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-rw-r--r--engines/titanic/events.cpp150
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diff --git a/engines/titanic/events.cpp b/engines/titanic/events.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/events.h"
+#include "common/system.h"
+#include "engines/util.h"
+#include "titanic/events.h"
+#include "titanic/titanic.h"
+#include "titanic/main_game_window.h"
+
+namespace Titanic {
+
+Events::Events(TitanicEngine *vm): _vm(vm), _frameCounter(1),
+ _priorFrameTime(0) {
+}
+
+void Events::pollEvents() {
+ checkForNextFrameCounter();
+
+ Common::Event event;
+ if (!g_system->getEventManager()->pollEvent(event))
+ return;
+
+ switch (event.type) {
+ case Common::EVENT_MOUSEMOVE:
+ _mousePos = event.mouse;
+ eventTarget()->mouseMove(_mousePos);
+ break;
+ case Common::EVENT_LBUTTONDOWN:
+ _mousePos = event.mouse;
+ eventTarget()->leftButtonDown(_mousePos);
+ break;
+ case Common::EVENT_LBUTTONUP:
+ _mousePos = event.mouse;
+ eventTarget()->leftButtonUp(_mousePos);
+ break;
+ case Common::EVENT_MBUTTONDOWN:
+ _mousePos = event.mouse;
+ eventTarget()->middleButtonDown(_mousePos);
+ break;
+ case Common::EVENT_MBUTTONUP:
+ _mousePos = event.mouse;
+ eventTarget()->middleButtonUp(_mousePos);
+ break;
+ case Common::EVENT_RBUTTONDOWN:
+ _mousePos = event.mouse;
+ eventTarget()->rightButtonDown(_mousePos);
+ break;
+ case Common::EVENT_RBUTTONUP:
+ _mousePos = event.mouse;
+ eventTarget()->rightButtonUp(_mousePos);
+ break;
+ case Common::EVENT_KEYDOWN:
+ eventTarget()->keyDown(event.kbd);
+ break;
+ case Common::EVENT_KEYUP:
+ eventTarget()->keyUp(event.kbd);
+ break;
+ default:
+ break;
+ }
+}
+
+void Events::pollEventsAndWait() {
+ pollEvents();
+ g_system->delayMillis(10);
+
+ // Regularly update the sound mixer
+ CGameManager *gameManager = g_vm->_window->_gameManager;
+ if (gameManager)
+ gameManager->_sound.updateMixer();
+}
+
+bool Events::checkForNextFrameCounter() {
+ // Check for next game frame
+ uint32 milli = g_system->getMillis();
+ if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) {
+ ++_frameCounter;
+ _priorFrameTime = milli;
+
+ // Handle any idle updates
+ eventTarget()->onIdle();
+
+ // Give time to the debugger
+ _vm->_debugger->onFrame();
+
+ // Display the frame
+ _vm->_screen->update();
+
+ return true;
+ }
+
+ return false;
+}
+
+uint32 Events::getTicksCount() const {
+ return g_system->getMillis();
+}
+
+void Events::sleep(uint time) {
+ uint32 delayEnd = g_system->getMillis() + time;
+
+ while (!_vm->shouldQuit() && g_system->getMillis() < delayEnd)
+ pollEventsAndWait();
+}
+
+bool Events::waitForPress(uint expiry) {
+ uint32 delayEnd = g_system->getMillis() + expiry;
+
+ while (!_vm->shouldQuit() && g_system->getMillis() < delayEnd) {
+ g_system->delayMillis(10);
+ checkForNextFrameCounter();
+
+ Common::Event event;
+ if (g_system->getEventManager()->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_LBUTTONDOWN:
+ case Common::EVENT_MBUTTONDOWN:
+ case Common::EVENT_KEYDOWN:
+ return true;
+ default:
+ break;
+ }
+ }
+ }
+
+ return false;
+}
+
+} // End of namespace Titanic