) && !IsInInventory(HeldItem, INV_2)) {
+ invObj = GetInvObject(HeldItem);
+
+ if (invObj->attribute & DEFINV1)
+ AddToInventory(INV_1, HeldItem);
+ else if (invObj->attribute & DEFINV2)
+ AddToInventory(INV_2, HeldItem);
+ else
+ // Hook for definable default inventory
+ AddToInventory(INV_1, HeldItem);
+ }
+
+ } else if (!TinselV2) {
+ if (item == INV_NOICON && HeldItem != INV_NOICON)
+ DelAuxCursor(); // no longer aux cursor
+
+ if (item != INV_NOICON) {
+ invObj = GetInvObject(item);
+ SetAuxCursor(invObj->hIconFilm); // and is aux. cursor
+ }
+ }
+
+ HeldItem = item; // Item held
+
+ if (TinselV2) {
+ InventoryIconCursor(!bKeepFilm);
+
+ // Redraw contents - held item not displayed as a content.
+ ItemsChanged = true;
+ }
+ }
+
+ if (!TinselV2)
+ // Redraw contents - held item not displayed as a content.
+ ItemsChanged = true;
+}
+
+/**************************************************************************/
+/***/
+/**************************************************************************/
+
+enum { I_NOTIN, I_HEADER, I_BODY,
+ I_TLEFT, I_TRIGHT, I_BLEFT, I_BRIGHT,
+ I_TOP, I_BOTTOM, I_LEFT, I_RIGHT,
+ I_UP, I_SLIDE_UP, I_SLIDE, I_SLIDE_DOWN, I_DOWN,
+ I_ENDCHANGE
+};
+
+#define EXTRA 1 // This was introduced when we decided to increase
+ // the active area of the borders for re-sizing.
+
+/*---------------------------------*/
+#define LeftX InvD[ino].inventoryX
+#define TopY InvD[ino].inventoryY
+/*---------------------------------*/
+
+/**
+ * Work out which area of the inventory window the cursor is in.
+ *
+ * This used to be worked out with appropriately defined magic numbers.
+ * Then the graphic changed and I got it right again. Then the graphic
+ * changed and I got fed up of faffing about. It's probably easier just
+ * to rework all this.
+ */
+int InvArea(int x, int y) {
+ if (TinselV2) {
+ int RightX = MultiRightmost(RectObject) - NM_BG_SIZ_X - NM_BG_POS_X - NM_RS_R_INSET;
+ int BottomY = MultiLowest(RectObject) - NM_BG_SIZ_Y - NM_BG_POS_Y - NM_RS_B_INSET;
+
+ // Outside the whole rectangle?
+ if (x <= LeftX || x > RightX || y <= TopY || y > BottomY)
+ return I_NOTIN;
+
+ // The bottom line
+ if (y > BottomY - NM_RS_THICKNESS) {
+ // Below top of bottom line?
+ if (x <= LeftX + NM_RS_THICKNESS)
+ return I_BLEFT; // Bottom left corner
+ else if (x > RightX - NM_RS_THICKNESS)
+ return I_BRIGHT; // Bottom right corner
+ else
+ return I_BOTTOM; // Just plain bottom
+ }
+
+ // The top line
+ if (y <= TopY + NM_RS_THICKNESS) {
+ // Above bottom of top line?
+ if (x <= LeftX + NM_RS_THICKNESS)
+ return I_TLEFT; // Top left corner
+ else if (x > RightX - NM_RS_THICKNESS)
+ return I_TRIGHT; // Top right corner
+ else
+ return I_TOP; // Just plain top
+ }
+
+ // Sides
+ if (x <= LeftX + NM_RS_THICKNESS) // Left of right of left side?
+ return I_LEFT;
+ else if (x > RightX - NM_RS_THICKNESS) // Right of left of right side?
+ return I_RIGHT;
+
+ // In the move area?
+ if (y < TopY + NM_MOVE_AREA_B_Y)
+ return I_HEADER;
+
+ // Scroll bits
+ if (!(ino == INV_MENU && cd.bExtraWin)) {
+ if (x > RightX - NM_SLIDE_INSET && x <= RightX - NM_SLIDE_INSET + NM_SLIDE_THICKNESS) {
+ if (y > TopY + NM_UP_ARROW_TOP && y < TopY + NM_UP_ARROW_BOTTOM)
+ return I_UP;
+ if (y > BottomY - NM_DN_ARROW_TOP && y <= BottomY - NM_DN_ARROW_BOTTOM)
+ return I_DOWN;
+
+ /* '3' is a magic adjustment with no apparent sense */
+
+ if (y >= TopY + sliderYmin - 3 && y < TopY + sliderYmax + NM_SLH) {
+ if (y < TopY + sliderYpos - 3)
+ return I_SLIDE_UP;
+ if (y < TopY + sliderYpos + NM_SLH - 3)
+ return I_SLIDE;
+ else
+ return I_SLIDE_DOWN;
+ }
+ }
+ }
+ } else {
+ int RightX = MultiRightmost(RectObject) + 1;
+ int BottomY = MultiLowest(RectObject) + 1;
+
+ // Outside the whole rectangle?
+ if (x <= LeftX - EXTRA || x > RightX + EXTRA
+ || y <= TopY - EXTRA || y > BottomY + EXTRA)
+ return I_NOTIN;
+
+ // The bottom line
+ if (y > BottomY - 2 - EXTRA) { // Below top of bottom line?
+ if (x <= LeftX + 2 + EXTRA)
+ return I_BLEFT; // Bottom left corner
+ else if (x > RightX - 2 - EXTRA)
+ return I_BRIGHT; // Bottom right corner
+ else
+ return I_BOTTOM; // Just plain bottom
+ }
+
+ // The top line
+ if (y <= TopY + 2 + EXTRA) { // Above bottom of top line?
+ if (x <= LeftX + 2 + EXTRA)
+ return I_TLEFT; // Top left corner
+ else if (x > RightX - 2 - EXTRA)
+ return I_TRIGHT; // Top right corner
+ else
+ return I_TOP; // Just plain top
+ }
+
+ // Sides
+ if (x <= LeftX + 2 + EXTRA) // Left of right of left side?
+ return I_LEFT;
+ else if (x > RightX - 2 - EXTRA) // Right of left of right side?
+ return I_RIGHT;
+
+ // From here down still needs fixing up properly
+ /*
+ * In the move area?
+ */
+ if (ino != INV_CONF
+ && x >= LeftX + M_SW - 2 && x <= RightX - M_SW + 3 &&
+ y >= TopY + M_TH - 2 && y < TopY + M_TBB + 2)
+ return I_HEADER;
+
+ /*
+ * Scroll bits
+ */
+ if (!(ino == INV_CONF && cd.bExtraWin)) {
+ if (x > RightX - NM_SLIDE_INSET && x <= RightX - NM_SLIDE_INSET + NM_SLIDE_THICKNESS) {
+ if (y > TopY + M_IUT + 1 && y < TopY + M_IUB - 1)
+ return I_UP;
+ if (y > BottomY - M_IDT + 4 && y <= BottomY - M_IDB + 1)
+ return I_DOWN;
+
+ if (y >= TopY + sliderYmin && y < TopY + sliderYmax + M_SH) {
+ if (y < TopY + sliderYpos)
+ return I_SLIDE_UP;
+ if (y < TopY + sliderYpos + M_SH)
+ return I_SLIDE;
+ else
+ return I_SLIDE_DOWN;
+ }
+ }
+ }
+ }
+
+ return I_BODY;
+}
+
+/**
+ * Returns the id of the icon displayed under the given position.
+ * Also return co-ordinates of items tag display position, if requested.
+ */
+int InvItem(int *x, int *y, bool update) {
+ int itop, ileft;
+ int row, col;
+ int item;
+ int IconsX;
+
+ itop = InvD[ino].inventoryY + START_ICONY;
+
+ IconsX = InvD[ino].inventoryX + START_ICONX;
+
+ for (item = InvD[ino].FirstDisp, row = 0; row < InvD[ino].NoofVicons; row++) {
+ ileft = IconsX;
+
+ for (col = 0; col < InvD[ino].NoofHicons; col++, item++) {
+ if (*x >= ileft && *x < ileft + ITEM_WIDTH &&
+ *y >= itop && *y < itop + ITEM_HEIGHT) {
+ if (update) {
+ *x = ileft + ITEM_WIDTH/2;
+ *y = itop /*+ ITEM_HEIGHT/4*/;
+ }
+ return item;
+ }
+
+ ileft += ITEM_WIDTH + 1;
+ }
+ itop += ITEM_HEIGHT + 1;
+ }
+ return INV_NOICON;
+}
+
+int InvItem(Common::Point &coOrds, bool update) {
+ int x = coOrds.x;
+ int y = coOrds.y;
+ return InvItem(&x, &y, update);
+ coOrds.x = x;
+ coOrds.y = y;
+}
+
+/**
+ * Returns the id of the icon displayed under the given position.
+ */
+int InvItemId(int x, int y) {
+ int itop, ileft;
+ int row, col;
+ int item;
+
+ if (InventoryHidden || InventoryState == IDLE_INV)
+ return INV_NOICON;
+
+ itop = InvD[ino].inventoryY + START_ICONY;
+
+ int IconsX = InvD[ino].inventoryX + START_ICONX;
+
+ for (item = InvD[ino].FirstDisp, row = 0; row < InvD[ino].NoofVicons; row++) {
+ ileft = IconsX;
+
+ for (col = 0; col < InvD[ino].NoofHicons; col++, item++) {
+ if (x >= ileft && x < ileft + ITEM_WIDTH &&
+ y >= itop && y < itop + ITEM_HEIGHT) {
+ return InvD[ino].contents[item];
+ }
+
+ ileft += ITEM_WIDTH + 1;
+ }
+ itop += ITEM_HEIGHT + 1;
+ }
+ return INV_NOICON;
+}
+
+/**
+ * Finds which box the cursor is in.
+ */
+static int WhichMenuBox(int curX, int curY, bool bSlides) {
+ if (bSlides) {
+ for (int i = 0; i < numMdSlides; i++) {
+ if (curY > MultiHighest(mdSlides[i].obj) && curY < MultiLowest(mdSlides[i].obj)
+ && curX > MultiLeftmost(mdSlides[i].obj) && curX < MultiRightmost(mdSlides[i].obj))
+ return mdSlides[i].num | IS_SLIDER;
+ }
+ }
+
+ curX -= InvD[ino].inventoryX;
+ curY -= InvD[ino].inventoryY;
+
+ for (int i = 0; i < cd.NumBoxes; i++) {
+ switch (cd.box[i].boxType) {
+ case SLIDER:
+ if (bSlides) {
+ if (curY >= cd.box[i].ypos+MD_YBUTTOP && curY < cd.box[i].ypos+MD_YBUTBOT) {
+ if (curX >= cd.box[i].xpos+MD_XLBUTL && curX < cd.box[i].xpos+MD_XLBUTR)
+ return i | IS_LEFT;
+ if (curX >= cd.box[i].xpos+MD_XRBUTL && curX < cd.box[i].xpos+MD_XRBUTR)
+ return i | IS_RIGHT;
+ }
+ }
+ break;
+
+ case AAGBUT:
+ case ARSGBUT:
+ case TOGGLE:
+ case TOGGLE1:
+ case TOGGLE2:
+ case FLIP:
+ if (curY > cd.box[i].ypos && curY < cd.box[i].ypos + cd.box[i].h
+ && curX > cd.box[i].xpos && curX < cd.box[i].xpos + cd.box[i].w)
+ return i;
+ break;
+
+ case ROTATE:
+ if (bNoLanguage)
+ break;
+
+ if (curY > cd.box[i].ypos && curY < cd.box[i].ypos + cd.box[i].h) {
+ // Left one?
+ if (curX > cd.box[i].xpos-ROTX1 && curX < cd.box[i].xpos-ROTX1 + cd.box[i].w) {
+ cd.box[i].bi = IX2_LEFT1;
+ return i;
+ }
+ // Right one?
+ if (curX > cd.box[i].xpos+ROTX1 && curX < cd.box[i].xpos+ROTX1 + cd.box[i].w) {
+ cd.box[i].bi = IX2_RIGHT1;
+ return i;
+ }
+ }
+ break;
+
+ default:
+ // 'Normal' box
+ if (curY >= cd.box[i].ypos && curY < cd.box[i].ypos + cd.box[i].h
+ && curX >= cd.box[i].xpos && curX < cd.box[i].xpos + cd.box[i].w)
+ return i;
+ break;
+ }
+ }
+
+ // Slider on extra window
+ if (cd.bExtraWin) {
+ const Common::Rect &r = TinselV2 ?
+ Common::Rect(411, 46, 425, 339) :
+ Common::Rect(20 + 181, 24 + 2, 20 + 181 + 8, 24 + 139 + 5);
+
+ if (r.contains(curX, curY)) {
+
+ if (curY < (r.top + (TinselV2 ? 18 : 5)))
+ return IB_UP;
+ else if (curY > (r.bottom - (TinselV2 ? 18 : 5)))
+ return IB_DOWN;
+ else if (curY + InvD[ino].inventoryY < sliderYpos)
+ return IB_SLIDE_UP;
+ else if (curY + InvD[ino].inventoryY >= sliderYpos + NM_SLH)
+ return IB_SLIDE_DOWN;
+ else
+ return IB_SLIDE;
+ }
+ }
+
+ return IB_NONE;
+}
+
+/**************************************************************************/
+/***/
+/**************************************************************************/
+
+#define ROTX1 60 // Rotate button's offsets from the centre
+
+/**
+ * InvBoxes
+ */
+void InvBoxes(bool InBody, int curX, int curY) {
+ static int rotateIndex = -1;
+ int index; // Box pointed to on this call
+ const FILM *pfilm;
+
+ // Find out which icon is currently pointed to
+ if (!InBody)
+ index = -1;
+ else {
+ index = WhichMenuBox(curX, curY, false);
+ }
+
+ // If no icon pointed to, or points to (logical position of)
+ // currently held icon, then no icon is pointed to!
