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-rw-r--r--engines/titanic/game/end_credit_text.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/titanic/game/end_credit_text.cpp b/engines/titanic/game/end_credit_text.cpp
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+++ b/engines/titanic/game/end_credit_text.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/end_credit_text.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CEndCreditText, CGameObject)
+ ON_MESSAGE(ActMsg)
+ ON_MESSAGE(FrameMsg)
+ ON_MESSAGE(TimerMsg)
+END_MESSAGE_MAP()
+
+void CEndCreditText::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_flag, indent);
+ CGameObject::save(file, indent);
+}
+
+void CEndCreditText::load(SimpleFile *file) {
+ file->readNumber();
+ _flag = file->readNumber();
+ CGameObject::load(file);
+}
+
+bool CEndCreditText::ActMsg(CActMsg *msg) {
+ playGlobalSound("z#41.wav", -1, false, false, 0);
+ createCredits();
+ _flag = true;
+ return true;
+}
+
+bool CEndCreditText::FrameMsg(CFrameMsg *msg) {
+ if (_flag) {
+ if (_credits) {
+ makeDirty();
+ } else {
+ addTimer(5000);
+ _flag = false;
+ }
+ }
+
+ return true;
+}
+
+bool CEndCreditText::TimerMsg(CTimerMsg *msg) {
+ setGlobalSoundVolume(-4, 2, -1);
+ sleep(1000);
+ quitGame();
+ return true;
+}
+
+} // End of namespace Titanic