diff options
Diffstat (limited to 'engines/tinsel/tinsel.cpp')
-rw-r--r-- | engines/tinsel/tinsel.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp index 6b71b0c245..8b9a30d517 100644 --- a/engines/tinsel/tinsel.cpp +++ b/engines/tinsel/tinsel.cpp @@ -75,7 +75,7 @@ namespace Tinsel { // In BG.CPP extern void SetDoFadeIn(bool tf); -extern void DropBackground(void); +extern void DropBackground(); // In CURSOR.CPP extern void CursorProcess(CORO_PARAM, const void *); @@ -85,7 +85,7 @@ extern void InventoryProcess(CORO_PARAM, const void *); // In SCENE.CPP extern void PrimeBackground(); -extern SCNHANDLE GetSceneHandle(void); +extern SCNHANDLE GetSceneHandle(); //----------------- FORWARD DECLARATIONS --------------------- void SetNewScene(SCNHANDLE scene, int entrance, int transition); @@ -534,7 +534,7 @@ void SetHookScene(SCNHANDLE scene, int entrance, int transition) { /** * Hooked scene is over, trigger a change to the delayed scene */ -void UnHookScene(void) { +void UnHookScene() { assert(DelayedScene.scene != 0); // no scene delayed // The delayed scene can go now @@ -545,11 +545,11 @@ void UnHookScene(void) { DelayedScene.scene = 0; } -void SuspendHook(void) { +void SuspendHook() { bCuttingScene = true; } -void CdHasChanged(void) { +void CdHasChanged() { if (bChangingForRestore) { bChangingForRestore = false; RestoreGame(-2); @@ -578,7 +578,7 @@ void CDChangeForRestore(int cdNumber) { bChangingForRestore = true; } -void UnSuspendHook(void) { +void UnSuspendHook() { bCuttingScene = false; } @@ -703,7 +703,7 @@ void CuttingScene(bool bCutting) { /** * LoadBasicChunks */ -void LoadBasicChunks(void) { +void LoadBasicChunks() { byte *cptr; int numObjects; @@ -1036,7 +1036,7 @@ Common::Error TinselEngine::run() { } -void TinselEngine::NextGameCycle(void) { +void TinselEngine::NextGameCycle() { // Dim Music _pcmMusic->dimIteration(); @@ -1101,7 +1101,7 @@ bool TinselEngine::pollEvent() { /** * Start the processes that continue between scenes. */ -void TinselEngine::CreateConstProcesses(void) { +void TinselEngine::CreateConstProcesses() { // Process to run the master script _scheduler->createProcess(PID_MASTER_SCR, MasterScriptProcess, NULL, 0); @@ -1113,7 +1113,7 @@ void TinselEngine::CreateConstProcesses(void) { /** * Restart the game */ -void TinselEngine::RestartGame(void) { +void TinselEngine::RestartGame() { HoldItem(INV_NOICON); // Holding nothing DropBackground(); // No background @@ -1149,7 +1149,7 @@ void TinselEngine::RestartGame(void) { /** * Init palette and object managers, scheduler, keyboard and mouse. */ -void TinselEngine::RestartDrivers(void) { +void TinselEngine::RestartDrivers() { // init the palette manager ResetPalAllocator(); @@ -1178,7 +1178,7 @@ void TinselEngine::RestartDrivers(void) { /** * Remove keyboard, mouse and joystick drivers. */ -void TinselEngine::ChopDrivers(void) { +void TinselEngine::ChopDrivers() { // remove sound driver StopMidi(); _sound->stopAllSamples(); |