diff options
Diffstat (limited to 'engines/titanic/core/background.cpp')
-rw-r--r-- | engines/titanic/core/background.cpp | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/engines/titanic/core/background.cpp b/engines/titanic/core/background.cpp new file mode 100644 index 0000000000..733dfc1cf3 --- /dev/null +++ b/engines/titanic/core/background.cpp @@ -0,0 +1,78 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/core/background.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CBackground, CGameObject) + ON_MESSAGE(StatusChangeMsg) + ON_MESSAGE(SetFrameMsg) + ON_MESSAGE(VisibleMsg) +END_MESSAGE_MAP() + +CBackground::CBackground() : CGameObject(), _startFrame(0), _endFrame(0), _fieldDC(0) { +} + +void CBackground::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_startFrame, indent); + file->writeNumberLine(_endFrame, indent); + file->writeQuotedLine(_string1, indent); + file->writeQuotedLine(_string2, indent); + file->writeNumberLine(_fieldDC, indent); + + CGameObject::save(file, indent); +} + +void CBackground::load(SimpleFile *file) { + file->readNumber(); + _startFrame = file->readNumber(); + _endFrame = file->readNumber(); + _string1 = file->readString(); + _string2 = file->readString(); + _fieldDC = file->readNumber(); + + CGameObject::load(file); +} + +bool CBackground::StatusChangeMsg(CStatusChangeMsg *msg) { + setVisible(true); + if (_fieldDC) { + playMovie(_startFrame, _endFrame, 16); + } else { + playMovie(_startFrame, _endFrame, 0); + } + return true; +} + +bool CBackground::SetFrameMsg(CSetFrameMsg *msg) { + loadFrame(msg->_frameNumber); + return true; +} + +bool CBackground::VisibleMsg(CVisibleMsg *msg) { + setVisible(msg->_visible); + return true; +} + +} // End of namespace Titanic |