diff options
Diffstat (limited to 'engines/titanic/game/end_credit_text.cpp')
-rw-r--r-- | engines/titanic/game/end_credit_text.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/titanic/game/end_credit_text.cpp b/engines/titanic/game/end_credit_text.cpp new file mode 100644 index 0000000000..4eee13d3fb --- /dev/null +++ b/engines/titanic/game/end_credit_text.cpp @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/end_credit_text.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CEndCreditText, CGameObject) + ON_MESSAGE(ActMsg) + ON_MESSAGE(FrameMsg) + ON_MESSAGE(TimerMsg) +END_MESSAGE_MAP() + +void CEndCreditText::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_flag, indent); + CGameObject::save(file, indent); +} + +void CEndCreditText::load(SimpleFile *file) { + file->readNumber(); + _flag = file->readNumber(); + CGameObject::load(file); +} + +bool CEndCreditText::ActMsg(CActMsg *msg) { + playGlobalSound("z#41.wav", -1, false, false, 0); + createCredits(); + _flag = true; + return true; +} + +bool CEndCreditText::FrameMsg(CFrameMsg *msg) { + if (_flag) { + if (_credits) { + makeDirty(); + } else { + addTimer(5000); + _flag = false; + } + } + + return true; +} + +bool CEndCreditText::TimerMsg(CTimerMsg *msg) { + setGlobalSoundVolume(-4, 2, -1); + sleep(1000); + quitGame(); + return true; +} + +} // End of namespace Titanic |