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-rw-r--r--engines/titanic/game/drop_target.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/titanic/game/drop_target.cpp b/engines/titanic/game/drop_target.cpp
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index 0000000000..34a87e067e
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+++ b/engines/titanic/game/drop_target.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/drop_target.h"
+
+namespace Titanic {
+
+CDropTarget::CDropTarget() : CGameObject(), _fieldC4(0),
+ _fieldD4(0), _fieldE4(0), _fieldF4(0), _fieldF8(0),
+ _fieldFC(0), _field10C(1), _field110(8), _field114(20) {
+}
+
+void CDropTarget::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writePoint(_pos1, indent);
+ file->writeNumberLine(_fieldC4, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeNumberLine(_fieldD4, indent);
+ file->writeQuotedLine(_string2, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeQuotedLine(_string3, indent);
+ file->writeNumberLine(_fieldF4, indent);
+ file->writeNumberLine(_fieldF8, indent);
+ file->writeNumberLine(_fieldFC, indent);
+ file->writeQuotedLine(_string4, indent);
+ file->writeNumberLine(_field10C, indent);
+ file->writeNumberLine(_field110, indent);
+ file->writeNumberLine(_field114, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CDropTarget::load(SimpleFile *file) {
+ file->readNumber();
+ _pos1 = file->readPoint();
+ _fieldC4 = file->readNumber();
+ _string1 = file->readString();
+ _fieldD4 = file->readNumber();
+ _string2 = file->readString();
+ _fieldE4 = file->readNumber();
+ _string3 = file->readString();
+ _fieldF4 = file->readNumber();
+ _fieldF8 = file->readNumber();
+ _fieldFC = file->readNumber();
+ _string4 = file->readString();
+ _field10C = file->readNumber();
+ _field110 = file->readNumber();
+ _field114 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic