diff options
Diffstat (limited to 'engines/tinsel/text.cpp')
-rw-r--r-- | engines/tinsel/text.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/tinsel/text.cpp b/engines/tinsel/text.cpp index 7e36e5236f..fbeee9b8ed 100644 --- a/engines/tinsel/text.cpp +++ b/engines/tinsel/text.cpp @@ -107,7 +107,7 @@ int JustifyText(char *szStr, int xPos, const FONT *pFont, int mode) { * @param mode Mode flags for the string * @param sleepTime Sleep time between each character (if non-zero) */ -OBJECT *ObjectTextOut(CORO_PARAM, OBJECT *pList, char *szStr, int colour, +OBJECT *ObjectTextOut(CORO_PARAM, OBJECT *pList, char *szStr, int colour, int xPos, int yPos, SCNHANDLE hFont, int mode, int sleepTime) { int xJustify; // x position of text after justification int yOffset; // offset to next line of text @@ -153,7 +153,7 @@ OBJECT *ObjectTextOut(CORO_PARAM, OBJECT *pList, char *szStr, int colour, } else { // printable character int aniX, aniY; // char image animation offsets - + OBJ_INIT oi; oi.hObjImg = FROM_LE_32(pFont->fontInit.hObjImg); oi.objFlags = FROM_LE_32(pFont->fontInit.objFlags); @@ -265,7 +265,7 @@ OBJECT *ObjectTextOut(CORO_PARAM, OBJECT *pList, char *szStr, int colour, */ bool IsCharImage(SCNHANDLE hFont, char c) { byte c2 = (byte)c; - + // Inventory save game name editor needs to be more clever for // multi-byte characters. This bodge will stop it erring. if (bMultiByte && (c2 & 0x80)) |