+ if (index < 0) {
+ // unhigh-light box (if one was)
+ cd.pointBox = NOBOX;
+ if (iconArray[HL1] != NULL) {
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL1]);
+ iconArray[HL1] = NULL;
+ }
+ } else if (index != cd.pointBox) {
+ cd.pointBox = index;
+ // A new box is pointed to - high-light it
+ if (iconArray[HL1] != NULL) {
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL1]);
+ iconArray[HL1] = NULL;
+ }
+ if ((cd.box[cd.pointBox].boxType == ARSBUT && cd.selBox != NOBOX) ||
+///* I don't agree */ cd.box[cd.pointBox].boxType == RGROUP ||
+ cd.box[cd.pointBox].boxType == AATBUT ||
+ cd.box[cd.pointBox].boxType == AABUT) {
+ iconArray[HL1] = RectangleObject(BgPal(),
+ (TinselV2 ? HighlightColour() : COL_HILIGHT),
+ cd.box[cd.pointBox].w, cd.box[cd.pointBox].h);
+ MultiInsertObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL1]);
+ MultiSetAniXY(iconArray[HL1],
+ InvD[ino].inventoryX + cd.box[cd.pointBox].xpos,
+ InvD[ino].inventoryY + cd.box[cd.pointBox].ypos);
+ MultiSetZPosition(iconArray[HL1], Z_INV_ICONS+1);
+ }
+ else if (cd.box[cd.pointBox].boxType == AAGBUT ||
+ cd.box[cd.pointBox].boxType == ARSGBUT ||
+ cd.box[cd.pointBox].boxType == TOGGLE ||
+ cd.box[cd.pointBox].boxType == TOGGLE1 ||
+ cd.box[cd.pointBox].boxType == TOGGLE2) {
+ pfilm = (const FILM *)LockMem(hWinParts);
+
+ iconArray[HL1] = AddObject(&pfilm->reels[cd.box[cd.pointBox].bi+HIGRAPH], -1);
+ MultiSetAniXY(iconArray[HL1],
+ InvD[ino].inventoryX + cd.box[cd.pointBox].xpos,
+ InvD[ino].inventoryY + cd.box[cd.pointBox].ypos);
+ MultiSetZPosition(iconArray[HL1], Z_INV_ICONS+1);
+ }
+ else if (cd.box[cd.pointBox].boxType == ROTATE) {
+ if (bNoLanguage)
+ return;
+
+ pfilm = (const FILM *)LockMem(hWinParts);
+
+ rotateIndex = cd.box[cd.pointBox].bi;
+ if (rotateIndex == IX2_LEFT1) {
+ iconArray[HL1] = AddObject(&pfilm->reels[IX2_LEFT2], -1 );
+ MultiSetAniXY(iconArray[HL1],
+ InvD[ino].inventoryX + cd.box[cd.pointBox].xpos - ROTX1,
+ InvD[ino].inventoryY + cd.box[cd.pointBox].ypos);
+ MultiSetZPosition(iconArray[HL1], Z_INV_ICONS+1);
+ } else if (rotateIndex == IX2_RIGHT1) {
+ iconArray[HL1] = AddObject(&pfilm->reels[IX2_RIGHT2], -1);
+ MultiSetAniXY(iconArray[HL1],
+ InvD[ino].inventoryX + cd.box[cd.pointBox].xpos + ROTX1,
+ InvD[ino].inventoryY + cd.box[cd.pointBox].ypos);
+ MultiSetZPosition(iconArray[HL1], Z_INV_ICONS + 1);
+ }
+ }
+ }
+}
+
+static void ButtonPress(CORO_PARAM, CONFBOX *box) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ const FILM *pfilm;
+
+ assert(box->boxType == AAGBUT || box->boxType == ARSGBUT);
+
+ // Replace highlight image with normal image
+ pfilm = (const FILM *)LockMem(hWinParts);
+ if (iconArray[HL1] != NULL)
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL1]);
+ pfilm = (const FILM *)LockMem(hWinParts);
+ iconArray[HL1] = AddObject(&pfilm->reels[box->bi+NORMGRAPH], -1);
+ MultiSetAniXY(iconArray[HL1], InvD[ino].inventoryX + box->xpos, InvD[ino].inventoryY + box->ypos);
+ MultiSetZPosition(iconArray[HL1], Z_INV_ICONS+1);
+
+ // Hold normal image for 1 frame
+ CORO_SLEEP(1);
+ if (iconArray[HL1] == NULL)
+ return;
+
+ // Replace normal image with depresses image
+ pfilm = (const FILM *)LockMem(hWinParts);
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL1]);
+ iconArray[HL1] = AddObject(&pfilm->reels[box->bi+DOWNGRAPH], -1);
+ MultiSetAniXY(iconArray[HL1], InvD[ino].inventoryX + box->xpos, InvD[ino].inventoryY + box->ypos);
+ MultiSetZPosition(iconArray[HL1], Z_INV_ICONS+1);
+
+ // Hold depressed image for 2 frames
+ CORO_SLEEP(2);
+ if (iconArray[HL1] == NULL)
+ return;
+
+ // Replace depressed image with normal image
+ pfilm = (const FILM *)LockMem(hWinParts);
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL1]);
+ iconArray[HL1] = AddObject(&pfilm->reels[box->bi+NORMGRAPH], -1);
+ MultiSetAniXY(iconArray[HL1], InvD[ino].inventoryX + box->xpos, InvD[ino].inventoryY + box->ypos);
+ MultiSetZPosition(iconArray[HL1], Z_INV_ICONS+1);
+
+ CORO_SLEEP(1);
+
+ CORO_END_CODE;
+}
+
+static void ButtonToggle(CORO_PARAM, CONFBOX *box) {
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ const FILM *pfilm;
+
+ assert((box->boxType == TOGGLE) || (box->boxType == TOGGLE1)
+ || (box->boxType == TOGGLE2));
+
+ // Remove hilight image
+ if (iconArray[HL1] != NULL) {
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL1]);
+ iconArray[HL1] = NULL;
+ }
+
+ // Hold normal image for 1 frame
+ CORO_SLEEP(1);
+ if (InventoryState != ACTIVE_INV)
+ return;
+
+ // Add depressed image
+ pfilm = (const FILM *)LockMem(hWinParts);
+ iconArray[HL1] = AddObject(&pfilm->reels[box->bi+DOWNGRAPH], -1);
+ MultiSetAniXY(iconArray[HL1], InvD[ino].inventoryX + box->xpos, InvD[ino].inventoryY + box->ypos);
+ MultiSetZPosition(iconArray[HL1], Z_INV_ICONS+1);
+
+ // Hold depressed image for 1 frame
+ CORO_SLEEP(1);
+ if (iconArray[HL1] == NULL)
+ return;
+
+ // Toggle state
+ (*box->ival) = *(box->ival) ^ 1; // XOR with true
+ box->bi = *(box->ival) ? IX_TICK1 : IX_CROSS1;
+ AddBoxes(false);
+ // Keep highlight (e.g. flag)
+ if (cd.selBox != NOBOX)
+ Select(cd.selBox, true);
+
+ // New state, depressed image
+ pfilm = (const FILM *)LockMem(hWinParts);
+ if (iconArray[HL1] != NULL)
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL1]);
+ iconArray[HL1] = AddObject(&pfilm->reels[box->bi+DOWNGRAPH], -1);
+ MultiSetAniXY(iconArray[HL1], InvD[ino].inventoryX + box->xpos, InvD[ino].inventoryY + box->ypos);
+ MultiSetZPosition(iconArray[HL1], Z_INV_ICONS+1);
+
+ // Hold new depressed image for 1 frame
+ CORO_SLEEP(1);
+ if (iconArray[HL1] == NULL)
+ return;
+
+ // New state, normal
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL1]);
+ iconArray[HL1] = NULL;
+
+ // Hold normal image for 1 frame
+ CORO_SLEEP(1);
+ if (InventoryState != ACTIVE_INV)
+ return;
+
+ // New state, highlighted
+ pfilm = (const FILM *)LockMem(hWinParts);
+ if (iconArray[HL1] != NULL)
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL1]);
+ iconArray[HL1] = AddObject(&pfilm->reels[box->bi+HIGRAPH], -1);
+ MultiSetAniXY(iconArray[HL1], InvD[ino].inventoryX + box->xpos, InvD[ino].inventoryY + box->ypos);
+ MultiSetZPosition(iconArray[HL1], Z_INV_ICONS+1);
+
+ CORO_END_CODE;
+}
+
+/**
+ * Monitors for POINTED event for inventory icons.
+ */
+void InvLabels(bool InBody, int aniX, int aniY) {
+ int index; // Icon pointed to on this call
+ INV_OBJECT *invObj;
+
+ // Find out which icon is currently pointed to
+ if (!InBody)
+ index = INV_NOICON;
+ else {
+ index = InvItem(&aniX, &aniY, false);
+ if (index != INV_NOICON) {
+ if (index >= InvD[ino].NoofItems)
+ index = INV_NOICON;
+ else
+ index = InvD[ino].contents[index];
+ }
+ }
+
+ // If no icon pointed to, or points to (logical position of)
+ // currently held icon, then no icon is pointed to!
+ if (index == INV_NOICON || index == HeldItem) {
+ pointedIcon = INV_NOICON;
+ } else if (index != pointedIcon) {
+ // A new icon is pointed to - run its script with POINTED event
+ invObj = GetInvObject(index);
+ if (invObj->hScript)
+ InvTinselEvent(invObj, POINTED, PLR_NOEVENT, index);
+ pointedIcon = index;
+ }
+}
+
+/**************************************************************************/
+/***/
+/**************************************************************************/
+
+/**
+ * All to do with the slider.
+ * I can't remember how it works - or, indeed, what it does.
+ * It seems to set up slideStuff[], an array of possible first-displayed
+ * icons set against the matching y-positions of the slider.
+ */
+void AdjustTop(void) {
+ int tMissing, bMissing, nMissing;
+ int nsliderYpos;
+ int rowsWanted;
+ int slideRange;
+ int n, i;
+
+ // Only do this if there's a slider
+ if (!SlideObject)
+ return;
+
+ rowsWanted = (InvD[ino].NoofItems - InvD[ino].FirstDisp + InvD[ino].NoofHicons-1) / InvD[ino].NoofHicons;
+
+ while (rowsWanted < InvD[ino].NoofVicons) {
+ if (InvD[ino].FirstDisp) {
+ InvD[ino].FirstDisp -= InvD[ino].NoofHicons;
+ if (InvD[ino].FirstDisp < 0)
+ InvD[ino].FirstDisp = 0;
+ rowsWanted++;
+ } else
+ break;
+ }
+ tMissing = InvD[ino].FirstDisp ? (InvD[ino].FirstDisp + InvD[ino].NoofHicons-1)/InvD[ino].NoofHicons : 0;
+ bMissing = (rowsWanted > InvD[ino].NoofVicons) ? rowsWanted - InvD[ino].NoofVicons : 0;
+
+ nMissing = tMissing + bMissing;
+ slideRange = sliderYmax - sliderYmin;
+
+ if (!tMissing)
+ nsliderYpos = sliderYmin;
+ else if (!bMissing)
+ nsliderYpos = sliderYmax;
+ else {
+ nsliderYpos = tMissing*slideRange/nMissing;
+ nsliderYpos += sliderYmin;
+ }
+
+ if (nMissing) {
+ n = InvD[ino].FirstDisp - tMissing*InvD[ino].NoofHicons;
+ for (i = 0; i <= nMissing; i++, n += InvD[ino].NoofHicons) {
+ slideStuff[i].n = n;
+ slideStuff[i].y = (i*slideRange/nMissing) + sliderYmin;
+ }
+ if (slideStuff[0].n < 0)
+ slideStuff[0].n = 0;
+ assert(i < MAX_ININV + 1);
+ slideStuff[i].n = -1;
+ } else {
+ slideStuff[0].n = 0;
+ slideStuff[0].y = sliderYmin;
+ slideStuff[1].n = -1;
+ }
+
+ if (nsliderYpos != sliderYpos) {
+ MultiMoveRelXY(SlideObject, 0, nsliderYpos - sliderYpos);
+ sliderYpos = nsliderYpos;
+ }
+}
+
+/**
+ * Insert an inventory icon object onto the display list.
+ */
+OBJECT *AddInvObject(int num, const FREEL **pfreel, const FILM **pfilm) {
+ INV_OBJECT *invObj; // Icon data
+ const MULTI_INIT *pmi; // Its INIT structure - from the reel
+ IMAGE *pim; // ... you get the picture
+ OBJECT *pPlayObj; // The object we insert
+
+ invObj = GetInvObject(num);
+
+ // Get pointer to image
+ pim = GetImageFromFilm(invObj->hIconFilm, 0, pfreel, &pmi, pfilm);
+
+ // Poke in the background palette
+ pim->hImgPal = TO_LE_32(BgPal());
+
+ // Set up the multi-object
+ pPlayObj = MultiInitObject(pmi);
+ MultiInsertObject(GetPlayfieldList(FIELD_STATUS), pPlayObj);
+
+ return pPlayObj;
+}
+
+/**
+ * Create display objects for the displayed icons in an inventory window.
+ */
+void FillInInventory(void) {
+ int Index; // Index into contents[]
+ int n = 0; // index into iconArray[]
+ int xpos, ypos;
+ int row, col;
+ const FREEL *pfr;
+ const FILM *pfilm;
+
+ DumpIconArray();
+
+ if (InvDragging != ID_SLIDE)
+ AdjustTop(); // Set up slideStuff[]
+
+ Index = InvD[ino].FirstDisp; // Start from first displayed object
+ n = 0;
+ ypos = START_ICONY; // Y-offset of first display row
+
+ for (row = 0; row < InvD[ino].NoofVicons; row++, ypos += ITEM_HEIGHT + 1) {
+ xpos = START_ICONX; // X-offset of first display column
+
+ for (col = 0; col < InvD[ino].NoofHicons; col++) {
+ if (Index >= InvD[ino].NoofItems)
+ break;
+ else if (InvD[ino].contents[Index] != HeldItem) {
+ // Create a display object and position it
+ iconArray[n] = AddInvObject(InvD[ino].contents[Index], &pfr, &pfilm);
+ MultiSetAniXY(iconArray[n], InvD[ino].inventoryX + xpos , InvD[ino].inventoryY + ypos);
+ MultiSetZPosition(iconArray[n], Z_INV_ICONS);
+
+ InitStepAnimScript(&iconAnims[n], iconArray[n], FROM_LE_32(pfr->script), ONE_SECOND / FROM_LE_32(pfilm->frate));
+
+ n++;
+ }
+ Index++;
+ xpos += ITEM_WIDTH + 1; // X-offset of next display column
+ }
+ }
+}
+
+enum {FROM_HANDLE, FROM_STRING};
+
+/**
+ * Set up a rectangle as the background to the inventory window.
+ * Additionally, sticks the window title up.
+ */
+static void AddBackground(OBJECT **rect, OBJECT **title, int extraH, int extraV, int textFrom) {
+ // Why not 2 ????
+ int width = TLwidth + extraH + TRwidth + NM_BG_SIZ_X;
+ int height = TLheight + extraV + BLheight + NM_BG_SIZ_Y;
+
+ // Create a rectangle object
+ RectObject = *rect = TranslucentObject(width, height);
+
+ // add it to display list and position it
+ MultiInsertObject(GetPlayfieldList(FIELD_STATUS), *rect);
+ MultiSetAniXY(*rect, InvD[ino].inventoryX + NM_BG_POS_X,
+ InvD[ino].inventoryY + NM_BG_POS_Y);
+ MultiSetZPosition(*rect, Z_INV_BRECT);
+
+ if (title == NULL)
+ return;
+
+ // Create text object using title string
+ CoroContext dummyCoro;
+ if (textFrom == FROM_HANDLE) {
+ LoadStringRes(InvD[ino].hInvTitle, TextBufferAddr(), TBUFSZ);
+ *title = ObjectTextOut(dummyCoro, GetPlayfieldList(FIELD_STATUS), TextBufferAddr(), 0,
+ InvD[ino].inventoryX + width/2, InvD[ino].inventoryY + M_TOFF,
+ GetTagFontHandle(), TXT_CENTRE);
+ assert(*title); // Inventory title string produced NULL text
+ MultiSetZPosition(*title, Z_INV_HTEXT);
+ } else if (textFrom == FROM_STRING && cd.ixHeading != NO_HEADING) {
+ LoadStringRes(configStrings[cd.ixHeading], TextBufferAddr(), TBUFSZ);
+ *title = ObjectTextOut(dummyCoro, GetPlayfieldList(FIELD_STATUS), TextBufferAddr(), 0,
+ InvD[ino].inventoryX + width/2, InvD[ino].inventoryY + M_TOFF,
+ GetTagFontHandle(), TXT_CENTRE);
+ assert(*title); // Inventory title string produced NULL text
+ MultiSetZPosition(*title, Z_INV_HTEXT);
+ }
+}
+
+/**
+ * Set up a rectangle as the background to the inventory window.
+ */
+static void AddBackground(OBJECT **rect, int extraH, int extraV) {
+ AddBackground(rect, NULL, extraH, extraV, 0);
+}
+
+/**
+ * Adds a title for a dialog
+ */
+static void AddTitle(POBJECT *title, int extraH) {
+ int width = TLwidth + extraH + TRwidth + NM_BG_SIZ_X;
+
+ // Create text object using title string
+ if (InvD[ino].hInvTitle != (SCNHANDLE)NO_HEADING) {
+ LoadStringRes(InvD[ino].hInvTitle, TextBufferAddr(), TBUFSZ);
+ *title = ObjectTextOut(nullContext, GetPlayfieldList(FIELD_STATUS), TextBufferAddr(), 0,
+ InvD[ino].inventoryX + (width/2)+NM_BG_POS_X, InvD[ino].inventoryY + NM_TOFF,
+ GetTagFontHandle(), TXT_CENTRE, 0);
+ assert(*title);
+ MultiSetZPosition(*title, Z_INV_HTEXT);
+ }
+}
+
+
+/**
+ * Insert a part of the inventory window frame onto the display list.
+ */
+static OBJECT *AddObject(const FREEL *pfreel, int num) {
+ const MULTI_INIT *pmi; // Get the MULTI_INIT structure
+ IMAGE *pim;
+ OBJECT *pPlayObj;
+
+ // Get pointer to image
+ pim = GetImageFromReel(pfreel, &pmi);
+
+ // Poke in the background palette
+ pim->hImgPal = TO_LE_32(BgPal());
+
+ // Horrible bodge involving global variables to save
+ // width and/or height of some window frame components
+ if (num == TL) {
+ TLwidth = FROM_LE_16(pim->imgWidth);
+ TLheight = FROM_LE_16(pim->imgHeight) & ~C16_FLAG_MASK;
+ } else if (num == TR) {
+ TRwidth = FROM_LE_16(pim->imgWidth);
+ } else if (num == BL) {
+ BLheight = FROM_LE_16(pim->imgHeight) & ~C16_FLAG_MASK;
+ }
+
+ // Set up and insert the multi-object
+ pPlayObj = MultiInitObject(pmi);
+ MultiInsertObject(GetPlayfieldList(FIELD_STATUS), pPlayObj);
+
+ return pPlayObj;
+}
+
+/**
+ * Display the scroll bar slider.
+ */
+
+void AddSlider(OBJECT **slide, const FILM *pfilm) {
+ SlideObject = *slide = AddObject(&pfilm->reels[IX_SLIDE], -1);
+ MultiSetAniXY(*slide, MultiRightmost(RectObject) + (TinselV2 ? NM_SLX : -M_SXOFF + 2) - 1,
+ InvD[ino].inventoryY + sliderYpos);
+ MultiSetZPosition(*slide, Z_INV_MFRAME);
+}
+
+/**
+ * Display a box with some text in it.
+ */
+void AddBox(int *pi, int i) {
+ int x = InvD[ino].inventoryX + cd.box[i].xpos;
+ int y = InvD[ino].inventoryY + cd.box[i].ypos;
+ int *pival = cd.box[i].ival;
+ int xdisp;
+ const FILM *pFilm;
+
+ switch (cd.box[i].boxType) {
+ default:
+ // Ignore if it's a blank scene hopper box
+ if (TinselV2 && (cd.box[i].textMethod == TM_NONE))
+ break;
+
+ // Give us a box
+ iconArray[*pi] = RectangleObject(BgPal(), TinselV2 ? BoxColour() : COL_BOX,
+ cd.box[i].w, cd.box[i].h);
+ MultiInsertObject(GetPlayfieldList(FIELD_STATUS), iconArray[*pi]);
+ MultiSetAniXY(iconArray[*pi], x, y);
+ MultiSetZPosition(iconArray[*pi], Z_INV_BRECT + 1);
+ *pi += 1;
+
+ // Stick in the text
+ if ((cd.box[i].textMethod == TM_POINTER) ||
+ (!TinselV2 && (cd.box[i].ixText == USE_POINTER))) {
+ if (cd.box[i].boxText != NULL) {
+ if (cd.box[i].boxType == RGROUP) {
+ iconArray[*pi] = ObjectTextOut(nullContext, GetPlayfieldList(FIELD_STATUS), cd.box[i].boxText, 0,
+#ifdef JAPAN
+ x + 2, y+2, GetTagFontHandle(), 0);
+#else
+ x + 2, y + TYOFF, GetTagFontHandle(), 0);
+#endif
+ } else {
+ iconArray[*pi] = ObjectTextOut(nullContext, GetPlayfieldList(FIELD_STATUS), cd.box[i].boxText, 0,
+#ifdef JAPAN
+// Note: it never seems to go here!
