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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ * System variable handling.
+ */
+
+#include "tinsel/dw.h"
+#include "tinsel/graphics.h"
+#include "tinsel/dialogs.h"
+#include "tinsel/strres.h"
+#include "tinsel/sysvar.h"
+#include "tinsel/tinsel.h"
+
+namespace Tinsel {
+
+// Return for SYS_Platform
+typedef enum { DOS_PC, WIN_PC, APPLE_MAC, SONY_PSX, SEGA_SATURN } platform;
+
+//----------------- GLOBAL GLOBAL DATA --------------------
+
+// To prevent assembler from needing to call SysVar()
+uint8 ghostColour;
+
+extern int NewestSavedGame(void);
+
+//----------------- LOCAL GLOBAL DATA --------------------
+
+static int systemVars[SV_TOPVALID] = {
+
+ INV_1, // Default inventory
+
+ 10, // Y-offset of Conversation(TOP)
+ 320, // Y-offset of Conversation(BOT)
+ 15, // Minimum distance from side
+ 10, // Minimum distance from top
+ 115, // Distance above actor
+ 10, // Distance below actor
+
+ 0, // Current language **READ ONLY**
+ 0, // Sample language **READ ONLY**
+ 0, // Current state **READ ONLY**
+ 0, // Saved Game Exists **READ ONLY**
+
+ true, // Should Conversation() wait for scroll? [TRUE]
+ true, // Should Talk()/Say() wait for scroll? [TRUE]
+
+ true, // Enable PointTag()
+ true, // Enable cursor with PrintCursor()
+
+ 100, // SV_SCROLL_XTRIGGER
+ 0, // SV_SCROLL_XDISTANCE
+ 16, // SV_SCROLL_XSPEED
+ 40, // SV_SCROLL_YTRIGGERTOP
+ 40, // SV_SCROLL_YTRIGGERBOT
+ 0, // SV_SCROLL_YDISTANCE
+ 16, // SV_SCROLL_YSPEED
+
+ 2, // Speech Delay
+ 2, // Music dim factor
+
+ 0, // if set, default actor's text colour gets poked in here
+
+ 0, // user 1
+ 0, // user 2
+ 0, // user 3
+ 0, // user 4
+ 0, // user 5
+ 0, // user 6
+
+ 0, // SYS_MinimumXoffset
+ 0, // SYS_MaximumXoffset
+ 0, // SYS_MinimumYoffset
+ 0, // SYS_MaximumYoffset
+
+ 0, // SYS_DefaultFxDimFactor
+ 0, // SYS_SceneFxDimFactor
+
+ 0x606060, // SYS_HighlightRGB
+ WIN_PC, // SYS_Platform,
+ 0, // SYS_Debug
+
+ 0, // ISV_DIVERT_ACTOR
+ false, // ISV_NO_BLOCKING
+
+ 0, // ISV_GHOST_ACTOR
+ 0, // ISV_GHOST_BASE
+ 0 // ISV_GHOST_COLOUR
+};
+
+static SCNHANDLE systemStrings[SS_MAX_VALID];
+
+//static bool bFlagNoBlocking = false;
+
+//----------------- FUNCTIONS --------------------------------
+
+/**
+ * Initialises the system variable list
+ */
+
+void InitSysVars() {
+ systemVars[SV_SCROLL_XDISTANCE] = SCREEN_WIDTH / 2;
+ systemVars[SV_SCROLL_YDISTANCE] = SCREEN_BOX_HEIGHT1 / 2;
+}
+
+/**
+ * SetSysVar
+ */
+
+void SetSysVar(int varId, int newValue) {
+ if (varId < 0 || varId >= SV_TOPVALID)
+ error("SetSystemVar(): out of range identifier");
+
+ switch (varId) {
+ case SV_LANGUAGE:
+ case SV_SAMPLE_LANGUAGE:
+ case SV_SUBTITLES:
+ case SV_SAVED_GAME_EXISTS:
+ case SYS_Platform:
+ case SYS_Debug:
+ error("SetSystemVar(): read only identifier");
+
+ default:
+ systemVars[varId] = newValue;
+
+ if (varId == ISV_GHOST_COLOUR) {
+ ghostColour = (uint8)newValue;
+ }
+ }
+}
+
+int SysVar(int varId) {
+ if (varId < 0 || varId >= SV_TOPVALID)
+ error("SystemVar(): out of range identifier");
+
+ switch (varId) {
+ case SV_LANGUAGE:
+ return TextLanguage();
+
+ case SV_SAMPLE_LANGUAGE:
+ return SampleLanguage();
+
+ case SV_SUBTITLES:
+ // FIXME: This isn't currently defined
+ return false;
+ //return bSubtitles;
+
+ case SV_SAVED_GAME_EXISTS:
+ return NewestSavedGame() != -1;
+
+ case SYS_Debug:
+ // FIXME: This isn't currently defined
+ return false;
+ //return bDebuggingAllowed;
+
+ default:
+ return systemVars[varId];
+ }
+}
+
+void SaveSysVars(int *pSv) {
+ memcpy(pSv, systemVars, sizeof(systemVars));
+}
+
+void RestoreSysVars(int *pSv) {
+ memcpy(systemVars, pSv, sizeof(systemVars));
+
+ ghostColour = (uint8)SysVar(ISV_GHOST_COLOUR);
+}
+
+void SetSysString(int number, SCNHANDLE hString) {
+ assert(number >= 0 && number < SS_MAX_VALID);
+
+ systemStrings[number] = hString;
+}
+
+SCNHANDLE SysString(int number) {
+ assert(number >= 0 && number < SS_MAX_VALID);
+
+ return systemStrings[number];
+}
+
+/**
+ * Gets the no blocking flag. Note that for convenience, the systemVars arrray entry is
+ * used even for Tinsel 1, which used a separate boolean variable
+ */
+bool GetNoBlocking(void) {
+ return SysVar(ISV_NO_BLOCKING);
+}
+
+/**
+ * Sets the no blocking flag. Note that for convenience, the systemVars arrray entry is
+ * used even for Tinsel 1, which used a separate boolean variable
+ */
+void SetNoBlocking(bool flag) {
+ SetSysVar(ISV_NO_BLOCKING, flag);
+}
+
+} // end of namespace Tinsel