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+
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ * Inventory related functions
+ */
+
+#ifndef TINSEL_INVENTORY_H // prevent multiple includes
+#define TINSEL_INVENTORY_H
+
+#include "tinsel/dw.h"
+#include "tinsel/events.h" // for PLR_EVENT, PLR_EVENT
+
+namespace Tinsel {
+
+class Serializer;
+
+enum {
+ INV_OPEN = -1, // DW1 only
+ INV_CONV = 0,
+ INV_1 = 1,
+ INV_2 = 2,
+ INV_CONF = 3,
+ INV_MENU = 3, // DW2 constant
+ NUM_INV = 4,
+
+ // Discworld 2 constants
+ DW2_INV_OPEN = 5,
+ INV_DEFAULT = 6
+};
+
+/** structure of each inventory object */
+struct INV_OBJECT {
+ int32 id; // inventory objects id
+ SCNHANDLE hIconFilm; // inventory objects animation film
+ SCNHANDLE hScript; // inventory objects event handling script
+ int32 attribute; // inventory object's attribute
+};
+
+// attribute values - not a bit bit field to prevent portability problems
+#define DROPCODE 0x01
+#define ONLYINV1 0x02
+#define ONLYINV2 0x04
+#define DEFINV1 0x08
+#define DEFINV2 0x10
+#define PERMACONV 0x20
+#define CONVENDITEM 0x40
+
+void PopUpInventory(int invno);
+
+enum CONFTYPE {
+ MAIN_MENU, SAVE_MENU, LOAD_MENU, QUIT_MENU, RESTART_MENU, SOUND_MENU,
+ CONTROLS_MENU, SUBTITLES_MENU, HOPPER_MENU1, HOPPER_MENU2, TOP_WINDOW
+};
+
+void OpenMenu(CONFTYPE type);
+
+
+void Xmovement(int x);
+void Ymovement(int y);
+
+void EventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds);
+void ButtonToInventory(PLR_EVENT be);
+void KeyToInventory(PLR_EVENT ke);
+
+
+int WhichItemHeld(void);
+
+void HoldItem(int item, bool bKeepFilm = false);
+void DropItem(int item);
+void ClearInventory(int invno);
+void AddToInventory(int invno, int icon, bool hold = false);
+bool RemFromInventory(int invno, int icon);
+
+
+void RegisterIcons(void *cptr, int num);
+
+void idec_convw(SCNHANDLE text, int MaxContents, int MinWidth, int MinHeight,
+ int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
+void idec_inv1(SCNHANDLE text, int MaxContents, int MinWidth, int MinHeight,
+ int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
+void idec_inv2(SCNHANDLE text, int MaxContents, int MinWidth, int MinHeight,
+ int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
+
+bool InventoryActive(void);
+
+void PermaConvIcon(int icon, bool bEnd = false);
+
+void convPos(int bpos);
+void ConvPoly(HPOLYGON hp);
+int GetIcon(void);
+void CloseDownConv(void);
+void HideConversation(bool hide);
+bool ConvIsHidden(void);
+
+enum {
+ NOOBJECT = -1,
+ INV_NOICON = -1,
+ INV_CLOSEICON = -2,
+ INV_OPENICON = -3,
+ INV_HELDNOTIN = -4
+};
+
+enum CONV_PARAM {
+ CONV_DEF,
+ CONV_BOTTOM,
+ CONV_END,
+ CONV_TOP
+};
+
+
+void ConvAction(int index);
+void SetConvDetails(CONV_PARAM fn, HPOLYGON hPoly, int ano);
+void InventoryIconCursor(bool bNewItem);
+
+void setInvWinParts(SCNHANDLE hf);
+void setFlagFilms(SCNHANDLE hf);
+void setConfigStrings(SCNHANDLE *tp);
+
+int InvItem(int *x, int *y, bool update);
+int InvItemId(int x, int y);
+
+int InventoryPos(int num);
+
+bool IsInInventory(int object, int invnum);
+
+void KillInventory(void);
+
+void syncInvInfo(Serializer &s);
+
+int InvGetLimit(int invno);
+void InvSetLimit(int invno, int n);
+void InvSetSize(int invno, int MinWidth, int MinHeight,
+ int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
+
+int WhichInventoryOpen(void);
+
+bool IsTopWindow(void);
+bool MenuActive(void);
+bool IsConvWindow(void);
+
+void SetObjectFilm(int object, SCNHANDLE hFilm);
+
+void ObjectEvent(CORO_PARAM, int objId, TINSEL_EVENT event, bool bWait, int myEscape, bool *result = NULL);
+
+} // end of namespace Tinsel
+
+#endif /* TINSEL_INVENTRY_H */