+ x + cd.box[i].w/2, y+2, GetTagFontHandle(), TXT_CENTRE);
+#else
+ x + cd.box[i].w / 2, y + TYOFF, GetTagFontHandle(), TXT_CENTRE);
+#endif
+ }
+
+ MultiSetZPosition(iconArray[*pi], Z_INV_ITEXT);
+ *pi += 1;
+ }
+ } else {
+ if (TinselV2) {
+ if (cd.box[i].textMethod == TM_INDEX)
+ LoadStringRes(SysString(cd.box[i].ixText), TextBufferAddr(), TBUFSZ);
+ else {
+ assert(cd.box[i].textMethod == TM_STRINGNUM);
+ LoadStringRes(cd.box[i].ixText, TextBufferAddr(), TBUFSZ);
+ }
+ } else {
+ LoadStringRes(configStrings[cd.box[i].ixText], TextBufferAddr(), TBUFSZ);
+ assert(cd.box[i].boxType != RGROUP); // You'll need to add some code!
+ }
+
+ if (TinselV2 && (cd.box[i].boxType == RGROUP))
+ iconArray[*pi] = ObjectTextOut(nullContext, GetPlayfieldList(FIELD_STATUS), TextBufferAddr(),
+ 0, x + 2, y + TYOFF, GetTagFontHandle(), 0, 0);
+ else
+ iconArray[*pi] = ObjectTextOut(nullContext, GetPlayfieldList(FIELD_STATUS),
+ TextBufferAddr(), 0,
+#ifdef JAPAN
+ x + cd.box[i].w/2, y+2, GetTagFontHandle(), TXT_CENTRE);
+#else
+ x + cd.box[i].w / 2, y + TYOFF, GetTagFontHandle(), TXT_CENTRE);
+#endif
+ MultiSetZPosition(iconArray[*pi], Z_INV_ITEXT);
+ *pi += 1;
+ }
+ break;
+
+ case AAGBUT:
+ case ARSGBUT:
+ pFilm = (const FILM *)LockMem(hWinParts);
+
+ iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi + NORMGRAPH], -1);
+ MultiSetAniXY(iconArray[*pi], x, y);
+ MultiSetZPosition(iconArray[*pi], Z_INV_BRECT + 1);
+ *pi += 1;
+
+ break;
+
+#if defined(USE_3FLAGS) || defined(USE_4FLAGS) || defined(USE_5FLAGS)
+ case FRGROUP:
+ assert(flagFilm != 0); // Language flags not declared!
+
+ pFilm = (const FILM *)LockMem(flagFilm);
+
+ if (bAmerica && cd.box[i].bi == FIX_UK)
+ cd.box[i].bi = FIX_USA;
+
+ iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi], -1);
+ MultiSetAniXY(iconArray[*pi], x, y);
+ MultiSetZPosition(iconArray[*pi], Z_INV_BRECT+2);
+ *pi += 1;
+
+ break;
+#endif
+ case FLIP:
+ pFilm = (const FILM *)LockMem(hWinParts);
+
+ if (*(cd.box[i].ival))
+ iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi], -1);
+ else
+ iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi+1], -1);
+ MultiSetAniXY(iconArray[*pi], x, y);
+ MultiSetZPosition(iconArray[*pi], Z_INV_BRECT+1);
+ *pi += 1;
+
+ // Stick in the text
+ if (TinselV2) {
+ assert(cd.box[i].textMethod == TM_INDEX);
+ LoadStringRes(SysString(cd.box[i].ixText), TextBufferAddr(), TBUFSZ);
+ } else {
+ assert(cd.box[i].ixText != USE_POINTER);
+ LoadStringRes(configStrings[cd.box[i].ixText], TextBufferAddr(), TBUFSZ);
+ }
+ iconArray[*pi] = ObjectTextOut(nullContext, GetPlayfieldList(FIELD_STATUS),
+ TextBufferAddr(), 0, x + MDTEXT_XOFF, y + MDTEXT_YOFF, GetTagFontHandle(), TXT_RIGHT);
+ MultiSetZPosition(iconArray[*pi], Z_INV_ITEXT);
+ *pi += 1;
+ break;
+
+ case TOGGLE:
+ case TOGGLE1:
+ case TOGGLE2:
+ pFilm = (const FILM *)LockMem(hWinParts);
+
+ cd.box[i].bi = *(cd.box[i].ival) ? IX_TICK1 : IX_CROSS1;
+ iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi + NORMGRAPH], -1);
+ MultiSetAniXY(iconArray[*pi], x, y);
+ MultiSetZPosition(iconArray[*pi], Z_INV_BRECT+1);
+ *pi += 1;
+
+ // Stick in the text
+ if (TinselV2) {
+ assert(cd.box[i].textMethod == TM_INDEX);
+ LoadStringRes(SysString(cd.box[i].ixText), TextBufferAddr(), TBUFSZ);
+ } else {
+ assert(cd.box[i].ixText != USE_POINTER);
+ LoadStringRes(configStrings[cd.box[i].ixText], TextBufferAddr(), TBUFSZ);
+ }
+
+ if (cd.box[i].boxType == TOGGLE2) {
+ iconArray[*pi] = ObjectTextOut(nullContext, GetPlayfieldList(FIELD_STATUS),
+ TextBufferAddr(), 0, x + cd.box[i].w / 2, y + TOG2_YOFF,
+ GetTagFontHandle(), TXT_CENTRE, 0);
+ } else {
+ iconArray[*pi] = ObjectTextOut(nullContext, GetPlayfieldList(FIELD_STATUS),
+ TextBufferAddr(), 0, x + MDTEXT_XOFF, y + MDTEXT_YOFF,
+ GetTagFontHandle(), TXT_RIGHT, 0);
+ }
+
+ MultiSetZPosition(iconArray[*pi], Z_INV_ITEXT);
+ *pi += 1;
+ break;
+
+ case SLIDER:
+ pFilm = (const FILM *)LockMem(hWinParts);
+ xdisp = SLIDE_RANGE*(*pival)/cd.box[i].w;
+
+ iconArray[*pi] = AddObject(&pFilm->reels[IX_MDGROOVE], -1);
+ MultiSetAniXY(iconArray[*pi], x, y);
+ MultiSetZPosition(iconArray[*pi], Z_MDGROOVE);
+ *pi += 1;
+ iconArray[*pi] = AddObject(&pFilm->reels[IX_MDSLIDER], -1);
+ MultiSetAniXY(iconArray[*pi], x+SLIDE_MINX+xdisp, y);
+ MultiSetZPosition(iconArray[*pi], Z_MDSLIDER);
+ assert(numMdSlides < MAXSLIDES);
+ mdSlides[numMdSlides].num = i;
+ mdSlides[numMdSlides].min = x + SLIDE_MINX;
+ mdSlides[numMdSlides].max = x + SLIDE_MAXX;
+ mdSlides[numMdSlides++].obj = iconArray[*pi];
+ *pi += 1;
+
+ // Stick in the text
+ if (TinselV2) {
+ assert(cd.box[i].textMethod == TM_INDEX);
+ LoadStringRes(SysString(cd.box[i].ixText), TextBufferAddr(), TBUFSZ);
+ } else {
+ assert(cd.box[i].ixText != USE_POINTER);
+ LoadStringRes(configStrings[cd.box[i].ixText], TextBufferAddr(), TBUFSZ);
+ }
+ iconArray[*pi] = ObjectTextOut(nullContext, GetPlayfieldList(FIELD_STATUS),
+ TextBufferAddr(), 0, x+MDTEXT_XOFF, y+MDTEXT_YOFF, GetTagFontHandle(), TXT_RIGHT);
+ MultiSetZPosition(iconArray[*pi], Z_INV_ITEXT);
+ *pi += 1;
+ break;
+
+ case ROTATE:
+ pFilm = (const FILM *)LockMem(hWinParts);
+
+ // Left one
+ if (!bNoLanguage) {
+ iconArray[*pi] = AddObject(&pFilm->reels[IX2_LEFT1], -1);
+ MultiSetAniXY(iconArray[*pi], x-ROTX1, y);
+ MultiSetZPosition(iconArray[*pi], Z_INV_BRECT + 1);
+ *pi += 1;
+
+ // Right one
+ iconArray[*pi] = AddObject( &pFilm->reels[IX2_RIGHT1], -1);
+ MultiSetAniXY(iconArray[*pi], x + ROTX1, y);
+ MultiSetZPosition(iconArray[*pi], Z_INV_BRECT + 1);
+ *pi += 1;
+
+ // Stick in the text
+ assert(cd.box[i].textMethod == TM_INDEX);
+ LoadStringRes(SysString(cd.box[i].ixText), TextBufferAddr(), TBUFSZ);
+ iconArray[*pi] = ObjectTextOut(nullContext, GetPlayfieldList(FIELD_STATUS),
+ TextBufferAddr(), 0, x + cd.box[i].w / 2, y + TOG2_YOFF,
+ GetTagFontHandle(), TXT_CENTRE, 0);
+ MultiSetZPosition(iconArray[*pi], Z_INV_ITEXT);
+ *pi += 1;
+ }
+
+ // Current language's text
+ if (LanguageDesc(displayedLanguage) == 0)
+ break;
+
+ LoadStringRes(LanguageDesc(displayedLanguage), TextBufferAddr(), TBUFSZ);
+ iconArray[*pi] = ObjectTextOut(nullContext, GetPlayfieldList(FIELD_STATUS), TextBufferAddr(), 0,
+ x + cd.box[i].w / 2, y + ROT_YOFF, GetTagFontHandle(), TXT_CENTRE, 0);
+ MultiSetZPosition(iconArray[*pi], Z_INV_ITEXT);
+ *pi += 1;
+
+ // Current language's flag
+ pFilm = (const FILM *)LockMem(LanguageFlag(displayedLanguage));
+ iconArray[*pi] = AddObject(&pFilm->reels[0], -1);
+ MultiSetAniXY(iconArray[*pi], x + FLAGX, y + FLAGY);
+ MultiSetZPosition(iconArray[*pi], Z_INV_BRECT + 1);
+ *pi += 1;
+ break;
+ }
+}
+
+/**
+ * Display some boxes.
+ */
+static void AddBoxes(bool bPosnSlide) {
+ int objCount = NUMHL; // Object count - allow for HL1, HL2 etc.
+
+ DumpIconArray();
+ numMdSlides = 0;
+
+ for (int i = 0; i < cd.NumBoxes; i++) {
+ AddBox(&objCount, i);
+ }
+
+ if (cd.bExtraWin) {
+ if (bPosnSlide && !TinselV2)
+ sliderYpos = sliderYmin + (cd.extraBase*(sliderYmax-sliderYmin))/(MAX_SAVED_FILES-NUM_RGROUP_BOXES);
+ else if (bPosnSlide) {
+ // Tinsel 2 bPosnSlide code
+ int lastY = sliderYpos;
+
+ if (cd.box == loadBox || cd.box == saveBox)
+ sliderYpos = sliderYmin + (cd.extraBase * (sliderRange)) /
+ (MAX_SAVED_FILES - NUM_RGROUP_BOXES);
+ else if (cd.box == hopperBox1) {
+ if (numScenes <= NUM_RGROUP_BOXES)
+ sliderYpos = sliderYmin;
+ else
+ sliderYpos = sliderYmin + (cd.extraBase*(sliderRange))/(numScenes-NUM_RGROUP_BOXES);
+ } else if (cd.box == hopperBox2) {
+ if (numEntries <= NUM_RGROUP_BOXES)
+ sliderYpos = sliderYmin;
+ else
+ sliderYpos = sliderYmin + (cd.extraBase * (sliderRange)) /
+ (numEntries-NUM_RGROUP_BOXES);
+ }
+
+ MultiMoveRelXY(SlideObject, 0, sliderYpos - lastY);
+ }
+
+ if (!TinselV2)
+ MultiSetAniXY(SlideObject, InvD[ino].inventoryX + 24 + 179, sliderYpos);
+ }
+
+ assert(objCount < MAX_ICONS); // added too many icons
+}
+
+/**
+ * Display the scroll bar slider.
+ */
+void AddEWSlider(OBJECT **slide, const FILM *pfilm) {
+ SlideObject = *slide = AddObject(&pfilm->reels[IX_SLIDE], -1);
+ MultiSetAniXY(*slide, InvD[ino].inventoryX + 24 + 127, sliderYpos);
+ MultiSetZPosition(*slide, Z_INV_MFRAME);
+}
+
+/**
+ * AddExtraWindow
+ */
+int AddExtraWindow(int x, int y, OBJECT **retObj) {
+ int n = 0;
+ const FILM *pfilm;
+
+ // Get the frame's data
+ pfilm = (const FILM *)LockMem(hWinParts);
+
+ x += TinselV2 ? 30 : 20;
+ y += TinselV2 ? 38 : 24;
+
+ // Draw the four corners
+ retObj[n] = AddObject(&pfilm->reels[IX_RTL], -1); // Top left
+ MultiSetAniXY(retObj[n], x, y);
+ MultiSetZPosition(retObj[n], Z_INV_MFRAME);
+ n++;
+ retObj[n] = AddObject(&pfilm->reels[IX_NTR], -1); // Top right
+ MultiSetAniXY(retObj[n], x + (TinselV2 ? TLwidth + 312 : 152), y);
+ MultiSetZPosition(retObj[n], Z_INV_MFRAME);
+ n++;
+ retObj[n] = AddObject(&pfilm->reels[IX_BL], -1); // Bottom left
+ MultiSetAniXY(retObj[n], x, y + (TinselV2 ? TLheight + 208 : 124));
+ MultiSetZPosition(retObj[n], Z_INV_MFRAME);
+ n++;
+ retObj[n] = AddObject(&pfilm->reels[IX_BR], -1); // Bottom right
+ MultiSetAniXY(retObj[n], x + (TinselV2 ? TLwidth + 312 : 152),
+ y + (TinselV2 ? TLheight + 208 : 124));
+ MultiSetZPosition(retObj[n], Z_INV_MFRAME);
+ n++;
+
+ // Draw the edges
+ retObj[n] = AddObject(&pfilm->reels[IX_H156], -1); // Top
+ MultiSetAniXY(retObj[n], x + (TinselV2 ? TLwidth : 6), y + NM_TBT);
+ MultiSetZPosition(retObj[n], Z_INV_MFRAME);
+ n++;
+ retObj[n] = AddObject(&pfilm->reels[IX_H156], -1); // Bottom
+ MultiSetAniXY(retObj[n], x + (TinselV2 ? TLwidth : 6), y +
+ (TinselV2 ? TLheight + 208 + BLheight + NM_BSY : 143));
+ MultiSetZPosition(retObj[n], Z_INV_MFRAME);
+ n++;
+ retObj[n] = AddObject(&pfilm->reels[IX_V104], -1); // Left
+ MultiSetAniXY(retObj[n], x + NM_LSX, y + (TinselV2 ? TLheight : 20));
+ MultiSetZPosition(retObj[n], Z_INV_MFRAME);
+ n++;
+ retObj[n] = AddObject(&pfilm->reels[IX_V104], -1); // Right 1
+ MultiSetAniXY(retObj[n], x + (TinselV2 ? TLwidth + 312 + TRwidth + NM_RSX : 179),
+ y + (TinselV2 ? TLheight : 20));
+ MultiSetZPosition(retObj[n], Z_INV_MFRAME);
+ n++;
+ retObj[n] = AddObject(&pfilm->reels[IX_V104], -1); // Right 2
+ MultiSetAniXY(retObj[n], x + (TinselV2 ? TLwidth + 312 + TRwidth + NM_SBL : 188),
+ y + (TinselV2 ? TLheight : 20));
+ MultiSetZPosition(retObj[n], Z_INV_MFRAME);
+ n++;
+
+ if (TinselV2) {
+ sliderYpos = sliderYmin = y + 27;
+ sliderYmax = y + 273;
+
+ retObj[n++] = SlideObject = AddObject( &pfilm->reels[IX_SLIDE], -1);
+ MultiSetAniXY(SlideObject,
+ x + TLwidth + 320 + TRwidth - NM_BG_POS_X + NM_BG_SIZ_X - 2,
+ sliderYpos);
+ MultiSetZPosition(SlideObject, Z_INV_MFRAME);
+ } else {
+ sliderYpos = sliderYmin = y + 9;
+ sliderYmax = y + 134;
+ AddEWSlider(&retObj[n++], pfilm);
+ }
+
+ return n;
+}
+
+
+enum InventoryType { EMPTY, FULL, CONF };
+
+/**
+ * Construct an inventory window - either a standard one, with
+ * background, slider and icons, or a re-sizing window.
