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Diffstat (limited to 'engines/titanic/game/chev_panel.cpp')
-rw-r--r-- | engines/titanic/game/chev_panel.cpp | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/engines/titanic/game/chev_panel.cpp b/engines/titanic/game/chev_panel.cpp new file mode 100644 index 0000000000..ed730c9d61 --- /dev/null +++ b/engines/titanic/game/chev_panel.cpp @@ -0,0 +1,121 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/chev_panel.h" +#include "titanic/game/chev_code.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CChevPanel, CGameObject) + ON_MESSAGE(MouseDragStartMsg) + ON_MESSAGE(MouseDragMoveMsg) + ON_MESSAGE(MouseButtonUpMsg) + ON_MESSAGE(SetChevPanelBitMsg) + ON_MESSAGE(MouseDragEndMsg) + ON_MESSAGE(ClearChevPanelBits) + ON_MESSAGE(MouseButtonDownMsg) + ON_MESSAGE(SetChevPanelButtonsMsg) +END_MESSAGE_MAP() + +void CChevPanel::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_startPos.x, indent); + file->writeNumberLine(_startPos.y, indent); + file->writeNumberLine(_chevCode, indent); + + CGameObject::save(file, indent); +} + +void CChevPanel::load(SimpleFile *file) { + file->readNumber(); + _startPos.x = file->readNumber(); + _startPos.y = file->readNumber(); + _chevCode = file->readNumber(); + + CGameObject::load(file); +} + +bool CChevPanel::MouseDragStartMsg(CMouseDragStartMsg *msg) { + if (checkStartDragging(msg)) { + _startPos = Point(msg->_mousePos.x - _bounds.left, + msg->_mousePos.y - _bounds.top); + CChildDragStartMsg dragMsg(_startPos); + dragMsg.execute(this, nullptr, MSGFLAG_SCAN); + } + + return true; +} + +bool CChevPanel::MouseDragMoveMsg(CMouseDragMoveMsg *msg) { + CChildDragMoveMsg dragMsg(_startPos); + dragMsg.execute(this, nullptr, MSGFLAG_SCAN); + + setPosition(msg->_mousePos - _startPos); + return true; +} + +bool CChevPanel::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { + CChevCode chevCode; + chevCode._chevCode = _chevCode; + CCheckChevCode checkCode; + checkCode.execute(this); + CClearChevPanelBits panelBits; + panelBits.execute(this, nullptr, MSGFLAG_SCAN); + CSetChevPanelButtonsMsg setMsg; + setMsg._chevCode = checkCode._chevCode; + setMsg.execute(this); + + return true; +} + +bool CChevPanel::SetChevPanelBitMsg(CSetChevPanelBitMsg *msg) { + _chevCode = (_chevCode & ~(1 << msg->_value1)) | (msg->_value2 << msg->_value1); + return true; +} + +bool CChevPanel::MouseDragEndMsg(CMouseDragEndMsg *msg) { + setPosition(msg->_mousePos - _startPos); + return true; +} + +bool CChevPanel::ClearChevPanelBits(CClearChevPanelBits *msg) { + CSetChevPanelButtonsMsg setMsg; + setMsg._chevCode = 0; + setMsg.execute(this); + + return true; +} + +bool CChevPanel::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { + return true; +} + +bool CChevPanel::SetChevPanelButtonsMsg(CSetChevPanelButtonsMsg *msg) { + _chevCode = msg->_chevCode; + CSetChevButtonImageMsg setMsg; + setMsg._value2 = 1; + setMsg.execute(this, nullptr, MSGFLAG_SCAN); + + return true; +} + +} // End of namespace Titanic |