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Diffstat (limited to 'engines/titanic/game/drop_target.cpp')
-rw-r--r-- | engines/titanic/game/drop_target.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/titanic/game/drop_target.cpp b/engines/titanic/game/drop_target.cpp new file mode 100644 index 0000000000..34a87e067e --- /dev/null +++ b/engines/titanic/game/drop_target.cpp @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/drop_target.h" + +namespace Titanic { + +CDropTarget::CDropTarget() : CGameObject(), _fieldC4(0), + _fieldD4(0), _fieldE4(0), _fieldF4(0), _fieldF8(0), + _fieldFC(0), _field10C(1), _field110(8), _field114(20) { +} + +void CDropTarget::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writePoint(_pos1, indent); + file->writeNumberLine(_fieldC4, indent); + file->writeQuotedLine(_string1, indent); + file->writeNumberLine(_fieldD4, indent); + file->writeQuotedLine(_string2, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeQuotedLine(_string3, indent); + file->writeNumberLine(_fieldF4, indent); + file->writeNumberLine(_fieldF8, indent); + file->writeNumberLine(_fieldFC, indent); + file->writeQuotedLine(_string4, indent); + file->writeNumberLine(_field10C, indent); + file->writeNumberLine(_field110, indent); + file->writeNumberLine(_field114, indent); + + CGameObject::save(file, indent); +} + +void CDropTarget::load(SimpleFile *file) { + file->readNumber(); + _pos1 = file->readPoint(); + _fieldC4 = file->readNumber(); + _string1 = file->readString(); + _fieldD4 = file->readNumber(); + _string2 = file->readString(); + _fieldE4 = file->readNumber(); + _string3 = file->readString(); + _fieldF4 = file->readNumber(); + _fieldF8 = file->readNumber(); + _fieldFC = file->readNumber(); + _string4 = file->readString(); + _field10C = file->readNumber(); + _field110 = file->readNumber(); + _field114 = file->readNumber(); + + CGameObject::load(file); +} + +} // End of namespace Titanic |