+ */
+void ConstructInventory(InventoryType filling) {
+ int eH, eV; // Extra width and height
+ int n = 0; // Index into object array
+ int zpos; // Z-position of frame
+ int invX = InvD[ino].inventoryX;
+ int invY = InvD[ino].inventoryY;
+ OBJECT **retObj;
+ const FILM *pfilm;
+
+ extern bool RePosition(void); // Forward reference
+ // Select the object array to use
+ if (filling == FULL || filling == CONF) {
+ retObj = objArray; // Standard window
+ zpos = Z_INV_MFRAME;
+ } else {
+ retObj = DobjArray; // Re-sizing window
+ zpos = Z_INV_RFRAME;
+ }
+
+ // Dispose of anything it may be replacing
+ for (int i = 0; i < MAX_WCOMP; i++) {
+ if (retObj[i] != NULL) {
+ MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), retObj[i]);
+ retObj[i] = NULL;
+ }
+ }
+
+ // Get the frame's data
+ pfilm = (const FILM *)LockMem(hWinParts);
+
+ // Standard window is of granular dimensions
+ if (filling == FULL) {
+ // Round-up/down to nearest number of icons
+ if (SuppH > ITEM_WIDTH / 2)
+ InvD[ino].NoofHicons++;
+ if (SuppV > ITEM_HEIGHT / 2)
+ InvD[ino].NoofVicons++;
+ SuppH = SuppV = 0;
+ }
+
+ // Extra width and height
+ eH = (InvD[ino].NoofHicons - 1) * (ITEM_WIDTH+I_SEPARATION) + SuppH;
+ eV = (InvD[ino].NoofVicons - 1) * (ITEM_HEIGHT+I_SEPARATION) + SuppV;
+
+ // Which window frame corners to use
+ if (TinselV2 && (ino == INV_CONV)) {
+ TL = IX_TL;
+ TR = IX2_TR4;
+ BL = IX_BL;
+ BR = IX_RBR;
+ } else if ((filling == FULL) && (ino != INV_CONV)) {
+ TL = IX_TL;
+ TR = IX_TR;
+ BL = IX_BL;
+ BR = IX_BR;
+ } else {
+ TL = IX_RTL;
+ TR = IX_RTR;
+ BL = IX_BL;
+ BR = IX_RBR;
+ }
+
+ // Draw the four corners
+ retObj[n] = AddObject(&pfilm->reels[TL], TL);
+ MultiSetAniXY(retObj[n], invX, invY);
+ MultiSetZPosition(retObj[n], zpos);
+ n++;
+ retObj[n] = AddObject(&pfilm->reels[TR], TR);
+ MultiSetAniXY(retObj[n], invX + TLwidth + eH, invY);
+ MultiSetZPosition(retObj[n], zpos);
+ n++;
+ retObj[n] = AddObject(&pfilm->reels[BL], BL);
+ MultiSetAniXY(retObj[n], invX, invY + TLheight + eV);
+ MultiSetZPosition(retObj[n], zpos);
+ n++;
+ retObj[n] = AddObject(&pfilm->reels[BR], BR);
+ MultiSetAniXY(retObj[n], invX + TLwidth + eH, invY + TLheight + eV);
+ MultiSetZPosition(retObj[n], zpos);
+ n++;
+
+ // Draw extra Top and bottom parts
+ if (InvD[ino].NoofHicons > 1) {
+ // Top side
+ retObj[n] = AddObject(&pfilm->reels[hFillers[InvD[ino].NoofHicons-2]], -1);
+ MultiSetAniXY(retObj[n], invX + TLwidth, invY + NM_TBT);
+ MultiSetZPosition(retObj[n], zpos);
+ n++;
+
+ // Bottom of header box
+ if (filling == FULL) {
+ if (TinselV2) {
+ retObj[n] = AddObject(&pfilm->reels[hFillers[InvD[ino].NoofHicons-2]], -1);
+ MultiSetAniXY(retObj[n], invX + TLwidth, invY + NM_TBB);
+ MultiSetZPosition(retObj[n], zpos);
+ n++;
+ } else {
+ retObj[n] = AddObject(&pfilm->reels[hFillers[InvD[ino].NoofHicons-2]], -1);
+ MultiSetAniXY(retObj[n], invX + TLwidth, invY + M_TBB + 1);
+ MultiSetZPosition(retObj[n], zpos);
+ n++;
+
+ // Extra bits for conversation - hopefully temporary
+ if (ino == INV_CONV) {
+ retObj[n] = AddObject(&pfilm->reels[IX_H26], -1);
+ MultiSetAniXY(retObj[n], invX + TLwidth - 2, invY + M_TBB + 1);
+ MultiSetZPosition(retObj[n], zpos);
+ n++;
+
+ retObj[n] = AddObject(&pfilm->reels[IX_H52], -1);
+ MultiSetAniXY(retObj[n], invX + eH - 10, invY + M_TBB + 1);
+ MultiSetZPosition(retObj[n], zpos);
+ n++;
+ }
+ }
+ }
+
+ // Bottom side
+ retObj[n] = AddObject(&pfilm->reels[hFillers[InvD[ino].NoofHicons-2]], -1);
+ MultiSetAniXY(retObj[n], invX + TLwidth, invY + TLheight + eV + BLheight + NM_BSY);
+
+ MultiSetZPosition(retObj[n], zpos);
+ n++;
+ }
+ if (SuppH) {
+ int offx = TLwidth + eH - (TinselV2 ? ITEM_WIDTH + I_SEPARATION : 26);
+ if (offx < TLwidth) // Not too far!
+ offx = TLwidth;
+
+ // Top side extra
+ retObj[n] = AddObject(&pfilm->reels[IX_H26], -1);
+ MultiSetAniXY(retObj[n], invX + offx, invY + NM_TBT);
+ MultiSetZPosition(retObj[n], zpos);
+ n++;
+
+ // Bottom side extra
+ retObj[n] = AddObject(&pfilm->reels[IX_H26], -1);
+ MultiSetAniXY(retObj[n], invX + offx, invY + TLheight + eV + BLheight + NM_BSY);
+
+ MultiSetZPosition(retObj[n], zpos);
+ n++;
+ }
+
+ // Draw extra side parts
+ if (InvD[ino].NoofVicons > 1) {
+ // Left side
+ retObj[n] = AddObject(&pfilm->reels[vFillers[InvD[ino].NoofVicons-2]], -1);
+ MultiSetAniXY(retObj[n], invX + NM_LSX, invY + TLheight);
+ MultiSetZPosition(retObj[n], zpos);
+ n++;
+
+ // Left side of scroll bar
+ if (filling == FULL && ino != INV_CONV) {
+ retObj[n] = AddObject(&pfilm->reels[vFillers[InvD[ino].NoofVicons-2]], -1);
+ if (TinselV2)
+ MultiSetAniXY(retObj[n], invX + TLwidth + eH + TRwidth + NM_SBL, invY + TLheight);
+ else
+ MultiSetAniXY(retObj[n], invX + TLwidth + eH + M_SBL + 1, invY + TLheight);
+ MultiSetZPosition(retObj[n], zpos);
+ n++;
+ }
+
+ // Right side
+ retObj[n] = AddObject(&pfilm->reels[vFillers[InvD[ino].NoofVicons-2]], -1);
+ MultiSetAniXY(retObj[n], invX + TLwidth + eH + TRwidth + NM_RSX, invY + TLheight);
+ MultiSetZPosition(retObj[n], zpos);
+ n++;
+ }
+ if (SuppV) {
+ int offy = TLheight + eV - (TinselV2 ? ITEM_HEIGHT + I_SEPARATION : 26);
+ int minAmount = TinselV2 ? 20 : 5;
+ if (offy < minAmount)
+ offy = minAmount;
+
+ // Left side extra
+ retObj[n] = AddObject(&pfilm->reels[IX_V26], -1);
+ MultiSetAniXY(retObj[n], invX + NM_LSX, invY + offy);
+ MultiSetZPosition(retObj[n], zpos);
+ n++;
+
+ // Right side extra
+ retObj[n] = AddObject(&pfilm->reels[IX_V26], -1);
+ MultiSetAniXY(retObj[n], invX + TLwidth + eH + TRwidth + NM_RSX, invY + offy);
+ MultiSetZPosition(retObj[n], zpos);
+ n++;
+ }
+
+ OBJECT **rect, **title;
+
+ // Draw background, slider and icons
+ if (TinselV2 && (filling != EMPTY)) {
+ AddBackground(&retObj[n++], eH, eV);
+ AddTitle(&retObj[n++], eH);
+ }
+
+ if (filling == FULL) {
+ if (!TinselV2) {
+ rect = &retObj[n++];
+ title = &retObj[n++];
+
+ AddBackground(rect, title, eH, eV, FROM_HANDLE);
+ }
+
+ if (ino == INV_CONV) {
+ SlideObject = NULL;
+
+ if (TinselV2) {
+ // !!!!! MAGIC NUMBER ALERT !!!!!
+ // Make sure it's big enough for the heading
+ if (MultiLeftmost(retObj[n-1]) < InvD[INV_CONV].inventoryX + 10) {
+ InvD[INV_CONV].NoofHicons++;
+ ConstructInventory(FULL);
+ }
+ }
+ } else if (InvD[ino].NoofItems > InvD[ino].NoofHicons*InvD[ino].NoofVicons) {
+ sliderYmin = TLheight - (TinselV2 ? 2 : 1);
+ sliderYmax = TLheight + eV + (TinselV2 ? 12 : 10);
+ AddSlider(&retObj[n++], pfilm);
+ }
+
+ FillInInventory();
+ }
+ else if (filling == CONF) {
+ if (!TinselV2) {
+ rect = &retObj[n++];
+ title = &retObj[n++];
+
+ AddBackground(rect, title, eH, eV, FROM_STRING);
+ if (cd.bExtraWin)
+ n += AddExtraWindow(invX, invY, &retObj[n]);
+ } else {
+ if (cd.bExtraWin)
+ AddExtraWindow(invX, invY, &retObj[n]);
+ }
+
+ AddBoxes(true);
+ }
+
+ assert(n < MAX_WCOMP); // added more parts than we can handle!
+
+ // Reposition returns true if needs to move
+ if (InvD[ino].bMoveable && filling == FULL && RePosition()) {
+ ConstructInventory(FULL);
+ }
+}
+
+
+/**
+ * Call this when drawing a 'FULL', movable inventory. Checks that the
+ * position of the Translucent object is within limits. If it isn't,
+ * adjusts the x/y position of the current inventory and returns true.
+ */
+bool RePosition(void) {
+ int p;
+ bool bMoveitMoveit = false;
+
+ assert(RectObject); // no recangle object!
+
+ // Test for off-screen horizontally
+ p = MultiLeftmost(RectObject);
+ if (p > MAXLEFT) {
+ // Too far to the right
+ InvD[ino].inventoryX += MAXLEFT - p;
+ bMoveitMoveit = true; // I like to....
+ } else {
+ // Too far to the left?
+ p = MultiRightmost(RectObject);
+ if (p < MINRIGHT) {
+ InvD[ino].inventoryX += MINRIGHT - p;
+ bMoveitMoveit = true; // I like to....
+ }
+ }
+
+ // Test for off-screen vertically
+ p = MultiHighest(RectObject);
+ if (p < MINTOP) {
+ // Too high
+ InvD[ino].inventoryY += MINTOP - p;
+ bMoveitMoveit = true; // I like to....
+ } else if (p > MAXTOP) {
+ // Too low
+ InvD[ino].inventoryY += MAXTOP - p;
+ bMoveitMoveit = true; // I like to....
+ }
+
+ return bMoveitMoveit;
+}
+
+/**************************************************************************/
+/***/
+/**************************************************************************/
+
+/**
+ * Get the cursor's reel, poke in the background palette,
+ * and customise the cursor.
+ */
+void AlterCursor(int num) {
+ const FREEL *pfreel;
+ IMAGE *pim;
+
+ // Get pointer to image
+ pim = GetImageFromFilm(hWinParts, num, &pfreel);
+
+ // Poke in the background palette
+ pim->hImgPal = TO_LE_32(BgPal());
+
+ SetTempCursor(FROM_LE_32(pfreel->script));
+}
+
+enum InvCursorFN {IC_AREA, IC_DROP};
+
+/**
+ * InvCursor
+ */
+void InvCursor(InvCursorFN fn, int CurX, int CurY) {
+ static enum { IC_NORMAL, IC_DR, IC_UR, IC_TB, IC_LR,
+ IC_INV, IC_UP, IC_DN } ICursor = IC_NORMAL; // FIXME: local static var
+
+ int area; // The part of the window the cursor is over
+ bool restoreMain = false;
+
+ // If currently dragging, don't be messing about with the cursor shape
+ if (InvDragging != ID_NONE)
+ return;
+
+ switch (fn) {
+ case IC_DROP:
+ ICursor = IC_NORMAL;
+ InvCursor(IC_AREA, CurX, CurY);
+ break;
+
+ case IC_AREA:
+ area = InvArea(CurX, CurY);
+
+ // Check for POINTED events
+ if (ino == INV_CONF)
+ InvBoxes(area == I_BODY, CurX, CurY);
+ else
+ InvLabels(area == I_BODY, CurX, CurY);
+
+ // No cursor trails while within inventory window
+ if (area == I_NOTIN)
+ UnHideCursorTrails();
+ else
+ HideCursorTrails();
+
+ switch (area) {
+ case I_NOTIN:
+ restoreMain = true;
+ break;
+
+ case I_TLEFT:
+ case I_BRIGHT:
+ if (!InvD[ino].resizable)
+ restoreMain = true;
+ else if (ICursor != IC_DR) {
+ AlterCursor(IX_CURDD);
+ ICursor = IC_DR;
+ }
+ break;
+
+ case I_TRIGHT:
+ case I_BLEFT:
+ if (!InvD[ino].resizable)
+ restoreMain = true;
+ else if (ICursor != IC_UR) {
+ AlterCursor(IX_CURDU);
+ ICursor = IC_UR;
+ }
+ break;
+
+ case I_TOP:
+ case I_BOTTOM:
+ if (!InvD[ino].resizable) {
+ restoreMain = true;
+ break;
+ }
+ if (ICursor != IC_TB) {
+ AlterCursor(IX_CURUD);
+ ICursor = IC_TB;
+ }
+ break;
+
+ case I_LEFT:
+ case I_RIGHT:
+ if (!InvD[ino].resizable)
+ restoreMain = true;
+ else if (ICursor != IC_LR) {
+ AlterCursor(IX_CURLR);
+ ICursor = IC_LR;
+ }
+ break;
+
+ case I_UP:
+ case I_SLIDE_UP:
+ case I_DOWN:
+ case I_SLIDE_DOWN:
+ case I_SLIDE:
+ case I_HEADER:
+ case I_BODY:
+ restoreMain = true;
+ break;
+ }
+ break;
+ }
+
+ if (restoreMain && ICursor != IC_NORMAL) {
+ RestoreMainCursor();
+ ICursor = IC_NORMAL;
+ }
+}
+
+
+
+
+/*-------------------------------------------------------------------------*/
+
+
+/**************************************************************************/
+/******************** Conversation specific functions *********************/
+/**************************************************************************/
+
+
+void ConvAction(int index) {
+ assert(ino == INV_CONV); // not conv. window!
+ PMOVER pMover = TinselV2 ? GetMover(GetLeadId()) : NULL;
+
+ switch (index) {
+ case INV_NOICON:
+ return;
+
+ case INV_CLOSEICON:
+ thisIcon = -1; // Postamble
+ break;
+
+ case INV_OPENICON:
+ // Store the direction the lead character is facing in when the conversation starts
+ if (TinselV2)
+ initialDirection = GetMoverDirection(pMover);
+ thisIcon = -2; // Preamble
+ break;
+
+ default:
+ thisIcon = InvD[ino].contents[index];
+ break;
+ }
+
+ if (!TinselV2)
+ RunPolyTinselCode(thisConvPoly, CONVERSE, PLR_NOEVENT, true);
+ else {
+ // If the lead's direction has changed for any reason (such as having broken the
+ // fourth wall and talked to the screen), reset back to the original direction
+ DIRECTION currDirection = GetMoverDirection(pMover);
+ if (currDirection != initialDirection) {
+ SetMoverDirection(pMover, initialDirection);
+ SetMoverStanding(pMover);
+ }
+
+ if (thisConvPoly != NOPOLY)
+ PolygonEvent(nullContext, thisConvPoly, CONVERSE, 0, false, 0);
+ else
+ ActorEvent(nullContext, thisConvActor, CONVERSE, false, 0);
+ }
+
+}
+
+/**
+ * Called to specify whether conversation window is going to
+ * appear at the top or bottom of the screen.
+ * Also to specify which polygon or actor is opening the conversation.
+ *
+ * Note: ano may (will probably) be set when it's a polygon.
+ */
+void SetConvDetails(CONV_PARAM fn, HPOLYGON hPoly, int ano) {
+ thisConvFn = fn;
+ thisConvPoly = hPoly;
+ thisConvActor = ano;
+
+ bMoveOnUnHide = true;
+
+ // Get the Actor Tag's or Tagged Actor's label for the conversation window title
+ if (hPoly != NOPOLY) {
+ int x, y;
+ GetTagTag(hPoly, &InvD[INV_CONV].hInvTitle, &x, &y);
+ } else {
+ InvD[INV_CONV].hInvTitle = GetActorTagHandle(ano);
+ }
+}
+
+/*-------------------------------------------------------------------------*/
+
+/**
+ * Add an icon to the permanent conversation list.
