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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_ROOM_ITEM_H
+#define TITANIC_ROOM_ITEM_H
+
+#include "titanic/support/rect.h"
+#include "titanic/core/list.h"
+#include "titanic/support/movie_clip.h"
+#include "titanic/core/named_item.h"
+#include "titanic/core/resource_key.h"
+
+namespace Titanic {
+
+class CRoomItem : public CNamedItem {
+ DECLARE_MESSAGE_MAP;
+private:
+ /**
+ * Handles post-load processing
+ */
+ void postLoad();
+public:
+ Rect _roomRect;
+ CMovieClipList _clipList;
+ int _roomNumber;
+ CResourceKey _transitionMovieKey;
+ CResourceKey _exitMovieKey;
+ double _roomDimensionX, _roomDimensionY;
+public:
+ CLASSDEF;
+ CRoomItem();
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+
+ /**
+ * Return a movie clip for the room by name
+ */
+ CMovieClip *findClip(const CString &name) { return _clipList.findByName(name); }
+
+ /**
+ * Calculates the positioning of a node within the overall room
+ */
+ void calcNodePosition(const Point &nodePos, double &xVal, double &yVal) const;
+
+ /**
+ * Get the TrueTalk script Id associated with the room
+ */
+ int getScriptId() const;
+
+ CResourceKey getTransitionMovieKey();
+
+ CResourceKey getExitMovieKey();
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_ROOM_ITEM_H */