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Diffstat (limited to 'engines/tinsel/sysvar.h')
-rw-r--r-- | engines/tinsel/sysvar.h | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/engines/tinsel/sysvar.h b/engines/tinsel/sysvar.h new file mode 100644 index 0000000000..869a99caa3 --- /dev/null +++ b/engines/tinsel/sysvar.h @@ -0,0 +1,149 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + * System variable handling. + */ + +#ifndef TINSEL_SYSVAR_H // prevent multiple includes +#define TINSEL_SYSVAR_H + +namespace Tinsel { + +typedef enum { SV_DEFAULT_INV, + + SV_CONV_TOPY, // Y-offset of Conversation(TOP) + SV_CONV_BOTY, // Y-offset of Conversation(BOT) + SV_CONV_MINX, // Minimum distance from side + SV_CONV_MINY, // Minimum distance from top + SV_CONV_ABOVE_Y, // Distance above actor + SV_CONV_BELOW_Y, // Distance below actor + + SV_LANGUAGE, + SV_SAMPLE_LANGUAGE, + SV_SUBTITLES, + SV_SAVED_GAME_EXISTS, + + SV_CONVERSATIONWAITS, // } Do they wait for + SV_SPEECHWAITS, // } scrolls to complete? + + SV_ENABLEPOINTTAG, // Enable PointTag() + SV_ENABLEPRINTCURSOR, // Enable cursor with PrintCursor() + + SV_SCROLL_XTRIGGER, // } + SV_SCROLL_XDISTANCE, // } + SV_SCROLL_XSPEED, // } Scroll parameters! + SV_SCROLL_YTRIGGERTOP, // } + SV_SCROLL_YTRIGGERBOT, // } + SV_SCROLL_YDISTANCE, // } + SV_SCROLL_YSPEED, // } + + SV_SPEECHDELAY, // Delay 'twixt text/animation and sample + SV_MUSICDIMFACTOR, // dimVolume = volume - volume/SV_MDF + + SV_TAGCOLOUR, // if set, default actor's text colour gets poked in here + + SV_USER1, + SV_USER2, + SV_USER3, + SV_USER4, + SV_USER5, + SV_USER6, + + SV_MinimumXoffset, + SV_MaximumXoffset, + SV_MinimumYoffset, + SV_MaximumYoffset, + // dimVolume = volume - volume/DF + SYS_DefaultFxDimFactor, // To this at start of scene + SYS_SceneFxDimFactor, // Alter within scene + + SYS_HighlightRGB, + SYS_Platform, // Hardware platform **READ ONLY** + SYS_Debug, // TRUE for debug build/'cheat'**READ ONLY** + + ISV_DIVERT_ACTOR, + ISV_NO_BLOCKING, + ISV_GHOST_ACTOR, + ISV_GHOST_BASE, + ISV_GHOST_COLOUR, + + + SV_TOPVALID } SYSVARS; + +typedef enum { + + // Main Menu + SS_LOAD_OPTION, // + SS_SAVE_OPTION, // + SS_RESTART_OPTION, // + SS_SOUND_OPTION, // + SS_CONTROL_OPTION, // + SS_SUBTITLES_OPTION, // + SS_QUIT_OPTION, // + SS_RESUME_OPTION, // + + SS_LOAD_HEADING, + SS_SAVE_HEADING, + SS_RESTART_HEADING, + SS_QUIT_HEADING, + + SS_MVOL_SLIDER, + SS_SVOL_SLIDER, + SS_VVOL_SLIDER, + + SS_DCLICK_SLIDER, + SS_DCLICK_TEST, + SS_SWAP_TOGGLE, + + SS_TSPEED_SLIDER, + SS_STITLE_TOGGLE, + + SS_HOPPER1, // Hopper scene menu heading + + SS_SOUND_HEADING, + SS_CONTROLS_HEADING, + SS_LANGUAGE_SELECT, + + SS_MAX_VALID +} BOLLOX; + +void InitSysVars(); + +void SetSysVar(int varId, int newValue); + +int SysVar(int varId); + +void SaveSysVars(int *pSv); +void RestoreSysVars(int *pSv); + +void SetSysString(int number, SCNHANDLE hString); + +SCNHANDLE SysString(int number); + +bool GetNoBlocking(void); + +void SetNoBlocking(bool flag); + +} // end of namespace Tinsel + +#endif |