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Diffstat (limited to 'engines/titanic/debugger.h')
-rw-r--r-- | engines/titanic/debugger.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/engines/titanic/debugger.h b/engines/titanic/debugger.h new file mode 100644 index 0000000000..5edb7cb324 --- /dev/null +++ b/engines/titanic/debugger.h @@ -0,0 +1,101 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_DEBUGGER_H +#define TITANIC_DEBUGGER_H + +#include "common/scummsys.h" +#include "gui/debugger.h" +#include "titanic/core/room_item.h" +#include "titanic/core/node_item.h" +#include "titanic/core/view_item.h" + +namespace Titanic { + +class TitanicEngine; + +class Debugger : public GUI::Debugger { +private: + /** + * Converts a decimal or hexadecimal string into a number + */ + int strToInt(const char *s); + + /** + * Find a room by name or number + */ + CRoomItem *findRoom(const char *name); + + /** + * Find a node within a room by name or number + */ + CNodeItem *findNode(CRoomItem *room, const char *name); + + /** + * Find a view within a room node by name or number + */ + CViewItem *findView(CNodeItem *node, const char *name); + + /** + * List all the rooms in the game + */ + void listRooms(); + + /** + * List the nodes within a room + */ + void listRoom(CRoomItem *room); + + /** + * List the views within a room node + */ + void listNode(CNodeItem *node); + + /** + * Dump a portion of the game project + */ + bool cmdDump(int argc, const char **argv); + + /** + * List room details, or jump to a specific view + */ + bool cmdRoom(int argc, const char **argv); + + /** + * Turn the PET on or off + */ + bool cmdPET(int argc, const char **argv); + + /** + * Item handling + */ + bool cmdItem(int argc, const char **argv); +protected: + TitanicEngine *_vm; +public: + Debugger(TitanicEngine *vm); + virtual ~Debugger() {} +}; + +} // End of namespace Titanic + +#endif /* TITANIC_DEBUGGER_H */ |