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-rw-r--r--engines/titanic/carry/glass.cpp158
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diff --git a/engines/titanic/carry/glass.cpp b/engines/titanic/carry/glass.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/carry/glass.h"
+#include "titanic/carry/chicken.h"
+#include "titanic/game/sauce_dispensor.h"
+#include "titanic/npcs/character.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CGlass, CCarry)
+ ON_MESSAGE(UseWithOtherMsg)
+ ON_MESSAGE(UseWithCharMsg)
+ ON_MESSAGE(ActMsg)
+ ON_MESSAGE(MouseDragEndMsg)
+ ON_MESSAGE(TurnOn)
+ ON_MESSAGE(TurnOff)
+END_MESSAGE_MAP()
+
+CGlass::CGlass() : CCarry(), _string6("None") {
+}
+
+void CGlass::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string6, indent);
+ CCarry::save(file, indent);
+}
+
+void CGlass::load(SimpleFile *file) {
+ file->readNumber();
+ _string6 = file->readString();
+ CCarry::load(file);
+}
+
+bool CGlass::UseWithOtherMsg(CUseWithOtherMsg *msg) {
+ CSauceDispensor *dispensor = dynamic_cast<CSauceDispensor *>(msg->_other);
+ CChicken *chicken = dynamic_cast<CChicken *>(msg->_other);
+
+ if (dispensor && _string6 != "None") {
+ CUse useMsg(this);
+ useMsg.execute(dispensor);
+ } else if (msg->_other->isEquals("Chicken") && _string6 != "None") {
+ if (chicken->_string6 != "None") {
+ if (!chicken->_field12C) {
+ CActMsg actMsg(_string6);
+ actMsg.execute("Chicken");
+ }
+
+ _string6 = "None";
+ loadFrame(0);
+ _visibleFrame = 0;
+ }
+
+ petAddToInventory();
+ } else if (msg->_other->isEquals("Napkin") && _string6 != "None") {
+ petAddToInventory();
+ _string6 = "None";
+ loadFrame(0);
+ _visibleFrame = 0;
+ } else {
+ petAddToInventory();
+ }
+
+ return true;
+}
+
+bool CGlass::UseWithCharMsg(CUseWithCharMsg *msg) {
+ if (msg->_character->isEquals("Barbot") && msg->_character->_visible) {
+ CActMsg actMsg(_string6);
+ setVisible(false);
+
+ if (_string6 != "Bird")
+ setPosition(_origPos);
+
+ actMsg.execute(msg->_character);
+ } else {
+ petAddToInventory();
+ }
+
+ return true;
+}
+
+bool CGlass::ActMsg(CActMsg *msg) {
+ if (msg->_action == "GoToPET") {
+ setVisible(true);
+ petAddToInventory();
+ } else if (msg->_action == "Mustard") {
+ _string6 = "Mustard";
+ loadFrame(1);
+ _visibleFrame = 1;
+ } else if (msg->_action == "Tomato") {
+ _string6 = "Tomato";
+ loadFrame(2);
+ _visibleFrame = 2;
+ } else if (msg->_action == "Bird") {
+ _string6 = "Bird";
+ loadFrame(3);
+ _visibleFrame = 3;
+ } else if (msg->_action == "InTitilator") {
+ _string6 = "None";
+ loadFrame(0);
+ _visibleFrame = 0;
+ }
+
+ return true;
+}
+
+bool CGlass::MouseDragEndMsg(CMouseDragEndMsg *msg) {
+ showMouse();
+ if (msg->_dropTarget) {
+ error("TODO: See what drop target is");
+ CCharacter *npc = dynamic_cast<CCharacter *>(msg->_dropTarget);
+ if (npc) {
+ CUseWithCharMsg useMsg(npc);
+ useMsg.execute(this);
+ } else {
+ CUseWithOtherMsg otherMsg(npc);
+ otherMsg.execute(this);
+ }
+ } else if (compareViewNameTo(_fullViewName) && msg->_mousePos.y < 360) {
+ setPosition(_origPos);
+ } else {
+ petAddToInventory();
+ }
+
+ return true;
+}
+
+bool CGlass::TurnOn(CTurnOn *msg) {
+ setVisible(true);
+ return true;
+}
+
+bool CGlass::TurnOff(CTurnOff *msg) {
+ setVisible(false);
+ return true;
+}
+
+} // End of namespace Titanic