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-rw-r--r--engines/tinsel/detection.cpp30
-rw-r--r--engines/tinsel/saveload.cpp22
-rw-r--r--engines/tinsel/tinsel.cpp4
-rw-r--r--engines/tinsel/tinsel.h1
4 files changed, 43 insertions, 14 deletions
diff --git a/engines/tinsel/detection.cpp b/engines/tinsel/detection.cpp
index f4fe876290..bf59aae19b 100644
--- a/engines/tinsel/detection.cpp
+++ b/engines/tinsel/detection.cpp
@@ -29,6 +29,7 @@
#include "common/file.h"
#include "tinsel/tinsel.h"
+#include "tinsel/savescn.h" // needed by TinselMetaEngine::listSaves
namespace Tinsel {
@@ -309,13 +310,42 @@ public:
}
virtual const char *getCopyright() const {
+ // FIXME: Bad copyright string.
+ // Should be something like "Tinsel (C) Psygnosis" or so... ???
return "Tinsel Engine";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual SaveStateList listSaves(const char *target) const;
};
+bool TinselMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return
+ (f == kSupportsListSaves);
+}
+
+namespace Tinsel {
+extern int getList(Common::SaveFileManager *saveFileMan, const Common::String &target);
+}
+
+SaveStateList TinselMetaEngine::listSaves(const char *target) const {
+ int numStates = Tinsel::getList(g_system->getSavefileManager(), target);
+
+ SaveStateList saveList;
+ for (int i = 0; i < numStates; i++) {
+ SaveStateDescriptor sd(i,
+ Tinsel::ListEntry(i, Tinsel::LE_DESC),
+ Tinsel::ListEntry(i, Tinsel::LE_NAME));
+ // TODO: Also add savedFiles[i].dateTime to the SaveStateDescriptor
+ saveList.push_back(sd);
+ }
+
+ return saveList;
+}
+
+
bool TinselMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Tinsel::TinselGameDescription *gd = (const Tinsel::TinselGameDescription *)desc;
if (gd) {
diff --git a/engines/tinsel/saveload.cpp b/engines/tinsel/saveload.cpp
index 1a6cc1202a..acdaf6c0bb 100644
--- a/engines/tinsel/saveload.cpp
+++ b/engines/tinsel/saveload.cpp
@@ -246,16 +246,11 @@ static char *NewName(void) {
* Store the file details, ordered by time, in savedFiles[] and return
* the number of files found).
*/
-int getList(void) {
- // No change since last call?
- // TODO/FIXME: Just always reload this data? Be careful about slow downs!!!
- if (!NeedLoad)
- return numSfiles;
-
+int getList(Common::SaveFileManager *saveFileMan, const Common::String &target) {
int i;
- const Common::String pattern = _vm->getSavegamePattern();
- Common::StringList files = _vm->getSaveFileMan()->listSavefiles(pattern.c_str());
+ const Common::String pattern = target + ".???";
+ Common::StringList files = saveFileMan->listSavefiles(pattern.c_str());
numSfiles = 0;
@@ -264,7 +259,7 @@ int getList(void) {
break;
const Common::String &fname = *file;
- Common::InSaveFile *f = _vm->getSaveFileMan()->openForLoading(fname.c_str());
+ Common::InSaveFile *f = saveFileMan->openForLoading(fname.c_str());
if (f == NULL) {
continue;
}
@@ -304,6 +299,15 @@ int getList(void) {
return numSfiles;
}
+int getList(void) {
+ // No change since last call?
+ // TODO/FIXME: Just always reload this data? Be careful about slow downs!!!
+ if (!NeedLoad)
+ return numSfiles;
+
+ return getList(_vm->getSaveFileMan(), _vm->getTargetName());
+}
+
char *ListEntry(int i, letype which) {
if (i == -1)
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp
index 70dd0170b4..092fae4be4 100644
--- a/engines/tinsel/tinsel.cpp
+++ b/engines/tinsel/tinsel.cpp
@@ -710,10 +710,6 @@ int TinselEngine::init() {
return 0;
}
-Common::String TinselEngine::getSavegamePattern() const {
- return _targetName + ".???";
-}
-
Common::String TinselEngine::getSavegameFilename(int16 saveNum) const {
char filename[256];
snprintf(filename, 256, "%s.%03d", getTargetName().c_str(), saveNum);
diff --git a/engines/tinsel/tinsel.h b/engines/tinsel/tinsel.h
index 369fd64a9b..9820be7ddd 100644
--- a/engines/tinsel/tinsel.h
+++ b/engines/tinsel/tinsel.h
@@ -127,7 +127,6 @@ private:
public:
const Common::String getTargetName() const { return _targetName; }
- Common::String getSavegamePattern() const;
Common::String getSavegameFilename(int16 saveNum) const;
Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; }
Graphics::Surface &screen() { return _screenSurface; }