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-rw-r--r--engines/titanic/debugger.cpp175
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diff --git a/engines/titanic/debugger.cpp b/engines/titanic/debugger.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/debugger.h"
+#include "titanic/titanic.h"
+#include "titanic/core/tree_item.h"
+
+namespace Titanic {
+
+Debugger::Debugger(TitanicEngine *vm) : GUI::Debugger(), _vm(vm) {
+ registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
+ registerCmd("dump", WRAP_METHOD(Debugger, cmdDump));
+ registerCmd("room", WRAP_METHOD(Debugger, cmdRoom));
+}
+
+int Debugger::strToInt(const char *s) {
+ if (!*s)
+ // No string at all
+ return 0;
+ else if (toupper(s[strlen(s) - 1]) != 'H')
+ // Standard decimal string
+ return atoi(s);
+
+ // Hexadecimal string
+ uint tmp = 0;
+ int read = sscanf(s, "%xh", &tmp);
+ if (read < 1)
+ error("strToInt failed on string \"%s\"", s);
+ return (int)tmp;
+}
+
+CRoomItem *Debugger::findRoom(const char *name) {
+ CTreeItem *root = g_vm->_window->_gameManager->_project;
+ CRoomItem *roomItem = dynamic_cast<CRoomItem *>(root->findByName(name));
+ if (roomItem)
+ return roomItem;
+
+ int roomNumber = strToInt(name);
+ for (CTreeItem *treeItem = root; treeItem; treeItem = treeItem->scan(root)) {
+ roomItem = dynamic_cast<CRoomItem *>(treeItem);
+ if (roomItem && roomItem->_roomNumber == roomNumber)
+ return roomItem;
+ }
+
+ return nullptr;
+}
+
+CNodeItem *Debugger::findNode(CRoomItem *room, const char *name) {
+ CNodeItem *nodeItem = dynamic_cast<CNodeItem *>(room->findByName(name));
+ if (nodeItem)
+ return nodeItem;
+
+ int nodeNumber = strToInt(name);
+ nodeItem = dynamic_cast<CNodeItem *>(room->findChildInstanceOf(CNodeItem::_type));
+ while (nodeItem) {
+ if (nodeItem->_nodeNumber == nodeNumber)
+ return nodeItem;
+
+ nodeItem = dynamic_cast<CNodeItem *>(room->findNextInstanceOf(CNodeItem::_type, nodeItem));
+ }
+
+ return nullptr;
+}
+
+CViewItem *Debugger::findView(CNodeItem *node, const char *name) {
+ CViewItem *viewItem = dynamic_cast<CViewItem *>(node->findByName(name));
+ if (viewItem)
+ return viewItem;
+
+ int viewNumber = strToInt(name);
+ viewItem = dynamic_cast<CViewItem *>(node->findChildInstanceOf(CViewItem::_type));
+ while (viewItem) {
+ if (viewItem->_viewNumber == viewNumber)
+ return viewItem;
+
+ viewItem = dynamic_cast<CViewItem *>(node->findNextInstanceOf(CViewItem::_type, viewItem));
+ }
+
+ return nullptr;
+}
+
+void Debugger::listRooms() {
+ CTreeItem *root = g_vm->_window->_gameManager->_project;
+
+ for (CTreeItem *treeItem = root; treeItem; treeItem = treeItem->scan(root)) {
+ CRoomItem *roomItem = dynamic_cast<CRoomItem *>(treeItem);
+ if (roomItem)
+ debugPrintf("%s\n", roomItem->_name.c_str());
+ }
+}
+
+void Debugger::listRoom(CRoomItem *room) {
+ for (CTreeItem *treeItem = room; treeItem; treeItem = treeItem->scan(room)) {
+ CNodeItem *nodeItem = dynamic_cast<CNodeItem *>(treeItem);
+ if (nodeItem)
+ debugPrintf("%s\n", nodeItem->_name.c_str());
+ }
+}
+
+void Debugger::listNode(CNodeItem *node) {
+ for (CTreeItem *treeItem = node; treeItem; treeItem = treeItem->scan(node)) {
+ CViewItem *viewItem = dynamic_cast<CViewItem *>(treeItem);
+ if (viewItem)
+ debugPrintf("%s\n", viewItem->_name.c_str());
+ }
+}
+
+bool Debugger::cmdDump(int argc, const char **argv) {
+ // Get the starting node
+ CTreeItem *root = g_vm->_window->_gameManager->_project;
+ if (argc == 2)
+ root = root->findByName(argv[1]);
+
+ if (root == nullptr) {
+ debugPrintf("Could not find item\n");
+ } else {
+ root->dump(0);
+ debugPrintf("Item and it's content were dumped to stdout\n");
+ }
+
+ return true;
+}
+
+bool Debugger::cmdRoom(int argc, const char **argv) {
+ if (argc == 1) {
+ listRooms();
+ } else if (argc >= 2) {
+ CRoomItem *roomItem = findRoom(argv[1]);
+
+ if (!roomItem)
+ debugPrintf("Could not find room - %s\n", argv[1]);
+ else if (argc == 2)
+ listRoom(roomItem);
+ else {
+ CNodeItem *nodeItem = findNode(roomItem, argv[2]);
+
+ if (!nodeItem)
+ debugPrintf("Could not find node - %s\n", argv[2]);
+ else if (argc == 3)
+ listNode(nodeItem);
+ else {
+ CViewItem *viewItem = findView(nodeItem, argv[3]);
+
+ if (!viewItem)
+ debugPrintf("Could not find view - %s\n", argv[3]);
+ else {
+ debugPrintf("Found view. TODO: Jump to it\n");
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+} // End of namespace Titanic