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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef TINSEL_MAREELS_H // prevent multiple includes
+#define TINSEL_MAREELS_H
+
+#include "tinsel/dw.h" // for SCNHANDLE
+#include "tinsel/rince.h"
+
+namespace Tinsel {
+
+void SetWalkReels(PMOVER pMover, int scale,
+ SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
+
+void SetStandReels(PMOVER pMover, int scale,
+ SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
+
+void SetTalkReels(PMOVER pMover, int scale,
+ SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
+
+SCNHANDLE GetMoverTalkReel(PMOVER pActor, TFTYPE dirn);
+
+void SetScalingReels(int actor, int scale, int direction,
+ SCNHANDLE left, SCNHANDLE right, SCNHANDLE forward, SCNHANDLE away);
+
+SCNHANDLE ScalingReel(int ano, int scale1, int scale2, DIRECTION reel);
+
+void RebootScalingReels(void);
+
+void TouchMoverReels(void);
+
+} // end of namespace Tinsel
+
+#endif