+ */
+void PermaConvIcon(int icon, bool bEnd) {
+ int i;
+
+ // See if it's already there
+ for (i = 0; i < numPermIcons; i++) {
+ if (permIcons[i] == icon)
+ break;
+ }
+
+ // Add it if it isn't already there
+ if (i == numPermIcons) {
+ assert(numPermIcons < MAX_PERMICONS);
+
+ if (bEnd || !numEndIcons) {
+ // Add it at the end
+ permIcons[numPermIcons++] = icon;
+ if (bEnd)
+ numEndIcons++;
+ } else {
+ // Insert before end icons
+ memmove(&permIcons[numPermIcons-numEndIcons+1],
+ &permIcons[numPermIcons-numEndIcons],
+ numEndIcons * sizeof(int));
+ permIcons[numPermIcons-numEndIcons] = icon;
+ numPermIcons++;
+ }
+ }
+}
+
+/*-------------------------------------------------------------------------*/
+
+void convPos(int fn) {
+ if (fn == CONV_DEF)
+ InvD[INV_CONV].inventoryY = 8;
+ else if (fn == CONV_BOTTOM)
+ InvD[INV_CONV].inventoryY = 150;
+}
+
+void ConvPoly(HPOLYGON hPoly) {
+ thisConvPoly = hPoly;
+}
+
+int GetIcon(void) {
+ return thisIcon;
+}
+
+void CloseDownConv(void) {
+ if (InventoryState == ACTIVE_INV && ino == INV_CONV) {
+ KillInventory();
+ }
+}
+
+void HideConversation(bool bHide) {
+ int aniX, aniY;
+ int i;
+
+ if (InventoryState == ACTIVE_INV && ino == INV_CONV) {
+ if (bHide) {
+ // Move all the window and icons off-screen
+ for (i = 0; objArray[i] && i < MAX_WCOMP; i++) {
+ MultiAdjustXY(objArray[i], 2 * SCREEN_WIDTH, 0);
+ }
+ for (i = 0; iconArray[i] && i < MAX_ICONS; i++) {
+ MultiAdjustXY(iconArray[i], 2 * SCREEN_WIDTH, 0);
+ }
+
+ // Window is hidden
+ InventoryHidden = true;
+
+ // Remove any labels
+ InvLabels(false, 0, 0);
+ } else {
+ // Window is not hidden
+ InventoryHidden = false;
+
+ if (TinselV2 && ItemsChanged)
+ // Just rebuild the whole thing
+ ConstructInventory(FULL);
+ else {
+ // Move it all back on-screen
+ for (i = 0; objArray[i] && i < MAX_WCOMP; i++) {
+ MultiAdjustXY(objArray[i], -2 * SCREEN_WIDTH, 0);
+ }
+
+ // Don't flash if items changed. If they have, will be redrawn anyway.
+ if (TinselV2 || !ItemsChanged) {
+ for (i = 0; iconArray[i] && i < MAX_ICONS; i++) {
+ MultiAdjustXY(iconArray[i], -2*SCREEN_WIDTH, 0);
+ }
+ }
+ }
+
+ if (TinselV2 && bMoveOnUnHide) {
+ /*
+ * First time, position it appropriately
+ */
+ int left, centre;
+ int x, y, deltay;
+
+ // Only do it once per conversation
+ bMoveOnUnHide = false;
+
+ // Current centre of the window
+ left = MultiLeftmost(RectObject);
+ centre = (MultiRightmost(RectObject) + left) / 2;
+
+ // Get the x-offset for the conversation window
+ if (thisConvActor) {
+ int Loffset, Toffset;
+
+ GetActorMidTop(thisConvActor, &x, &y);
+ PlayfieldGetPos(FIELD_WORLD, &Loffset, &Toffset);
+ x -= Loffset;
+ y -= Toffset;
+ } else {
+ x = SCREEN_WIDTH / 2;
+ y = SCREEN_BOX_HEIGHT2 / 2;
+ }
+
+ // Save old y-position
+ deltay = InvD[INV_CONV].inventoryY;
+
+ switch (thisConvFn) {
+ case CONV_TOP:
+ InvD[INV_CONV].inventoryY = SysVar(SV_CONV_TOPY);
+ break;
+
+ case CONV_BOTTOM:
+ InvD[INV_CONV].inventoryY = SysVar(SV_CONV_BOTY);
+ break;
+
+ case CONV_DEF:
+ InvD[INV_CONV].inventoryY = y - SysVar(SV_CONV_ABOVE_Y);
+ break;
+
+ default:
+ break;
+ }
+
+ // Calculate y change
+ deltay = InvD[INV_CONV].inventoryY - deltay;
+
+ // Move it all
+ for (i = 0; objArray[i] && i < MAX_WCOMP; i++) {
+ MultiMoveRelXY(objArray[i], x - centre, deltay);
+ }
+ for (i = 0; iconArray[i] && i < MAX_ICONS; i++) {
+ MultiMoveRelXY(iconArray[i], x - centre, deltay);
+ }
+ InvD[INV_CONV].inventoryX += x - centre;
+
+ /*
+ * Now positioned as worked out
+ * - but it must be in a sensible place
+ */
+ if (MultiLeftmost(RectObject) < SysVar(SV_CONV_MINX))
+ x = SysVar(SV_CONV_MINX) - MultiLeftmost(RectObject);
+ else if (MultiRightmost(RectObject) > SCREEN_WIDTH - SysVar(SV_CONV_MINX))
+ x = SCREEN_WIDTH - SysVar(SV_CONV_MINX) - MultiRightmost(RectObject);
+ else
+ x = 0;
+
+ if (thisConvFn == CONV_DEF && MultiHighest(RectObject) < SysVar(SV_CONV_MINY)
+ && thisConvActor) {
+ int Loffset, Toffset;
+
+ PlayfieldGetPos(FIELD_WORLD, &Loffset, &Toffset);
+ y = GetActorBottom(thisConvActor) - MultiHighest(RectObject) +
+ SysVar(SV_CONV_BELOW_Y);
+ y -= Toffset;
+ }
+ else
+ y = 0;
+
+ if (x || y) {
+ for (i = 0; objArray[i] && i < MAX_WCOMP; i++) {
+ MultiMoveRelXY(objArray[i], x, y);
+ }
+ for (i = 0; iconArray[i] && i < MAX_ICONS; i++) {
+ MultiMoveRelXY(iconArray[i], x, y);
+ }
+ InvD[INV_CONV].inventoryX += x;
+ InvD[INV_CONV].inventoryY += y;
+ }
+
+ /*
+ * Oh shit! We might have gone off the bottom
+ */
+ if (MultiLowest(RectObject) > SCREEN_BOX_HEIGHT2 - SysVar(SV_CONV_MINY)) {
+ y = (SCREEN_BOX_HEIGHT2 - SysVar(SV_CONV_MINY)) - MultiLowest(RectObject);
+ for (i = 0; objArray[i] && i < MAX_WCOMP; i++) {
+ MultiMoveRelXY(objArray[i], 0, y);
+ }
+ for (i = 0; iconArray[i] && i < MAX_ICONS; i++) {
+ MultiMoveRelXY(iconArray[i], 0, y);
+ }
+ InvD[INV_CONV].inventoryY += y;
+ }
+ }
+
+ GetCursorXY(&aniX, &aniY, false);
+ InvLabels(true, aniX, aniY);
+ }
+ }
+}
+
+bool ConvIsHidden(void) {
+ return InventoryHidden;
+}
+
+
+/**************************************************************************/
+/******************* Open and closing functions ***************************/
+/**************************************************************************/
+
+/**
+ * Start up an inventory window.
+ */
+void PopUpInventory(int invno) {
+ assert(invno == INV_1 || invno == INV_2 || invno == INV_CONV
+ || invno == INV_CONF || invno == INV_MENU); // Trying to open illegal inventory
+
+ if (InventoryState == IDLE_INV) {
+ bReOpenMenu = false; // Better safe than sorry...
+
+ DisableTags(); // Tags disabled during inventory
+ if (TinselV2)
+ DisablePointing(nullContext); // Pointing disabled during inventory
+
+ if (invno == INV_CONV) { // Conversation window?
+ if (TinselV2)
+ // Quiet please..
+ _vm->_pcmMusic->dim(false);
+
+ // Start conversation with permanent contents
+ memset(InvD[INV_CONV].contents, 0, MAX_ININV*sizeof(int));
+ memcpy(InvD[INV_CONV].contents, permIcons, numPermIcons*sizeof(int));
+ InvD[INV_CONV].NoofItems = numPermIcons;
+ if (TinselV2)
+ InvD[INV_CONV].NoofHicons = numPermIcons;
+ else
+ thisIcon = 0;
+ } else if (invno == INV_CONF) { // Configuration window?
+ cd.selBox = NOBOX;
+ cd.pointBox = NOBOX;
+ }
+
+ ino = invno; // The open inventory
+
+ ItemsChanged = false; // Nothing changed
+ InvDragging = ID_NONE; // Not dragging
+ InventoryState = ACTIVE_INV; // Inventory actiive
+ InventoryHidden = false; // Not hidden
+ InventoryMaximised = InvD[ino].bMax;
+ if (invno != INV_CONF) // Configuration window?
+ ConstructInventory(FULL); // Draw it up
+ else {
+ ConstructInventory(CONF); // Draw it up
+ }
+ }
+}
+
+void SetMenuGlobals(CONFINIT *ci) {
+ InvD[INV_CONF].MinHicons = InvD[INV_CONF].MaxHicons = InvD[INV_CONF].NoofHicons = ci->h;
+ InvD[INV_CONF].MaxVicons = InvD[INV_CONF].MinVicons = InvD[INV_CONF].NoofVicons = ci->v;
+ InvD[INV_CONF].inventoryX = ci->x;
+ InvD[INV_CONF].inventoryY = ci->y;
+ cd.bExtraWin = ci->bExtraWin;
+ cd.box = ci->Box;
+ cd.NumBoxes = ci->NumBoxes;
+ cd.ixHeading = ci->ixHeading;
+
+ if (TinselV2) {
+ if ((ci->ixHeading != NO_HEADING) && SysString(ci->ixHeading))
+ InvD[INV_MENU].hInvTitle = SysString(ci->ixHeading);
+ else
+ InvD[INV_MENU].hInvTitle = NO_HEADING;
+ }
+}
+
+/**
+ * PopupConf
+ */
+void OpenMenu(CONFTYPE menuType) {
+ int curX, curY;
+
+ if (InventoryState != IDLE_INV)
+ return;
+
+ InvD[INV_CONF].resizable = false;
+ InvD[INV_CONF].bMoveable = false;
+
+ switch (menuType) {
+ case MAIN_MENU:
+ SetMenuGlobals(&ciOption);
+ break;
+
+ case SAVE_MENU:
+ if (!TinselV2)
+ SetCursorScreenXY(262, 91);
+ SetMenuGlobals(&ciSave);
+ cd.editableRgroup = true;
+ FirstFile(0);
+ break;
+
+ case LOAD_MENU:
+ SetMenuGlobals(&ciLoad);
+ cd.editableRgroup = false;
+ FirstFile(0);
+ break;
+
+ case RESTART_MENU:
+ if (TinselV2)
+ SetCursorScreenXY(360, 153);
+ else if (_vm->getLanguage() == Common::JA_JPN)
+ SetCursorScreenXY(180, 106);
+ else
+ SetCursorScreenXY(180, 90);
+
+ SetMenuGlobals(&ciRestart);
+ break;
+
+ case SOUND_MENU:
+ if (TinselV2)
+ displayedLanguage = TextLanguage();
+ SetMenuGlobals(&ciSound);
+ break;
+
+ case CONTROLS_MENU:
+ SetMenuGlobals(&ciControl);
+ break;
+
+ case QUIT_MENU:
+ if (TinselV2)
+ SetCursorScreenXY(360, 153);
+ else if (_vm->getLanguage() == Common::JA_JPN)
+ SetCursorScreenXY(180, 106);
+ else
+ SetCursorScreenXY(180, 90);
+
+ SetMenuGlobals(&ciQuit);
+ break;
+
+ case HOPPER_MENU1:
+ PrimeSceneHopper();
+ SetMenuGlobals(&ciHopper1);
+ cd.editableRgroup = false;
+ RememberChosenScene();
+ FirstScene(0);
+ break;
+
+ case HOPPER_MENU2:
+ SetMenuGlobals(&ciHopper2);
+ cd.editableRgroup = false;
+ SetChosenScene();
+ FirstEntry(0);
+ break;
+
+ case SUBTITLES_MENU:
+ if (_vm->getFeatures() & GF_USE_3FLAGS) {
+ ciSubtitles.v = 6;
+ ciSubtitles.Box = subtitlesBox3Flags;
+ ciSubtitles.NumBoxes = ARRAYSIZE(subtitlesBox3Flags);
+ } else if (_vm->getFeatures() & GF_USE_4FLAGS) {
+ ciSubtitles.v = 6;
+ ciSubtitles.Box = subtitlesBox4Flags;
+ ciSubtitles.NumBoxes = ARRAYSIZE(subtitlesBox4Flags);
+ } else if (_vm->getFeatures() & GF_USE_5FLAGS) {
+ ciSubtitles.v = 6;
+ ciSubtitles.Box = subtitlesBox4Flags;
+ ciSubtitles.NumBoxes = ARRAYSIZE(subtitlesBox4Flags);
+ } else {
+ ciSubtitles.v = 3;
+ ciSubtitles.Box = subtitlesBox;
+ ciSubtitles.NumBoxes = ARRAYSIZE(subtitlesBox);
+ }
+
+ SetMenuGlobals(&ciSubtitles);
+ break;
+
+ case TOP_WINDOW:
+ SetMenuGlobals(&ciTopWin);
+ ino = INV_CONF;
+ ConstructInventory(CONF); // Draw it up
+ InventoryState = BOGUS_INV;
+ return;
+
+ default:
+ return;
+ }
+
+ if (HeldItem != INV_NOICON)
+ DelAuxCursor(); // no longer aux cursor
+
+ PopUpInventory(INV_CONF);
+
+ // Make initial box selections if appropriate
+ if (menuType == SAVE_MENU || menuType == LOAD_MENU
+ || menuType == HOPPER_MENU1 || menuType == HOPPER_MENU2)
+ Select(0, false);
+ else if (menuType == SUBTITLES_MENU) {
+ if (_vm->getFeatures() & GF_USE_3FLAGS) {
+ // VERY quick dirty bodges
+ if (g_language == TXT_FRENCH)
+ Select(0, false);
+ else if (g_language == TXT_GERMAN)
+ Select(1, false);
+ else
+ Select(2, false);
+ } else if (_vm->getFeatures() & GF_USE_4FLAGS) {
+ Select(g_language-1, false);
+ } else if (_vm->getFeatures() & GF_USE_5FLAGS) {
+ Select(g_language, false);
+ }
+ }
+
+ GetCursorXY(&curX, &curY, false);
+ InvCursor(IC_AREA, curX, curY);
+}
+
+/**
+ * Close down an inventory window.
+ */
+
+void KillInventory(void) {
+ if (objArray[0] != NULL) {
+ DumpObjArray();
+ DumpDobjArray();
+ DumpIconArray();
+ }
+
+ if (InventoryState == ACTIVE_INV) {
+ EnableTags();
+ if (TinselV2)
+ EnablePointing();
+
+ InvD[ino].bMax = InventoryMaximised;
+
+ UnHideCursorTrails();
+ _vm->divertKeyInput(NULL);
+ }
+
+ InventoryState = IDLE_INV;
+
+ if (bReOpenMenu) {
+ bReOpenMenu = false;
+ OpenMenu(MAIN_MENU);
+
+ // Write config changes
+ WriteConfig();
+
+ } else if (ino == INV_CONF)
+ InventoryIconCursor(false);
+
+ if (TinselV2)
+ // Pump up the volume
+ if (ino == INV_CONV)
+ _vm->_pcmMusic->unDim(false);
+
+}
+
+void CloseInventory(void) {
+ // If not active, ignore this
+ if (InventoryState != ACTIVE_INV)
+ return;
+
+ // If hidden, a conversation action is still underway - ignore this
+ if (InventoryHidden)
+ return;
+
+ // If conversation, this is a closeing event
+ if (ino == INV_CONV)
+ ConvAction(INV_CLOSEICON);
+
+ KillInventory();
+
+ RestoreMainCursor();
+}
+
+
+
+/**************************************************************************/
+/************************ The inventory process ***************************/
+/**************************************************************************/
+
+/**
+ * Redraws the icons if appropriate. Also handle button press/toggle effects
+ */
+void InventoryProcess(CORO_PARAM, const void *) {
+ // COROUTINE
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ if (NumberOfLanguages() <= 1)
+ bNoLanguage = true;
+
+ while (1) {
+ CORO_SLEEP(1); // allow scheduling
+
+ if (objArray[0] != NULL) {
+ if (ItemsChanged && ino != INV_CONF && !InventoryHidden) {
+ FillInInventory();
+
+ // Needed when clicking on scroll bar.
