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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ * System variable handling.
+ */
+
+#ifndef TINSEL_SYSVAR_H // prevent multiple includes
+#define TINSEL_SYSVAR_H
+
+namespace Tinsel {
+
+typedef enum { SV_DEFAULT_INV,
+
+ SV_CONV_TOPY, // Y-offset of Conversation(TOP)
+ SV_CONV_BOTY, // Y-offset of Conversation(BOT)
+ SV_CONV_MINX, // Minimum distance from side
+ SV_CONV_MINY, // Minimum distance from top
+ SV_CONV_ABOVE_Y, // Distance above actor
+ SV_CONV_BELOW_Y, // Distance below actor
+
+ SV_LANGUAGE,
+ SV_SAMPLE_LANGUAGE,
+ SV_SUBTITLES,
+ SV_SAVED_GAME_EXISTS,
+
+ SV_CONVERSATIONWAITS, // } Do they wait for
+ SV_SPEECHWAITS, // } scrolls to complete?
+
+ SV_ENABLEPOINTTAG, // Enable PointTag()
+ SV_ENABLEPRINTCURSOR, // Enable cursor with PrintCursor()
+
+ SV_SCROLL_XTRIGGER, // }
+ SV_SCROLL_XDISTANCE, // }
+ SV_SCROLL_XSPEED, // } Scroll parameters!
+ SV_SCROLL_YTRIGGERTOP, // }
+ SV_SCROLL_YTRIGGERBOT, // }
+ SV_SCROLL_YDISTANCE, // }
+ SV_SCROLL_YSPEED, // }
+
+ SV_SPEECHDELAY, // Delay 'twixt text/animation and sample
+ SV_MUSICDIMFACTOR, // dimVolume = volume - volume/SV_MDF
+
+ SV_TAGCOLOUR, // if set, default actor's text colour gets poked in here
+
+ SV_USER1,
+ SV_USER2,
+ SV_USER3,
+ SV_USER4,
+ SV_USER5,
+ SV_USER6,
+
+ SV_MinimumXoffset,
+ SV_MaximumXoffset,
+ SV_MinimumYoffset,
+ SV_MaximumYoffset,
+ // dimVolume = volume - volume/DF
+ SYS_DefaultFxDimFactor, // To this at start of scene
+ SYS_SceneFxDimFactor, // Alter within scene
+
+ SYS_HighlightRGB,
+ SYS_Platform, // Hardware platform **READ ONLY**
+ SYS_Debug, // TRUE for debug build/'cheat'**READ ONLY**
+
+ ISV_DIVERT_ACTOR,
+ ISV_NO_BLOCKING,
+ ISV_GHOST_ACTOR,
+ ISV_GHOST_BASE,
+ ISV_GHOST_COLOUR,
+
+
+ SV_TOPVALID } SYSVARS;
+
+typedef enum {
+
+ // Main Menu
+ SS_LOAD_OPTION, //
+ SS_SAVE_OPTION, //
+ SS_RESTART_OPTION, //
+ SS_SOUND_OPTION, //
+ SS_CONTROL_OPTION, //
+ SS_SUBTITLES_OPTION, //
+ SS_QUIT_OPTION, //
+ SS_RESUME_OPTION, //
+
+ SS_LOAD_HEADING,
+ SS_SAVE_HEADING,
+ SS_RESTART_HEADING,
+ SS_QUIT_HEADING,
+
+ SS_MVOL_SLIDER,
+ SS_SVOL_SLIDER,
+ SS_VVOL_SLIDER,
+
+ SS_DCLICK_SLIDER,
+ SS_DCLICK_TEST,
+ SS_SWAP_TOGGLE,
+
+ SS_TSPEED_SLIDER,
+ SS_STITLE_TOGGLE,
+
+ SS_HOPPER1, // Hopper scene menu heading
+
+ SS_SOUND_HEADING,
+ SS_CONTROLS_HEADING,
+ SS_LANGUAGE_SELECT,
+
+ SS_MAX_VALID
+} BOLLOX;
+
+void InitSysVars();
+
+void SetSysVar(int varId, int newValue);
+
+int SysVar(int varId);
+
+void SaveSysVars(int *pSv);
+void RestoreSysVars(int *pSv);
+
+void SetSysString(int number, SCNHANDLE hString);
+
+SCNHANDLE SysString(int number);
+
+bool GetNoBlocking(void);
+
+void SetNoBlocking(bool flag);
+
+} // end of namespace Tinsel
+
+#endif