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Diffstat (limited to 'engines/tinsel/sound.h')
-rw-r--r-- | engines/tinsel/sound.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/engines/tinsel/sound.h b/engines/tinsel/sound.h new file mode 100644 index 0000000000..56618eeb8e --- /dev/null +++ b/engines/tinsel/sound.h @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + * This file contains the Sound Driver data structures etc. + */ + +#ifndef TINSEL_SOUND_H +#define TINSEL_SOUND_H + +#include "common/file.h" +#include "common/file.h" + +#include "sound/mixer.h" + +#include "tinsel/dw.h" +#include "tinsel/tinsel.h" + +namespace Tinsel { + +#define MAXSAMPVOL 127 + +/*----------------------------------------------------------------------*\ +|* Function Prototypes *| +\*----------------------------------------------------------------------*/ + +class SoundManager { +protected: + + //TinselEngine *_vm; // TODO: Enable this once global _vm var is gone + + /** Sample handle */ + Audio::SoundHandle _handle; + + /** Sample index buffer and number of entries */ + uint32 *_sampleIndex; + + /** Number of entries in the sample index */ + long _sampleIndexLen; + + /** file stream for sample file */ + Common::File _sampleStream; + +public: + + SoundManager(TinselEngine *vm); + ~SoundManager(); + + bool playSample(int id, Audio::Mixer::SoundType type, Audio::SoundHandle *handle = 0); + void stopAllSamples(void); // Stops any currently playing sample + + bool sampleExists(int id); + bool sampleIsPlaying(void); + + // TODO: Internal method, make this protected? + void openSampleFiles(void); +}; + +} // end of namespace Tinsel + +#endif // TINSEL_SOUND_H |