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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_CONTINUE_SAVE_DIALOG_H
+#define TITANIC_CONTINUE_SAVE_DIALOG_H
+
+#include "common/array.h"
+#include "titanic/events.h"
+#include "titanic/support/image.h"
+#include "titanic/support/string.h"
+
+namespace Titanic {
+
+#define EXIT_GAME -2
+
+class CContinueSaveDialog : public CEventTarget {
+ struct SaveEntry {
+ int _slot;
+ CString _name;
+ SaveEntry() : _slot(0) {}
+ SaveEntry(int slot, const CString &name) : _slot(slot), _name(name) {}
+ };
+private:
+ Common::Array<SaveEntry> _saves;
+ int _highlightedSlot, _selectedSlot;
+ Image _backdrop;
+ Image _evilTwin;
+private:
+ /**
+ * Load the images
+ */
+ void loadImages();
+
+ /**
+ * Render the dialog
+ */
+ void render();
+public:
+ CContinueSaveDialog();
+ virtual ~CContinueSaveDialog();
+
+ virtual void leftButtonDown(const Point &mousePos);
+ virtual void leftButtonUp(const Point &mousePos);
+ virtual void keyDown(Common::KeyState keyState);
+
+ /**
+ * Add a savegame to the list to be displayed
+ */
+ void addSavegame(int slot, const CString &name);
+
+ /**
+ * Show the dialog and wait for a slot to be selected
+ */
+ int show();
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_CONTINUE_SAVE_DIALOG_H */