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Diffstat (limited to 'engines/titanic/game/chev_panel.cpp')
-rw-r--r--engines/titanic/game/chev_panel.cpp121
1 files changed, 121 insertions, 0 deletions
diff --git a/engines/titanic/game/chev_panel.cpp b/engines/titanic/game/chev_panel.cpp
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+++ b/engines/titanic/game/chev_panel.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/chev_panel.h"
+#include "titanic/game/chev_code.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CChevPanel, CGameObject)
+ ON_MESSAGE(MouseDragStartMsg)
+ ON_MESSAGE(MouseDragMoveMsg)
+ ON_MESSAGE(MouseButtonUpMsg)
+ ON_MESSAGE(SetChevPanelBitMsg)
+ ON_MESSAGE(MouseDragEndMsg)
+ ON_MESSAGE(ClearChevPanelBits)
+ ON_MESSAGE(MouseButtonDownMsg)
+ ON_MESSAGE(SetChevPanelButtonsMsg)
+END_MESSAGE_MAP()
+
+void CChevPanel::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_startPos.x, indent);
+ file->writeNumberLine(_startPos.y, indent);
+ file->writeNumberLine(_chevCode, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CChevPanel::load(SimpleFile *file) {
+ file->readNumber();
+ _startPos.x = file->readNumber();
+ _startPos.y = file->readNumber();
+ _chevCode = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+bool CChevPanel::MouseDragStartMsg(CMouseDragStartMsg *msg) {
+ if (checkStartDragging(msg)) {
+ _startPos = Point(msg->_mousePos.x - _bounds.left,
+ msg->_mousePos.y - _bounds.top);
+ CChildDragStartMsg dragMsg(_startPos);
+ dragMsg.execute(this, nullptr, MSGFLAG_SCAN);
+ }
+
+ return true;
+}
+
+bool CChevPanel::MouseDragMoveMsg(CMouseDragMoveMsg *msg) {
+ CChildDragMoveMsg dragMsg(_startPos);
+ dragMsg.execute(this, nullptr, MSGFLAG_SCAN);
+
+ setPosition(msg->_mousePos - _startPos);
+ return true;
+}
+
+bool CChevPanel::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
+ CChevCode chevCode;
+ chevCode._chevCode = _chevCode;
+ CCheckChevCode checkCode;
+ checkCode.execute(this);
+ CClearChevPanelBits panelBits;
+ panelBits.execute(this, nullptr, MSGFLAG_SCAN);
+ CSetChevPanelButtonsMsg setMsg;
+ setMsg._chevCode = checkCode._chevCode;
+ setMsg.execute(this);
+
+ return true;
+}
+
+bool CChevPanel::SetChevPanelBitMsg(CSetChevPanelBitMsg *msg) {
+ _chevCode = (_chevCode & ~(1 << msg->_value1)) | (msg->_value2 << msg->_value1);
+ return true;
+}
+
+bool CChevPanel::MouseDragEndMsg(CMouseDragEndMsg *msg) {
+ setPosition(msg->_mousePos - _startPos);
+ return true;
+}
+
+bool CChevPanel::ClearChevPanelBits(CClearChevPanelBits *msg) {
+ CSetChevPanelButtonsMsg setMsg;
+ setMsg._chevCode = 0;
+ setMsg.execute(this);
+
+ return true;
+}
+
+bool CChevPanel::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
+ return true;
+}
+
+bool CChevPanel::SetChevPanelButtonsMsg(CSetChevPanelButtonsMsg *msg) {
+ _chevCode = msg->_chevCode;
+ CSetChevButtonImageMsg setMsg;
+ setMsg._value2 = 1;
+ setMsg.execute(this, nullptr, MSGFLAG_SCAN);
+
+ return true;
+}
+
+} // End of namespace Titanic