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-rw-r--r--engines/titanic/carry/eye.cpp139
1 files changed, 139 insertions, 0 deletions
diff --git a/engines/titanic/carry/eye.cpp b/engines/titanic/carry/eye.cpp
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+++ b/engines/titanic/carry/eye.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/carry/eye.h"
+#include "titanic/game/head_slot.h"
+#include "titanic/pet_control/pet_control.h"
+#include "titanic/game/transport/lift.h"
+#include "titanic/game/television.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CEye, CHeadPiece)
+ ON_MESSAGE(UseWithOtherMsg)
+ ON_MESSAGE(UseWithCharMsg)
+ ON_MESSAGE(ActMsg)
+ ON_MESSAGE(PETGainedObjectMsg)
+ ON_MESSAGE(PassOnDragStartMsg)
+END_MESSAGE_MAP()
+
+CEye::CEye() : CHeadPiece(), _eyeFlag(false) {
+}
+
+void CEye::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_eyeFlag, indent);
+ CHeadPiece::save(file, indent);
+}
+
+void CEye::load(SimpleFile *file) {
+ file->readNumber();
+ _eyeFlag = file->readNumber();
+ CHeadPiece::load(file);
+}
+
+
+bool CEye::UseWithOtherMsg(CUseWithOtherMsg *msg) {
+ CHeadSlot *slot = dynamic_cast<CHeadSlot *>(msg->_other);
+ if (slot) {
+ petMoveToHiddenRoom();
+ _flag = true;
+ CAddHeadPieceMsg headMsg(getName());
+
+ if (headMsg._value != "NULL")
+ headMsg.execute(isEquals("Eye1") ? "Eye1Slot" : "Eye2Slot");
+ } else if (msg->_other->isEquals("LiftbotWithoutHead")) {
+ CPetControl *pet = getPetControl();
+ if (!CLift::_v1 && pet->getRoomsElevatorNum() == 4) {
+ _eyeFlag = true;
+ setPosition(_origPos);
+ setVisible(false);
+ CActMsg actMsg1(getName());
+ actMsg1.execute("GetLiftEye");
+
+ CActMsg actMsg2("AddWrongHead");
+ actMsg2.execute("FaultyLiftbot");
+ }
+ } else {
+ return CCarry::UseWithOtherMsg(msg);
+ }
+
+ return true;
+}
+
+bool CEye::UseWithCharMsg(CUseWithCharMsg *msg) {
+ CLift *lift = dynamic_cast<CLift *>(msg->_character);
+ if (lift && lift->getName() == "Well") {
+ CPetControl *pet = getPetControl();
+ if (!CLift::_v1 && pet->getRoomsElevatorNum() == 4) {
+ _eyeFlag = true;
+ setPosition(_origPos);
+ setVisible(false);
+
+ CActMsg actMsg1(getName());
+ actMsg1.execute("GetLiftEye");
+ CActMsg actMsg2("AddWrongHead");
+ actMsg2.execute(msg->_character);
+ }
+
+ return true;
+ } else {
+ return CHeadPiece::UseWithCharMsg(msg);
+ }
+}
+
+bool CEye::ActMsg(CActMsg *msg) {
+ if (msg->_action == "BellbotGetLight") {
+ setVisible(true);
+ petAddToInventory();
+ playSound("z#47.wav");
+
+ CActMsg actMsg("Eye Removed");
+ actMsg.execute("1stClassState");
+ } else {
+ _eyeFlag = false;
+
+ CActMsg actMsg("LoseHead");
+ actMsg.execute("FaultyLiftbot");
+ }
+
+ return true;
+}
+
+bool CEye::PETGainedObjectMsg(CPETGainedObjectMsg *msg) {
+ if (isEquals("Eye1"))
+ CTelevision::_v5 = 0;
+
+ return CHeadPiece::PETGainedObjectMsg(msg);
+}
+
+bool CEye::PassOnDragStartMsg(CPassOnDragStartMsg *msg) {
+ setVisible(true);
+ if (_eyeFlag)
+ CTelevision::_v6 = 0;
+ else if (isEquals("Eye1"))
+ CTelevision::_v5 = 0;
+
+ return CHeadPiece::PassOnDragStartMsg(msg);
+}
+
+} // End of namespace Titanic