+ int curX, curY;
+ GetCursorXY(&curX, &curY, false);
+ InvCursor(IC_AREA, curX, curY);
+
+ ItemsChanged = false;
+ }
+ if (ino != INV_CONF) {
+ for (int i = 0; i < MAX_ICONS; i++) {
+ if (iconArray[i] != NULL)
+ StepAnimScript(&iconAnims[i]);
+ }
+ }
+ if (InvDragging == ID_MDCONT) {
+ // Mixing desk control
+ int sval, index, *pival;
+
+ index = cd.selBox & ~IS_MASK;
+ pival = cd.box[index].ival;
+ sval = *pival;
+
+ if (cd.selBox & IS_LEFT) {
+ *pival -= cd.box[index].h;
+ if (*pival < 0)
+ *pival = 0;
+ } else if (cd.selBox & IS_RIGHT) {
+ *pival += cd.box[index].h;
+ if (*pival > cd.box[index].w)
+ *pival = cd.box[index].w;
+ }
+
+ if (sval != *pival) {
+ SlideMSlider(0, (cd.selBox & IS_RIGHT) ? S_TIMEUP : S_TIMEDN);
+ }
+ }
+ }
+
+ if (g_buttonEffect.bButAnim) {
+ assert(g_buttonEffect.box);
+ if (g_buttonEffect.press) {
+ if (g_buttonEffect.box->boxType == AAGBUT || g_buttonEffect.box->boxType == ARSGBUT)
+ CORO_INVOKE_1(ButtonPress, g_buttonEffect.box);
+ switch (g_buttonEffect.box->boxFunc) {
+ case SAVEGAME:
+ KillInventory();
+ InvSaveGame();
+ break;
+ case LOADGAME:
+ KillInventory();
+ InvLoadGame();
+ break;
+ case IQUITGAME:
+ _vm->quitGame();
+ break;
+ case CLOSEWIN:
+ KillInventory();
+ if ((cd.box == hopperBox1) || (cd.box == hopperBox2))
+ FreeSceneHopper();
+ break;
+ case OPENLOAD:
+ KillInventory();
+ OpenMenu(LOAD_MENU);
+ break;
+ case OPENSAVE:
+ KillInventory();
+ OpenMenu(SAVE_MENU);
+ break;
+ case OPENREST:
+ KillInventory();
+ OpenMenu(RESTART_MENU);
+ break;
+ case OPENSOUND:
+ KillInventory();
+ OpenMenu(SOUND_MENU);
+ break;
+ case OPENCONT:
+ KillInventory();
+ OpenMenu(CONTROLS_MENU);
+ break;
+ #ifndef JAPAN
+ case OPENSUBT:
+ KillInventory();
+ OpenMenu(SUBTITLES_MENU);
+ break;
+ #endif
+ case OPENQUIT:
+ KillInventory();
+ OpenMenu(QUIT_MENU);
+ break;
+ case INITGAME:
+ KillInventory();
+ bRestart = true;
+ break;
+ #if defined(USE_3FLAGS) || defined(USE_4FLAGS) || defined(USE_5FLAGS)
+ case CLANG:
+ if (!LanguageChange())
+ KillInventory();
+ break;
+ case RLANG:
+ KillInventory();
+ break;
+ #endif
+ case HOPPER2:
+ KillInventory();
+ OpenMenu(HOPPER_MENU2);
+ break;
+ case BF_CHANGESCENE:
+ KillInventory();
+ HopAction();
+ FreeSceneHopper();
+ break;
+ default:
+ break;
+ }
+ } else
+ CORO_INVOKE_1(ButtonToggle, g_buttonEffect.box);
+
+ g_buttonEffect.bButAnim = false;
+ }
+
+ }
+ CORO_END_CODE;
+}
+
+/**************************************************************************/
+/*************** Drag stuff - Resizing and moving window ******************/
+/**************************************************************************/
+
+/**
+ * Appears to find the nearest entry in slideStuff[] to the supplied
+ * y-coordinate.
+ */
+int NearestSlideY(int fity) {
+ int nearDist = 1000;
+ int thisDist;
+ int nearI = 0; // Index of nearest fit
+ int i = 0;
+
+ do {
+ thisDist = ABS(slideStuff[i].y - fity);
+ if (thisDist < nearDist) {
+ nearDist = thisDist;
+ nearI = i;
+ }
+ } while (slideStuff[++i].n != -1);
+ return nearI;
+}
+
+/**
+ * Gets called at the start and end of a drag on the slider, and upon
+ * y-movement during such a drag.
+ */
+void SlideSlider(int y, SSFN fn) {
+ static int newY = 0, lasti = 0; // FIXME: local static var
+ int gotoY, ati;
+
+ // Only do this if there's a slider
+ if (!SlideObject)
+ return;
+
+ switch (fn) {
+ case S_START: // Start of a drag on the slider
+ newY = sliderYpos;
+ lasti = NearestSlideY(sliderYpos);
+ break;
+
+ case S_SLIDE: // Y-movement during drag
+ newY = newY + y; // New y-position
+
+ if (newY < sliderYmin)
+ gotoY = sliderYmin; // Above top limit
+ else if (newY > sliderYmax)
+ gotoY = sliderYmax; // Below bottom limit
+ else
+ gotoY = newY; // Hunky-Dory
+
+ // Move slider to new position
+ MultiMoveRelXY(SlideObject, 0, gotoY - sliderYpos);
+ sliderYpos = gotoY;
+
+ // Re-draw icons if necessary
+ ati = NearestSlideY(sliderYpos);
+ if (ati != lasti) {
+ InvD[ino].FirstDisp = slideStuff[ati].n;
+ assert(InvD[ino].FirstDisp >= 0); // negative first displayed
+ ItemsChanged = true;
+ lasti = ati;
+ }
+ break;
+
+ case S_END: // End of a drag on the slider
+ // Draw icons from new start icon
+ ati = NearestSlideY(sliderYpos);
+ InvD[ino].FirstDisp = slideStuff[ati].n;
+ ItemsChanged = true;
+ break;
+
+ default:
+ break;
+ }
+}
+
+/**
+ * Gets called at the start and end of a drag on the slider, and upon
+ * y-movement during such a drag.
+ */
+void SlideCSlider(int y, SSFN fn) {
+ static int newY = 0; // FIXME: local static var
+ int gotoY;
+ int fc;
+
+ // Only do this if there's a slider
+ if (!SlideObject)
+ return;
+
+ switch (fn) {
+ case S_START: // Start of a drag on the slider
+ newY = sliderYpos;
+ break;
+
+ case S_SLIDE: // Y-movement during drag
+ newY = newY + y; // New y-position
+
+ if (newY < sliderYmin)
+ gotoY = sliderYmin; // Above top limit
+ else if (newY > sliderYmax)
+ gotoY = sliderYmax; // Below bottom limit
+ else
+ gotoY = newY; // Hunky-Dory
+
+ // Move slider to new position
+ if (TinselV2)
+ MultiMoveRelXY(SlideObject, 0, gotoY - sliderYpos);
+ sliderYpos = gotoY;
+
+ fc = cd.extraBase;
+
+ if ((cd.box == saveBox || cd.box == loadBox))
+ FirstFile((sliderYpos - sliderYmin) * (MAX_SAVED_FILES - NUM_RGROUP_BOXES) /
+ (sliderYmax - sliderYmin));
+ else if (cd.box == hopperBox1)
+ FirstScene((sliderYpos - sliderYmin) * (numScenes - NUM_RGROUP_BOXES) / sliderRange);
+ else if (cd.box == hopperBox2)
+ FirstEntry((sliderYpos - sliderYmin) * (numEntries - NUM_RGROUP_BOXES) / sliderRange);
+
+ // If extraBase has changed...
+ if (fc != cd.extraBase) {
+ AddBoxes(false);
+ fc -= cd.extraBase;
+ cd.selBox += fc;
+
+ // Ensure within legal limits
+ if (cd.selBox < 0)
+ cd.selBox = 0;
+ else if (cd.selBox >= NUM_RGROUP_BOXES)
+ cd.selBox = NUM_RGROUP_BOXES-1;
+
+ Select(cd.selBox, true);
+ }
+ break;
+
+ case S_END: // End of a drag on the slider
+ break;
+
+ default:
+ break;
+ }
+}
+
+/**
+ * Gets called at the start and end of a drag on a mixing desk slider,
+ * and upon x-movement during such a drag.
+ */
+static void SlideMSlider(int x, SSFN fn) {
+ static int newX = 0; // FIXME: local static var
+ int gotoX;
+ int index, i;
+
+ if (fn == S_END || fn == S_TIMEUP || fn == S_TIMEDN)
+ ;
+ else if (!(cd.selBox & IS_SLIDER))
+ return;
+
+ // Work out the indices
+ index = cd.selBox & ~IS_MASK;
+ for (i = 0; i < numMdSlides; i++)
+ if (mdSlides[i].num == index)
+ break;
+ assert(i < numMdSlides);
+
+ switch (fn) {
+ case S_START: // Start of a drag on the slider
+ // can use index as a throw-away value
+ GetAniPosition(mdSlides[i].obj, &newX, &index);
+ lX = sX = newX;
+ break;
+
+ case S_SLIDE: // X-movement during drag
+ if (x == 0)
+ return;
+
+ newX = newX + x; // New x-position
+
+ if (newX < mdSlides[i].min)
+ gotoX = mdSlides[i].min; // Below bottom limit
+ else if (newX > mdSlides[i].max)
+ gotoX = mdSlides[i].max; // Above top limit
+ else
+ gotoX = newX; // Hunky-Dory
+
+ // Move slider to new position
+ MultiMoveRelXY(mdSlides[i].obj, gotoX - sX, 0);
+ sX = gotoX;
+
+ if (lX != sX) {
+ *cd.box[index].ival = (sX - mdSlides[i].min)*cd.box[index].w/SLIDE_RANGE;
+ if (cd.box[index].boxFunc == MUSICVOL)
+ SetMidiVolume(*cd.box[index].ival);
+#ifdef MAC_OPTIONS
+ if (cd.box[index].boxFunc == MASTERVOL)
+ SetSystemVolume(*cd.box[index].ival);
+
+ if (cd.box[index].boxFunc == SAMPVOL)
+ SetSampleVolume(*cd.box[index].ival);
+#endif
+ lX = sX;
+ }
+ break;
+
+ case S_TIMEUP:
+ case S_TIMEDN:
+ gotoX = SLIDE_RANGE*(*cd.box[index].ival)/cd.box[index].w;
+ MultiSetAniX(mdSlides[i].obj, mdSlides[i].min+gotoX);
+
+ if (cd.box[index].boxFunc == MUSICVOL)
+ SetMidiVolume(*cd.box[index].ival);
+#ifdef MAC_OPTIONS
+ if (cd.box[index].boxFunc == MASTERVOL)
+ SetSystemVolume(*cd.box[index].ival);
+
+ if (cd.box[index].boxFunc == SAMPVOL)
+ SetSampleVolume(*cd.box[index].ival);
+#endif
+ break;
+
+ case S_END: // End of a drag on the slider
+ AddBoxes(false); // Might change position slightly
+ if (ino == INV_CONF && cd.box == subtitlesBox)
+ Select(g_language, false);
+ break;
+ }
+}
+
+/**
+ * Called from ChangeingSize() during re-sizing.
+ */
+void GettingTaller(void) {
+ if (SuppV) {
+ Ychange += SuppV;
+ if (Ycompensate == 'T')
+ InvD[ino].inventoryY += SuppV;
+ SuppV = 0;
+ }
+ while (Ychange > (ITEM_HEIGHT+1) && InvD[ino].NoofVicons < InvD[ino].MaxVicons) {
+ Ychange -= (ITEM_HEIGHT+1);
+ InvD[ino].NoofVicons++;
+ if (Ycompensate == 'T')
+ InvD[ino].inventoryY -= (ITEM_HEIGHT+1);
+ }
+ if (InvD[ino].NoofVicons < InvD[ino].MaxVicons) {
+ SuppV = Ychange;
+ Ychange = 0;
+ if (Ycompensate == 'T')
+ InvD[ino].inventoryY -= SuppV;
+ }
+}
+
+/**
+ * Called from ChangeingSize() during re-sizing.
+ */
+void GettingShorter(void) {
+ int StartNvi = InvD[ino].NoofVicons;
+ int StartUv = SuppV;
+
+ if (SuppV) {
+ Ychange += (SuppV - (ITEM_HEIGHT+1));
+ InvD[ino].NoofVicons++;
+ SuppV = 0;
+ }
+ while (Ychange < -(ITEM_HEIGHT+1) && InvD[ino].NoofVicons > InvD[ino].MinVicons) {
+ Ychange += (ITEM_HEIGHT+1);
+ InvD[ino].NoofVicons--;
+ }
+ if (InvD[ino].NoofVicons > InvD[ino].MinVicons && Ychange) {
+ SuppV = (ITEM_HEIGHT+1) + Ychange;
+ InvD[ino].NoofVicons--;
+ Ychange = 0;
+ }
+ if (Ycompensate == 'T')
+ InvD[ino].inventoryY += (ITEM_HEIGHT+1)*(StartNvi - InvD[ino].NoofVicons) - (SuppV - StartUv);
+}
+
+/**
+ * Called from ChangeingSize() during re-sizing.
+ */
+void GettingWider(void) {
+ int StartNhi = InvD[ino].NoofHicons;
+ int StartUh = SuppH;
+
+ if (SuppH) {
+ Xchange += SuppH;
+ SuppH = 0;
+ }
+ while (Xchange > (ITEM_WIDTH+1) && InvD[ino].NoofHicons < InvD[ino].MaxHicons) {
+ Xchange -= (ITEM_WIDTH+1);
+ InvD[ino].NoofHicons++;
+ }
+ if (InvD[ino].NoofHicons < InvD[ino].MaxHicons) {
+ SuppH = Xchange;
+ Xchange = 0;
+ }
+ if (Xcompensate == 'L')
+ InvD[ino].inventoryX += (ITEM_WIDTH+1)*(StartNhi - InvD[ino].NoofHicons) - (SuppH - StartUh);
+}
+
+/**
+ * Called from ChangeingSize() during re-sizing.
+ */
+void GettingNarrower(void) {
+ int StartNhi = InvD[ino].NoofHicons;
+ int StartUh = SuppH;
+
+ if (SuppH) {
+ Xchange += (SuppH - (ITEM_WIDTH+1));
+ InvD[ino].NoofHicons++;
+ SuppH = 0;
+ }
+ while (Xchange < -(ITEM_WIDTH+1) && InvD[ino].NoofHicons > InvD[ino].MinHicons) {
+ Xchange += (ITEM_WIDTH+1);
+ InvD[ino].NoofHicons--;
+ }
+ if (InvD[ino].NoofHicons > InvD[ino].MinHicons && Xchange) {
+ SuppH = (ITEM_WIDTH+1) + Xchange;
+ InvD[ino].NoofHicons--;
+ Xchange = 0;
+ }
+ if (Xcompensate == 'L')
+ InvD[ino].inventoryX += (ITEM_WIDTH+1)*(StartNhi - InvD[ino].NoofHicons) - (SuppH - StartUh);
+}
+
+
+/**
+ * Called from Xmovement()/Ymovement() during re-sizing.
+ */
+void ChangeingSize(void) {
+ /* Make it taller or shorter if necessary. */
+ if (Ychange > 0)
+ GettingTaller();
+ else if (Ychange < 0)
+ GettingShorter();
+
+ /* Make it wider or narrower if necessary. */
+ if (Xchange > 0)
+ GettingWider();
+ else if (Xchange < 0)
+ GettingNarrower();
+
+ ConstructInventory(EMPTY);
+}
+
+/**
+ * Called from cursor module when cursor moves while inventory is up.
+ */
+void Xmovement(int x) {
+ int aniX, aniY;
+ int i;
+
+ if (x && objArray[0] != NULL) {
+ switch (InvDragging) {
+ case ID_MOVE:
+ GetAniPosition(objArray[0], &InvD[ino].inventoryX, &aniY);
+ InvD[ino].inventoryX +=x;
+ MultiSetAniX(objArray[0], InvD[ino].inventoryX);
+ for (i = 1; objArray[i] && i < MAX_WCOMP; i++)
+ MultiMoveRelXY(objArray[i], x, 0);
+ for (i = 0; iconArray[i] && i < MAX_ICONS; i++)
+ MultiMoveRelXY(iconArray[i], x, 0);
+ break;
+
+ case ID_LEFT:
+ case ID_TLEFT:
+ case ID_BLEFT:
+ Xchange -= x;
+ ChangeingSize();
+ break;
+
+ case ID_RIGHT:
+ case ID_TRIGHT:
+ case ID_BRIGHT:
+ Xchange += x;
+ ChangeingSize();
+ break;
+
+ case ID_NONE:
+ GetCursorXY(&aniX, &aniY, false);
+ InvCursor(IC_AREA, aniX, aniY);
+ break;
+
+ case ID_MDCONT:
+ SlideMSlider(x, S_SLIDE);
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+/**
+ * Called from cursor module when cursor moves while inventory is up.
+ */
+void Ymovement(int y) {
+ int aniX, aniY;
+ int i;
+
+ if (y && objArray[0] != NULL) {
+ switch (InvDragging) {
+ case ID_MOVE:
+ GetAniPosition(objArray[0], &aniX, &InvD[ino].inventoryY);
+ InvD[ino].inventoryY +=y;
+ MultiSetAniY(objArray[0], InvD[ino].inventoryY);
+ for (i = 1; objArray[i] && i < MAX_WCOMP; i++)
+ MultiMoveRelXY(objArray[i], 0, y);
+ for (i = 0; iconArray[i] && i < MAX_ICONS; i++)
+ MultiMoveRelXY(iconArray[i], 0, y);
+ break;
+
+ case ID_SLIDE:
+ SlideSlider(y, S_SLIDE);
+ break;
+
+ case ID_CSLIDE:
+ SlideCSlider(y, S_SLIDE);
+ break;
+
+ case ID_BOTTOM:
+ case ID_BLEFT:
+ case ID_BRIGHT:
+ Ychange += y;
+ ChangeingSize();
+ break;
+
+ case ID_TOP:
+ case ID_TLEFT:
+ case ID_TRIGHT:
+ Ychange -= y;
+ ChangeingSize();
+ break;
+
+ case ID_NONE:
+ GetCursorXY(&aniX, &aniY, false);
+ InvCursor(IC_AREA, aniX, aniY);
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+/**
+ * Called when a drag is commencing.
