diff options
Diffstat (limited to 'engines/tinsel')
-rw-r--r-- | engines/tinsel/pcode.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/tinsel/pcode.cpp b/engines/tinsel/pcode.cpp index adfd31e7f7..157982ce84 100644 --- a/engines/tinsel/pcode.cpp +++ b/engines/tinsel/pcode.cpp @@ -130,6 +130,8 @@ const byte fragment7[] = {OP_IMM | OPSIZE16, 908 % 256, 908 / 256, OP_JUMP | OPS const int fragment7_size = 6; const byte fragment8[] = {OP_IMM | OPSIZE16, 910 % 256, 910 / 256, OP_JUMP | OPSIZE16, 644 % 256, 644 / 256}; const int fragment8_size = 6; +const byte fragment9[] = {OP_JUMP | OPSIZE8, 123}; +const int fragment9_size = 2; const WorkaroundEntry workaroundList[] = { // DW1-SCN: Global 206 is whether Rincewind is trying to take the book back to the present. @@ -153,6 +155,10 @@ const WorkaroundEntry workaroundList[] = { {TINSEL_V1, false, 310506872, 613, fragment7_size, fragment7}, {TINSEL_V1, false, 310506872, 641, fragment8_size, fragment8}, + // DW1-SCN: The script for the lovable street-Starfish does a 'StopSample' after flicking the coin to ensure it's + // sound is stopped, but which also accidentally can stop any active conversation with the Amazon + {TINSEL_V1, true, 394640351, 121, fragment9_size, fragment9}, + // DW2: In the garden, global #490 is set when the bees begin their 'out of hive' animation, and reset when done. // But if the game is saved/restored during it, the animation sequence is reset without the global being cleared. // This causes bugs in several actions which try to disable the bees animation, since they wait indefinitely for |