diff options
Diffstat (limited to 'engines/titanic/core/game_object.h')
-rw-r--r-- | engines/titanic/core/game_object.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/titanic/core/game_object.h b/engines/titanic/core/game_object.h index b592806977..f699d3a66a 100644 --- a/engines/titanic/core/game_object.h +++ b/engines/titanic/core/game_object.h @@ -254,7 +254,7 @@ protected: void setSoundVolume(int handle, uint percent, uint seconds); /** - * Plays a sound, and saves it's handle in the global sound handles list + * Plays an ambient sound, and saves it's handle in the ambient sound handles list * @param resName Filename of sound to play * @param mode Volume mode level * @param initialMute If set, sound transitions in from mute over 2 seconds @@ -262,23 +262,23 @@ protected: * @param handleIndex Slot 0 to 3 in the shared sound handle list to store the sound's handle * @param soundType Specifies whether the sound is a sound effect or music */ - void playGlobalSound(const CString &resName, VolumeMode mode, bool initialMute, bool repeated, + void playAmbientSound(const CString &resName, VolumeMode mode, bool initialMute, bool repeated, int handleIndex, Audio::Mixer::SoundType soundType = Audio::Mixer::kMusicSoundType); /** - * Stops a sound saved in the global sound handle list + * Stops playing an ambient sound * @param transition If set, the sound transitions to silent before stopping - * @param handleIndex Index of sound to stop. If -1, all global sounds are stopped + * @param handleIndex Index of sound to stop. If -1, all ambient sounds are stopped */ - void stopGlobalSound(bool transition, int handleIndex); + void stopAmbientSound(bool transition, int handleIndex); /** - * Updates the volume for a global sound based on the specified mode's volume + * Updates the volume for an ambient sound based on the specified mode's volume * @param mode Volume level mode * @param seconds Number of seconds to transition to new volume - * @param handleIndex Index of global sound to update. If -1, all global sounds are updated + * @param handleIndex Index of ambient sound to update. If -1, all ambient sounds are updated */ - void setGlobalSoundVolume(VolumeMode mode, uint seconds, int handleIndex); + void setAmbientSoundVolume(VolumeMode mode, uint seconds, int handleIndex); /** * Stops sound channel 3 or 0 |