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Diffstat (limited to 'engines/titanic/continue_save_dialog.h')
-rw-r--r-- | engines/titanic/continue_save_dialog.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/engines/titanic/continue_save_dialog.h b/engines/titanic/continue_save_dialog.h new file mode 100644 index 0000000000..0dc0c069db --- /dev/null +++ b/engines/titanic/continue_save_dialog.h @@ -0,0 +1,78 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_CONTINUE_SAVE_DIALOG_H +#define TITANIC_CONTINUE_SAVE_DIALOG_H + +#include "common/array.h" +#include "titanic/events.h" +#include "titanic/support/image.h" +#include "titanic/support/string.h" + +namespace Titanic { + +#define EXIT_GAME -2 + +class CContinueSaveDialog : public CEventTarget { + struct SaveEntry { + int _slot; + CString _name; + SaveEntry() : _slot(0) {} + SaveEntry(int slot, const CString &name) : _slot(slot), _name(name) {} + }; +private: + Common::Array<SaveEntry> _saves; + int _highlightedSlot, _selectedSlot; + Image _backdrop; + Image _evilTwin; +private: + /** + * Load the images + */ + void loadImages(); + + /** + * Render the dialog + */ + void render(); +public: + CContinueSaveDialog(); + virtual ~CContinueSaveDialog(); + + virtual void leftButtonDown(const Point &mousePos); + virtual void leftButtonUp(const Point &mousePos); + virtual void keyDown(Common::KeyState keyState); + + /** + * Add a savegame to the list to be displayed + */ + void addSavegame(int slot, const CString &name); + + /** + * Show the dialog and wait for a slot to be selected + */ + int show(); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_CONTINUE_SAVE_DIALOG_H */ |