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-rw-r--r--engines/tinsel/handle.h27
1 files changed, 12 insertions, 15 deletions
diff --git a/engines/tinsel/handle.h b/engines/tinsel/handle.h
index 3f29ca712a..0e40309f11 100644
--- a/engines/tinsel/handle.h
+++ b/engines/tinsel/handle.h
@@ -22,10 +22,9 @@
* $Id$
*
* Graphics Memory Manager data structures
- * TODO: This should really be named dos_hand.h, or the dos_hand.cpp should be renamed
*/
-#ifndef TINSEL_HANDLE_H // prevent multiple includes
+#ifndef TINSEL_HANDLE_H
#define TINSEL_HANDLE_H
#include "tinsel/dw.h" // new data types
@@ -36,28 +35,26 @@ namespace Tinsel {
|* Function Prototypes *|
\*----------------------------------------------------------------------*/
-void SetupHandleTable(void); // Loads the graphics handle table index file and preloads all the permanent graphics etc.
+/**
+ * Loads the graphics handle table index file and preloads all the permanent graphics etc.
+ */
+void SetupHandleTable(void);
void FreeHandleTable(void);
-uint8 *LockMem( // returns the addr of a image, given its memory handle
- SCNHANDLE offset); // handle and offset to data
-
-void LockScene( // Called to make the current scene non-discardable
- SCNHANDLE offset); // handle and offset to data
+byte *LockMem(SCNHANDLE offset);
-void UnlockScene( // Called to make the current scene discardable again
- SCNHANDLE offset); // handle and offset to data
+void LockScene(SCNHANDLE offset);
+void UnlockScene(SCNHANDLE offset);
bool IsCdPlayHandle(SCNHANDLE offset);
void TouchMem(SCNHANDLE offset);
-void SetCdPlaySceneDetails( // Called at scene startup
- int sceneNum,
- const char *fileName);
+// Called at scene startup
+void SetCdPlaySceneDetails(int sceneNum, const char *fileName);
-void SetCdPlayHandle( // Called at game startup
- int fileNum);
+// Called at game startup
+void SetCdPlayHandle(int fileNum);
void LoadExtraGraphData(
SCNHANDLE start, // Handle of start of range