+ */
+void InvDragStart(void) {
+ int curX, curY; // cursor's animation position
+
+ GetCursorXY(&curX, &curY, false);
+
+ /*
+ * Do something different for Save/Restore screens
+ */
+ if (ino == INV_CONF) {
+ int whichbox;
+
+ whichbox = WhichMenuBox(curX, curY, true);
+
+ if (whichbox == IB_SLIDE) {
+ InvDragging = ID_CSLIDE;
+ SlideCSlider(0, S_START);
+ } else if (whichbox > 0 && (whichbox & IS_MASK)) {
+ InvDragging = ID_MDCONT; // Mixing desk control
+ cd.selBox = whichbox;
+ SlideMSlider(0, S_START);
+ }
+ return;
+ }
+
+ /*
+ * Normal operation
+ */
+ switch (InvArea(curX, curY)) {
+ case I_HEADER:
+ if (InvD[ino].bMoveable) {
+ InvDragging = ID_MOVE;
+ }
+ break;
+
+ case I_SLIDE:
+ InvDragging = ID_SLIDE;
+ SlideSlider(0, S_START);
+ break;
+
+ case I_BOTTOM:
+ if (InvD[ino].resizable) {
+ Ychange = 0;
+ InvDragging = ID_BOTTOM;
+ Ycompensate = 'B';
+ }
+ break;
+
+ case I_TOP:
+ if (InvD[ino].resizable) {
+ Ychange = 0;
+ InvDragging = ID_TOP;
+ Ycompensate = 'T';
+ }
+ break;
+
+ case I_LEFT:
+ if (InvD[ino].resizable) {
+ Xchange = 0;
+ InvDragging = ID_LEFT;
+ Xcompensate = 'L';
+ }
+ break;
+
+ case I_RIGHT:
+ if (InvD[ino].resizable) {
+ Xchange = 0;
+ InvDragging = ID_RIGHT;
+ Xcompensate = 'R';
+ }
+ break;
+
+ case I_TLEFT:
+ if (InvD[ino].resizable) {
+ Ychange = 0;
+ Ycompensate = 'T';
+ Xchange = 0;
+ Xcompensate = 'L';
+ InvDragging = ID_TLEFT;
+ }
+ break;
+
+ case I_TRIGHT:
+ if (InvD[ino].resizable) {
+ Ychange = 0;
+ Ycompensate = 'T';
+ Xchange = 0;
+ Xcompensate = 'R';
+ InvDragging = ID_TRIGHT;
+ }
+ break;
+
+ case I_BLEFT:
+ if (InvD[ino].resizable) {
+ Ychange = 0;
+ Ycompensate = 'B';
+ Xchange = 0;
+ Xcompensate = 'L';
+ InvDragging = ID_BLEFT;
+ }
+ break;
+
+ case I_BRIGHT:
+ if (InvD[ino].resizable) {
+ Ychange = 0;
+ Ycompensate = 'B';
+ Xchange = 0;
+ Xcompensate = 'R';
+ InvDragging = ID_BRIGHT;
+ }
+ break;
+ }
+}
+
+/**
+ * Called when a drag is over.
+ */
+void InvDragEnd(void) {
+ int curX, curY; // cursor's animation position
+
+ GetCursorXY(&curX, &curY, false);
+
+ if (InvDragging != ID_NONE) {
+ if (InvDragging == ID_SLIDE) {
+ SlideSlider(0, S_END);
+ } else if (InvDragging == ID_CSLIDE) {
+ ; // No action
+ } else if (InvDragging == ID_MDCONT) {
+ SlideMSlider(0, S_END);
+ } else if (InvDragging == ID_MOVE) {
+ ; // No action
+ } else {
+ // Were re-sizing. Redraw the whole thing.
+ DumpDobjArray();
+ DumpObjArray();
+ ConstructInventory(FULL);
+
+ // If this was the maximised, it no longer is!
+ if (InventoryMaximised) {
+ InventoryMaximised = false;
+ InvD[ino].otherX = InvD[ino].inventoryX;
+ InvD[ino].otherY = InvD[ino].inventoryY;
+ }
+ }
+
+ InvDragging = ID_NONE;
+ ProcessedProvisional();
+ }
+
+ // Cursor could well now be inappropriate
+ InvCursor(IC_AREA, curX, curY);
+
+ Xchange = Ychange = 0; // Probably no need, but does no harm!
+}
+
+static void MenuPageDown(void) {
+ if (cd.box == loadBox || cd.box == saveBox) {
+ if (cd.extraBase < MAX_SAVED_FILES-NUM_RGROUP_BOXES) {
+ FirstFile(cd.extraBase+(NUM_RGROUP_BOXES - 1));
+ AddBoxes(true);
+ cd.selBox = NUM_RGROUP_BOXES - 1;
+ Select(cd.selBox, true);
+ }
+ } else if (cd.box == hopperBox1) {
+ if (cd.extraBase < numScenes - NUM_RGROUP_BOXES)
+ {
+ FirstScene(cd.extraBase + (NUM_RGROUP_BOXES - 1));
+ AddBoxes(true);
+ if (cd.selBox)
+ cd.selBox = NUM_RGROUP_BOXES - 1;
+ Select(cd.selBox, true);
+ }
+ } else if (cd.box == hopperBox2) {
+ if (cd.extraBase < numEntries - NUM_RGROUP_BOXES)
+ {
+ FirstEntry(cd.extraBase+(NUM_RGROUP_BOXES - 1));
+ AddBoxes(true);
+ if (cd.selBox)
+ cd.selBox = NUM_RGROUP_BOXES - 1;
+ Select(cd.selBox, true);
+ }
+ }
+}
+
+static void MenuPageUp(void) {
+ if (cd.extraBase > 0) {
+ if (cd.box == loadBox || cd.box == saveBox)
+ FirstFile(cd.extraBase-(NUM_RGROUP_BOXES - 1));
+ else if (cd.box == hopperBox1)
+ FirstScene(cd.extraBase-(NUM_RGROUP_BOXES - 1));
+ else if (cd.box == hopperBox2)
+ FirstEntry(cd.extraBase-(NUM_RGROUP_BOXES - 1));
+ else
+ return;
+
+ AddBoxes(true);
+ cd.selBox = 0;
+ Select(cd.selBox, true);
+ }
+}
+
+/**************************************************************************/
+/************** Incoming events - further processing **********************/
+/**************************************************************************/
+
+/**
+ * MenuAction
+ */
+void MenuAction(int i, bool dbl) {
+
+ if (i >= 0) {
+ switch (cd.box[i].boxType) {
+ case FLIP:
+ if (dbl) {
+ *(cd.box[i].ival) ^= 1; // XOR with true
+ AddBoxes(false);
+ }
+ break;
+
+ case TOGGLE:
+ case TOGGLE1:
+ case TOGGLE2:
+ if (!g_buttonEffect.bButAnim) {
+ g_buttonEffect.bButAnim = true;
+ g_buttonEffect.box = &cd.box[i];
+ g_buttonEffect.press = false;
+ }
+ break;
+
+ case RGROUP:
+ if (dbl) {
+ // Already highlighted
+ switch (cd.box[i].boxFunc) {
+ case SAVEGAME:
+ KillInventory();
+ InvSaveGame();
+ break;
+ case LOADGAME:
+ KillInventory();
+ InvLoadGame();
+ break;
+ case HOPPER2:
+ KillInventory();
+ OpenMenu(HOPPER_MENU2);
+ break;
+ case BF_CHANGESCENE:
+ KillInventory();
+ HopAction();
+ FreeSceneHopper();
+ break;
+ default:
+ break;
+ }
+ } else {
+ Select(i, false);
+ }
+ break;
+
+#if defined(USE_3FLAGS) || defined(USE_4FLAGS) || defined(USE_5FLAGS)
+ case FRGROUP:
+ if (dbl) {
+ Select(i, false);
+ LanguageChange();
+ } else {
+ Select(i, false);
+ }
+ break;
+#endif
+
+ case AAGBUT:
+ case ARSGBUT:
+ case ARSBUT:
+ case AABUT:
+ case AATBUT:
+ if (g_buttonEffect.bButAnim)
+ break;
+
+ g_buttonEffect.bButAnim = true;
+ g_buttonEffect.box = &cd.box[i];
+ g_buttonEffect.press = true;
+ break;
+ default:
+ break;
+ }
+ } else {
+ ConfActionSpecial(i);
+ }
+}
+
+static void ConfActionSpecial(int i) {
+ switch (i) {
+ case IB_NONE:
+ break;
+ case IB_UP: // Scroll up
+ if (cd.extraBase > 0) {
+ if ((cd.box == loadBox) || (cd.box == saveBox))
+ FirstFile(cd.extraBase - 1);
+ else if (cd.box == hopperBox1)
+ FirstScene(cd.extraBase - 1);
+ else if (cd.box == hopperBox2)
+ FirstEntry(cd.extraBase - 1);
+
+ AddBoxes(true);
+ if (cd.selBox < NUM_RGROUP_BOXES - 1)
+ cd.selBox += 1;
+ Select(cd.selBox, true);
+ }
+ break;
+ case IB_DOWN: // Scroll down
+ if ((cd.box == loadBox) || (cd.box == saveBox)) {
+ if (cd.extraBase < MAX_SAVED_FILES - NUM_RGROUP_BOXES) {
+ FirstFile(cd.extraBase + 1);
+ AddBoxes(true);
+ if (cd.selBox)
+ cd.selBox -= 1;
+ Select(cd.selBox, true);
+ }
+ } else if (cd.box == hopperBox1) {
+ if (cd.extraBase < numScenes - NUM_RGROUP_BOXES) {
+ FirstScene(cd.extraBase + 1);
+ AddBoxes(true);
+ if (cd.selBox)
+ cd.selBox -= 1;
+ Select(cd.selBox, true);
+ }
+ } else if (cd.box == hopperBox2) {
+ if (cd.extraBase < numEntries - NUM_RGROUP_BOXES) {
+ FirstEntry(cd.extraBase + 1);
+ AddBoxes(true);
+ if (cd.selBox)
+ cd.selBox -= 1;
+ Select(cd.selBox, true);
+ }
+ }
+ break;
+
+ case IB_SLIDE_UP:
+ MenuPageUp();
+ break;
+
+ case IB_SLIDE_DOWN:
+ MenuPageDown();
+ break;
+ }
+}
+// SLIDE_UP and SLIDE_DOWN on d click??????
+
+void InvPutDown(int index) {
+ int aniX, aniY;
+ // index is the drop position
+ int hiIndex; // Current position of held item (if in)
+
+ // Find where the held item is positioned in this inventory (if it is)
+ for (hiIndex = 0; hiIndex < InvD[ino].NoofItems; hiIndex++)
+ if (InvD[ino].contents[hiIndex] == HeldItem)
+ break;
+
+ // If drop position would leave a gap, move it up
+ if (index >= InvD[ino].NoofItems) {
+ if (hiIndex == InvD[ino].NoofItems) // Not in, add it
+ index = InvD[ino].NoofItems;
+ else
+ index = InvD[ino].NoofItems - 1;
+ }
+
+ if (hiIndex == InvD[ino].NoofItems) { // Not in, add it
+ if (InvD[ino].NoofItems < InvD[ino].MaxInvObj) {
+ InvD[ino].NoofItems++;
+
+ // Don't leave it in the other inventory!
+ if (InventoryPos(HeldItem) != INV_HELDNOTIN)
+ RemFromInventory(ino == INV_1 ? INV_2 : INV_1, HeldItem);
+ } else {
+ // No room at the inn!
+ return;
+ }
+ }
+
+ // Position it in the inventory
+ if (index < hiIndex) {
+ memmove(&InvD[ino].contents[index + 1], &InvD[ino].contents[index], (hiIndex-index)*sizeof(int));
+ InvD[ino].contents[index] = HeldItem;
+ } else if (index > hiIndex) {
+ memmove(&InvD[ino].contents[hiIndex], &InvD[ino].contents[hiIndex+1], (index-hiIndex)*sizeof(int));
+ InvD[ino].contents[index] = HeldItem;
+ } else {
+ InvD[ino].contents[index] = HeldItem;
+ }
+
+ HeldItem = INV_NOICON;
+ ItemsChanged = true;
+ DelAuxCursor();
+ RestoreMainCursor();
+ GetCursorXY(&aniX, &aniY, false);
+ InvCursor(IC_DROP, aniX, aniY);
+}
+
+void InvPdProcess(CORO_PARAM, const void *param) {
+ // COROUTINE
+ CORO_BEGIN_CONTEXT;
+ CORO_END_CONTEXT(_ctx);
+
+ CORO_BEGIN_CODE(_ctx);
+
+ GetToken(TOKEN_LEFT_BUT);
+ CORO_SLEEP(dclickSpeed+1);
+ FreeToken(TOKEN_LEFT_BUT);
+
+ // get the stuff copied to process when it was created
+ const int *pindex = (const int *)param;
+
+ InvPutDown(*pindex);
+
+ CORO_END_CODE;
+}
+
+void InvPickup(int index) {
+ INV_OBJECT *invObj;
+
+ // Do nothing if not clicked on anything
+ if (index == NOOBJECT)
+ return;
+
+ // If not holding anything
+ if (HeldItem == INV_NOICON && InvD[ino].contents[index] &&
+ (!TinselV2 || InvD[ino].contents[index] != HeldItem)) {
+ // Pick-up
+ invObj = GetInvObject(InvD[ino].contents[index]);
+ thisIcon = InvD[ino].contents[index];
+ if (TinselV2)
+ InvTinselEvent(invObj, PICKUP, INV_PICKUP, index);
+ else if (invObj->hScript)
+ InvTinselEvent(invObj, WALKTO, INV_PICKUP, index);
+
+ } else if (HeldItem != INV_NOICON) {
+ // Put-down
+ invObj = GetInvObject(HeldItem);
+
+ // If DROPCODE set, send event, otherwise it's a putdown
+ if (invObj->attribute & IO_DROPCODE && invObj->hScript)
+ InvTinselEvent(invObj, PUTDOWN, INV_PICKUP, index);
+
+ else if (!(invObj->attribute & IO_ONLYINV1 && ino != INV_1)
+ && !(invObj->attribute & IO_ONLYINV2 && ino != INV_2)) {
+ if (TinselV2)
+ InvPutDown(index);
+ else
+ g_scheduler->createProcess(PID_TCODE, InvPdProcess, &index, sizeof(index));
+ }
+ }
+}
+
+/**
+ * Handle WALKTO event (Pick up/put down event)
+ */
+static void InvWalkTo(const Common::Point &coOrds) {
+ int i;
+
+ switch (InvArea(coOrds.x, coOrds.y)) {
+ case I_NOTIN:
+ if (ino == INV_CONV)
+ ConvAction(INV_CLOSEICON);
+ if ((cd.box == hopperBox1) || (cd.box == hopperBox2))
+ FreeSceneHopper();
+ KillInventory();
+ break;
+
+ case I_SLIDE_UP:
+ if (InvD[ino].NoofVicons == 1)
+ InvD[ino].FirstDisp -= InvD[ino].NoofHicons;
+ for (i = 1; i < InvD[ino].NoofVicons; i++)
+ InvD[ino].FirstDisp -= InvD[ino].NoofHicons;
+ if (InvD[ino].FirstDisp < 0)
+ InvD[ino].FirstDisp = 0;
+ ItemsChanged = true;
+ break;
+
+ case I_UP:
+ InvD[ino].FirstDisp -= InvD[ino].NoofHicons;
+ if (InvD[ino].FirstDisp < 0)
+ InvD[ino].FirstDisp = 0;
+ ItemsChanged = true;
+ break;
+
+ case I_SLIDE_DOWN:
+ if (InvD[ino].NoofVicons == 1)
+ if (InvD[ino].FirstDisp + InvD[ino].NoofHicons*InvD[ino].NoofVicons < InvD[ino].NoofItems)
+ InvD[ino].FirstDisp += InvD[ino].NoofHicons;
+ for (i = 1; i < InvD[ino].NoofVicons; i++) {
+ if (InvD[ino].FirstDisp + InvD[ino].NoofHicons*InvD[ino].NoofVicons < InvD[ino].NoofItems)
+ InvD[ino].FirstDisp += InvD[ino].NoofHicons;
+ }
+ ItemsChanged = true;
+ break;
+
+ case I_DOWN:
+ if (InvD[ino].FirstDisp + InvD[ino].NoofHicons*InvD[ino].NoofVicons < InvD[ino].NoofItems) {
+ InvD[ino].FirstDisp += InvD[ino].NoofHicons;
+ ItemsChanged = true;
+ }
+ break;
+
+ case I_BODY:
+ if (ino == INV_CONF) {
+ if (!InventoryHidden)
+ MenuAction(WhichMenuBox(coOrds.x, coOrds.y, false), false);
+ } else {
+ Common::Point pt = coOrds;
+ i = InvItem(pt, false);
+
+ // To cater for drop in dead space between icons,
+ // look 1 pixel right, then 1 down, then 1 right and down.
