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Diffstat (limited to 'engines/tinsel/rince.cpp')
-rw-r--r--engines/tinsel/rince.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/tinsel/rince.cpp b/engines/tinsel/rince.cpp
index ba8f47f9cf..3e6334f583 100644
--- a/engines/tinsel/rince.cpp
+++ b/engines/tinsel/rince.cpp
@@ -550,7 +550,7 @@ void AlterMover(PMOVER pMover, SCNHANDLE film, AR_FUNCTION fn) {
pfilm = (const FILM *)LockMem(film);
assert(pfilm != NULL);
- InitStepAnimScript(&pMover->actorAnim, pMover->actorObj, FROM_LE_32(pfilm->reels[0].script), ONE_SECOND / FROM_LE_32(pfilm->frate));
+ InitStepAnimScript(&pMover->actorAnim, pMover->actorObj, FROM_32(pfilm->reels[0].script), ONE_SECOND / FROM_32(pfilm->frate));
if (!TinselV2)
pMover->stepCount = 0;
@@ -643,7 +643,7 @@ void SetMoverWalkReel(PMOVER pMover, DIRECTION reel, int scale, bool force) {
pfilm = (const FILM *)LockMem(whichReel);
assert(pfilm != NULL); // no film
- InitStepAnimScript(&pMover->actorAnim, pMover->actorObj, FROM_LE_32(pfilm->reels[0].script), 1);
+ InitStepAnimScript(&pMover->actorAnim, pMover->actorObj, FROM_32(pfilm->reels[0].script), 1);
// Synchronised walking reels
assert(pMover->stepCount >= 0);
@@ -704,14 +704,14 @@ static void MoverProcessHelper(int X, int Y, int id, PMOVER pMover) {
InitialPathChecks(pMover, X, Y);
pfilm = (const FILM *)LockMem(pMover->walkReels[0][FORWARD]);
- pmi = (const MULTI_INIT *)LockMem(FROM_LE_32(pfilm->reels[0].mobj));
+ pmi = (const MULTI_INIT *)LockMem(FROM_32(pfilm->reels[0].mobj));
//---
- pFrame = (const FRAME *)LockMem(FROM_LE_32(pmi->hMulFrame));
+ pFrame = (const FRAME *)LockMem(FROM_32(pmi->hMulFrame));
// get pointer to image
- pim = (IMAGE *)LockMem(READ_LE_UINT32(pFrame)); // handle to image
- pim->hImgPal = TO_LE_32(BgPal());
+ pim = (IMAGE *)LockMem(READ_32(pFrame)); // handle to image
+ pim->hImgPal = TO_32(BgPal());
//---
pMover->actorObj = MultiInitObject(pmi);
@@ -722,7 +722,7 @@ static void MoverProcessHelper(int X, int Y, int id, PMOVER pMover) {
MultiInsertObject(GetPlayfieldList(FIELD_WORLD), pMover->actorObj);
storeActorReel(id, NULL, 0, pMover->actorObj, 0, 0, 0);
- InitStepAnimScript(&pMover->actorAnim, pMover->actorObj, FROM_LE_32(pfilm->reels[0].script), ONE_SECOND / FROM_LE_32(pfilm->frate));
+ InitStepAnimScript(&pMover->actorAnim, pMover->actorObj, FROM_32(pfilm->reels[0].script), ONE_SECOND / FROM_32(pfilm->frate));
pMover->stepCount = 0;
MultiSetAniXY(pMover->actorObj, pMover->objX, pMover->objY);
@@ -802,7 +802,7 @@ void T2MoverProcess(CORO_PARAM, const void *param) {
InitialPathChecks(pMover, rpos->X, rpos->Y);
pFilm = (FILM *)LockMem(pMover->walkReels[i][FORWARD]); // Any old reel
- pmi = (PMULTI_INIT)LockMem(FROM_LE_32(pFilm->reels[0].mobj));
+ pmi = (PMULTI_INIT)LockMem(FROM_32(pFilm->reels[0].mobj));
// Poke in the background palette
PokeInPalette(pmi);