+ if (i == INV_NOICON && HeldItem != INV_NOICON &&
+ (ino == INV_1 || ino == INV_2)) {
+ pt.x += 1; // 1 to the right
+ i = InvItem(pt, false);
+ if (i == INV_NOICON) {
+ pt.x -= 1; // 1 down
+ pt.y += 1;
+ i = InvItem(pt, false);
+ if (i == INV_NOICON) {
+ pt.x += 1; // 1 down-right
+ i = InvItem(pt, false);
+ }
+ }
+ }
+
+ if (ino == INV_CONV) {
+ ConvAction(i);
+ } else
+ InvPickup(i);
+ }
+ break;
+ }
+}
+
+void InvAction(void) {
+ int index;
+ INV_OBJECT *invObj;
+ int aniX, aniY;
+ int i;
+
+ GetCursorXY(&aniX, &aniY, false);
+
+ switch (InvArea(aniX, aniY)) {
+ case I_BODY:
+ if (ino == INV_CONF) {
+ if (!InventoryHidden)
+ MenuAction(WhichMenuBox(aniX, aniY, false), true);
+ } else if (ino == INV_CONV) {
+ index = InvItem(&aniX, &aniY, false);
+ ConvAction(index);
+ } else {
+ index = InvItem(&aniX, &aniY, false);
+ if (index != INV_NOICON) {
+ if (InvD[ino].contents[index] && InvD[ino].contents[index] != HeldItem) {
+ invObj = GetInvObject(InvD[ino].contents[index]);
+ if (TinselV2)
+ thisIcon = InvD[ino].contents[index];
+ if (TinselV2 || (invObj->hScript))
+ InvTinselEvent(invObj, ACTION, INV_ACTION, index);
+ }
+ }
+ }
+ break;
+
+ case I_HEADER: // Maximise/unmaximise inventory
+ if (!InvD[ino].resizable)
+ break;
+
+ if (!InventoryMaximised) {
+ InvD[ino].sNoofHicons = InvD[ino].NoofHicons;
+ InvD[ino].sNoofVicons = InvD[ino].NoofVicons;
+ InvD[ino].NoofHicons = InvD[ino].MaxHicons;
+ InvD[ino].NoofVicons = InvD[ino].MaxVicons;
+ InventoryMaximised = true;
+
+ i = InvD[ino].inventoryX;
+ InvD[ino].inventoryX = InvD[ino].otherX;
+ InvD[ino].otherX = i;
+ i = InvD[ino].inventoryY;
+ InvD[ino].inventoryY = InvD[ino].otherY;
+ InvD[ino].otherY = i;
+ } else {
+ InvD[ino].NoofHicons = InvD[ino].sNoofHicons;
+ InvD[ino].NoofVicons = InvD[ino].sNoofVicons;
+ InventoryMaximised = false;
+
+ i = InvD[ino].inventoryX;
+ InvD[ino].inventoryX = InvD[ino].otherX;
+ InvD[ino].otherX = i;
+ i = InvD[ino].inventoryY;
+ InvD[ino].inventoryY = InvD[ino].otherY;
+ InvD[ino].otherY = i;
+ }
+
+ // Delete current, and re-draw
+ DumpDobjArray();
+ DumpObjArray();
+ ConstructInventory(FULL);
+ break;
+
+ case I_UP:
+ InvD[ino].FirstDisp -= InvD[ino].NoofHicons;
+ if (InvD[ino].FirstDisp < 0)
+ InvD[ino].FirstDisp = 0;
+ ItemsChanged = true;
+ break;
+ case I_DOWN:
+ if (InvD[ino].FirstDisp + InvD[ino].NoofHicons*InvD[ino].NoofVicons < InvD[ino].NoofItems) {
+ InvD[ino].FirstDisp += InvD[ino].NoofHicons;
+ ItemsChanged = true;
+ }
+ break;
+ }
+
+}
+
+
+static void InvLook(const Common::Point &coOrds) {
+ int index;
+ INV_OBJECT *invObj;
+ Common::Point pt = coOrds;
+
+ switch (InvArea(pt.x, pt.y)) {
+ case I_BODY:
+ index = InvItem(pt, false);
+ if (index != INV_NOICON) {
+ if (InvD[ino].contents[index] && InvD[ino].contents[index] != HeldItem) {
+ invObj = GetInvObject(InvD[ino].contents[index]);
+ if (invObj->hScript)
+ InvTinselEvent(invObj, LOOK, INV_LOOK, index);
+ }
+ }
+ break;
+
+ case I_NOTIN:
+ if (ino == INV_CONV)
+ ConvAction(INV_CLOSEICON);
+ KillInventory();
+ break;
+ }
+}
+
+
+/**************************************************************************/
+/********************* Incoming events ************************************/
+/**************************************************************************/
+
+void EventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds) {
+ if (InventoryHidden)
+ return;
+
+ switch (pEvent) {
+ case PLR_PROV_WALKTO:
+ if (MenuActive()) {
+ ProcessedProvisional();
+ InvWalkTo(coOrds);
+ }
+ break;
+
+ case PLR_WALKTO: // PLR_SLEFT
+ InvWalkTo(coOrds);
+ break;
+
+ case INV_LOOK: // PLR_SRIGHT
+ if (MenuActive())
+ InvWalkTo(coOrds);
+ else
+ InvLook(coOrds);
+ break;
+
+ case PLR_ACTION: // PLR_DLEFT
+ if (InvDragging != ID_MDCONT)
+ InvDragEnd();
+ InvAction();
+ break;
+
+ case PLR_DRAG1_START: // Left drag start
+ InvDragStart();
+ break;
+
+ case PLR_DRAG1_END: // Left drag end
+ InvDragEnd();
+ break;
+
+ case PLR_ESCAPE:
+ if (MenuActive()) {
+ if (cd.box != optionBox && cd.box != hopperBox1 && cd.box != hopperBox2)
+ bReOpenMenu = true;
+ if ((cd.box == hopperBox1) || (cd.box == hopperBox2))
+ FreeSceneHopper();
+ }
+ CloseInventory();
+ break;
+
+ case PLR_PGDN:
+ if (ino == INV_MENU) {
+ // Only act if load or save screen
+ MenuPageDown();
+ } else {
+ // This code is a copy of SLClick on IB_SLIDE_DOWN
+ // TODO: So share this duplicate code
+ if (InvD[ino].NoofVicons == 1)
+ if (InvD[ino].FirstDisp + InvD[ino].NoofHicons*InvD[ino].NoofVicons < InvD[ino].NoofItems)
+ InvD[ino].FirstDisp += InvD[ino].NoofHicons;
+ for (int i = 1; i < InvD[ino].NoofVicons; i++) {
+ if (InvD[ino].FirstDisp + InvD[ino].NoofHicons*InvD[ino].NoofVicons < InvD[ino].NoofItems)
+ InvD[ino].FirstDisp += InvD[ino].NoofHicons;
+ }
+ ItemsChanged = true;
+ }
+ break;
+
+ case PLR_PGUP:
+ if (ino == INV_MENU) {
+ // Only act if load or save screen
+ MenuPageUp();
+ } else {
+ // This code is a copy of SLClick on I_SLIDE_UP
+ // TODO: So share this duplicate code
+ if (InvD[ino].NoofVicons == 1)
+ InvD[ino].FirstDisp -= InvD[ino].NoofHicons;
+ for (int i = 1; i < InvD[ino].NoofVicons; i++)
+ InvD[ino].FirstDisp -= InvD[ino].NoofHicons;
+ if (InvD[ino].FirstDisp < 0)
+ InvD[ino].FirstDisp = 0;
+ ItemsChanged = true;
+ }
+ break;
+
+ case PLR_HOME:
+ if (ino == INV_MENU) {
+ // Only act if load or save screen
+ if (cd.box == loadBox || cd.box == saveBox)
+ FirstFile(0);
+ else if (cd.box == hopperBox1)
+ FirstScene(0);
+ else if (cd.box == hopperBox2)
+ FirstEntry(0);
+ else
+ break;
+
+ AddBoxes(true);
+ cd.selBox = 0;
+ Select(cd.selBox, true);
+ } else {
+ InvD[ino].FirstDisp = 0;
+ ItemsChanged = true;
+ }
+ break;
+
+ case PLR_END:
+ if (ino == INV_MENU) {
+ if (cd.box == loadBox || cd.box == saveBox)
+ FirstFile(MAX_SAVED_FILES); // Will get reduced to appropriate value
+ else if (cd.box == hopperBox1)
+ FirstScene(numScenes); // Will get reduced to appropriate value
+ else if (cd.box == hopperBox2)
+ FirstEntry(numEntries); // Will get reduced to appropriate value
+ else
+ break;
+
+ AddBoxes(true);
+ cd.selBox = 0;
+ Select(cd.selBox, true);
+ } else {
+ InvD[ino].FirstDisp = InvD[ino].NoofItems - InvD[ino].NoofHicons*InvD[ino].NoofVicons;
+ if (InvD[ino].FirstDisp < 0)
+ InvD[ino].FirstDisp = 0;
+ ItemsChanged = true;
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+/**************************************************************************/
+/************************* Odds and Ends **********************************/
+/**************************************************************************/
+
+/**
+ * Called from Glitter function invdepict()
+ * Changes (permanently) the animation film for that object.
+ */
+void SetObjectFilm(int object, SCNHANDLE hFilm) {
+ INV_OBJECT *invObj;
+
+ invObj = GetInvObject(object);
+ invObj->hIconFilm = hFilm;
+
+ if (HeldItem != object)
+ ItemsChanged = true;
+}
+
+/**
+ * (Un)serialize the inventory data for save/restore game.
+ */
+void syncInvInfo(Serializer &s) {
+ for (int i = 0; i < NUM_INV; i++) {
+ s.syncAsSint32LE(InvD[i].MinHicons);
+ s.syncAsSint32LE(InvD[i].MinVicons);
+ s.syncAsSint32LE(InvD[i].MaxHicons);
+ s.syncAsSint32LE(InvD[i].MaxVicons);
+ s.syncAsSint32LE(InvD[i].NoofHicons);
+ s.syncAsSint32LE(InvD[i].NoofVicons);
+ for (int j = 0; j < MAX_ININV; j++) {
+ s.syncAsSint32LE(InvD[i].contents[j]);
+ }
+ s.syncAsSint32LE(InvD[i].NoofItems);
+ s.syncAsSint32LE(InvD[i].FirstDisp);
+ s.syncAsSint32LE(InvD[i].inventoryX);
+ s.syncAsSint32LE(InvD[i].inventoryY);
+ s.syncAsSint32LE(InvD[i].otherX);
+ s.syncAsSint32LE(InvD[i].otherY);
+ s.syncAsSint32LE(InvD[i].MaxInvObj);
+ s.syncAsSint32LE(InvD[i].hInvTitle);
+ s.syncAsSint32LE(InvD[i].resizable);
+ s.syncAsSint32LE(InvD[i].bMoveable);
+ s.syncAsSint32LE(InvD[i].sNoofHicons);
+ s.syncAsSint32LE(InvD[i].sNoofVicons);
+ s.syncAsSint32LE(InvD[i].bMax);
+ }
+
+ if (TinselV2) {
+ for (int i = 0; i < numObjects; ++i)
+ s.syncAsUint32LE(invFilms[i]);
+ s.syncAsUint32LE(heldFilm);
+ }
+}
+
+/**************************************************************************/
+/************************ Initialisation stuff ****************************/
+/**************************************************************************/
+
+/**
+ * Called from PlayGame(), stores handle to inventory objects' data -
+ * its id, animation film and Glitter script.
+ */
+// Note: the SCHANDLE type here has been changed to a void*
+void RegisterIcons(void *cptr, int num) {
+ numObjects = num;
+ invObjects = (INV_OBJECT *) cptr;
+
+ if (TinselV2) {
+ if (invFilms == NULL)
+ // First time - allocate memory
+ invFilms = (SCNHANDLE *)MemoryAlloc(DWM_FIXED | DWM_ZEROINIT, numObjects * sizeof(SCNHANDLE));
+
+ if (invFilms == NULL)
+ error(NO_MEM, "inventory scripts");
+
+ // Add defined permanent conversation icons
+ // and store all the films separately
+ int i;
+ INV_OBJECT *pio;
+ for (i = 0, pio = invObjects; i < numObjects; i++, pio++) {
+ if (pio->attribute & PERMACONV)
+ PermaConvIcon(pio->id, pio->attribute & CONVENDITEM);
+
+ invFilms[i] = pio->hIconFilm;
+ }
+ }
+}
+
+/**
+ * Called from Glitter function 'dec_invw()' - Declare the bits that the
+ * inventory windows are constructed from, and special cursors.
+ */
+void setInvWinParts(SCNHANDLE hf) {
+#ifdef DEBUG
+ const FILM *pfilm;
+#endif
+
+ hWinParts = hf;
+
+#ifdef DEBUG
+ pfilm = (const FILM *)LockMem(hf);
+ assert(FROM_LE_32(pfilm->numreels) >= HOPEDFORREELS); // not as many reels as expected
+#endif
+}
+
+/**
+ * Called from Glitter function 'dec_flags()' - Declare the language
+ * flag films
+ */
+void setFlagFilms(SCNHANDLE hf) {
+#ifdef DEBUG
+ const FILM *pfilm;
+#endif
+
+ flagFilm = hf;
+
+#ifdef DEBUG
+ pfilm = (const FILM *)LockMem(hf);
+ assert(FROM_LE_32(pfilm->numreels) >= HOPEDFORFREELS); // not as many reels as expected
+#endif
+}
+
+void setConfigStrings(SCNHANDLE *tp) {
+ memcpy(configStrings, tp, sizeof(configStrings));
+}
+
+/**
+ * Called from Glitter functions: dec_convw()/dec_inv1()/dec_inv2()
+ * - Declare the heading text and dimensions etc.
+ */
+void idec_inv(int num, SCNHANDLE text, int MaxContents,
+ int MinWidth, int MinHeight,
+ int StartWidth, int StartHeight,
+ int MaxWidth, int MaxHeight,
+ int startx, int starty, bool moveable) {
+ if (MaxWidth > MAXHICONS)
+ MaxWidth = MAXHICONS; // Max window width
+ if (MaxHeight > MAXVICONS)
+ MaxHeight = MAXVICONS; // Max window height
+ if (MaxContents > MAX_ININV)
+ MaxContents = MAX_ININV; // Max contents
+
+ if (StartWidth > MaxWidth)
+ StartWidth = MaxWidth;
+ if (StartHeight > MaxHeight)
+ StartHeight = MaxHeight;
+
+ InventoryState = IDLE_INV;
+
+ InvD[num].MaxHicons = MaxWidth;
+ InvD[num].MinHicons = MinWidth;
+ InvD[num].MaxVicons = MaxHeight;
+ InvD[num].MinVicons = MinHeight;
+
+ InvD[num].NoofHicons = StartWidth;
+ InvD[num].NoofVicons = StartHeight;
+
+ memset(InvD[num].contents, 0, sizeof(InvD[num].contents));
+ InvD[num].NoofItems = 0;
+
+ InvD[num].FirstDisp = 0;
+
+ InvD[num].inventoryX = startx;
+ InvD[num].inventoryY = starty;
+ InvD[num].otherX = 21;
+ InvD[num].otherY = 15;
+
+ InvD[num].MaxInvObj = MaxContents;
+
+ InvD[num].hInvTitle = text;
+
+ if (MaxWidth != MinWidth && MaxHeight != MinHeight)
+ InvD[num].resizable = true;
+
+ InvD[num].bMoveable = moveable;
+
+ InvD[num].bMax = false;
+}
+
+/**
+ * Called from Glitter functions: dec_convw()/dec_inv1()/dec_inv2()
+ * - Declare the heading text and dimensions etc.
+ */
+void idec_convw(SCNHANDLE text, int MaxContents,
+ int MinWidth, int MinHeight,
+ int StartWidth, int StartHeight,
+ int MaxWidth, int MaxHeight) {
+ idec_inv(INV_CONV, text, MaxContents, MinWidth, MinHeight,
+ StartWidth, StartHeight, MaxWidth, MaxHeight,
+ 20, 8, true);
+}
+
+/**
+ * Called from Glitter functions: dec_convw()/dec_inv1()/dec_inv2()
+ * - Declare the heading text and dimensions etc.
+ */
+void idec_inv1(SCNHANDLE text, int MaxContents,
+ int MinWidth, int MinHeight,
+ int StartWidth, int StartHeight,
+ int MaxWidth, int MaxHeight) {
+ idec_inv(INV_1, text, MaxContents, MinWidth, MinHeight,
+ StartWidth, StartHeight, MaxWidth, MaxHeight,
+ 100, 100, true);
+}
+
+/**
+ * Called from Glitter functions: dec_convw()/dec_inv1()/dec_inv2()
+ * - Declare the heading text and dimensions etc.
+ */
+void idec_inv2(SCNHANDLE text, int MaxContents,
+ int MinWidth, int MinHeight,
+ int StartWidth, int StartHeight,
+ int MaxWidth, int MaxHeight) {
+ idec_inv(INV_2, text, MaxContents, MinWidth, MinHeight,
+ StartWidth, StartHeight, MaxWidth, MaxHeight,
+ 100, 100, true);
+}
+
+int InvGetLimit(int invno) {
+ assert(invno == INV_1 || invno == INV_2); // only INV_1 and INV_2 supported
+
+ return InvD[invno].MaxInvObj;
+}
+
+void InvSetLimit(int invno, int MaxContents) {
+ assert(invno == INV_1 || invno == INV_2); // only INV_1 and INV_2 supported
+ assert(MaxContents >= InvD[invno].NoofItems); // can't reduce maximum contents below current contents
+
+ if (MaxContents > MAX_ININV)
+ MaxContents = MAX_ININV; // Max contents
+
+ InvD[invno].MaxInvObj = MaxContents;
+}
+
+void InvSetSize(int invno, int MinWidth, int MinHeight,
+ int StartWidth, int StartHeight, int MaxWidth, int MaxHeight) {
+ assert(invno == INV_1 || invno == INV_2); // only INV_1 and INV_2 supported
+
+ if (StartWidth > MaxWidth)
+ StartWidth = MaxWidth;
+ if (StartHeight > MaxHeight)
+ StartHeight = MaxHeight;
+
+ InvD[invno].MaxHicons = MaxWidth;
+ InvD[invno].MinHicons = MinWidth;
+ InvD[invno].MaxVicons = MaxHeight;
+ InvD[invno].MinVicons = MinHeight;
+
+ InvD[invno].NoofHicons = StartWidth;
+ InvD[invno].NoofVicons = StartHeight;
+
+ if (MaxWidth != MinWidth && MaxHeight != MinHeight)
+ InvD[invno].resizable = true;
+ else
+ InvD[invno].resizable = false;
+
+ InvD[invno].bMax = false;
+}
+
+/**************************************************************************/
+
+bool IsTopWindow(void) {
+ return (InventoryState == BOGUS_INV);
+}
+
+bool MenuActive(void) {
+ return (InventoryState == ACTIVE_INV && ino == INV_CONF);
+}
+
+bool IsConvWindow(void) {
+ return (InventoryState == ACTIVE_INV && ino == INV_CONV);
+}
+
+} // end of namespace Tinsel