diff options
Diffstat (limited to 'engines/titanic/game/fan_control.cpp')
-rw-r--r-- | engines/titanic/game/fan_control.cpp | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/engines/titanic/game/fan_control.cpp b/engines/titanic/game/fan_control.cpp new file mode 100644 index 0000000000..56a1e49dec --- /dev/null +++ b/engines/titanic/game/fan_control.cpp @@ -0,0 +1,182 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/fan_control.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CFanControl, CGameObject) + ON_MESSAGE(ActMsg) + ON_MESSAGE(StatusChangeMsg) + ON_MESSAGE(EnterViewMsg) + ON_MESSAGE(MovieEndMsg) + ON_MESSAGE(TimerMsg) +END_MESSAGE_MAP() + +CFanControl::CFanControl() : CGameObject(), _state(-1), + _enabled(false), _fieldC4(0), _fieldC8(false), _fieldCC(0) { +} + +void CFanControl::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_state, indent); + file->writeNumberLine(_enabled, indent); + file->writeNumberLine(_fieldC4, indent); + file->writeNumberLine(_fieldC8, indent); + file->writeNumberLine(_fieldCC, indent); + + CGameObject::save(file, indent); +} + +void CFanControl::load(SimpleFile *file) { + file->readNumber(); + _state = file->readNumber(); + _enabled = file->readNumber(); + _fieldC4 = file->readNumber(); + _fieldC8 = file->readNumber(); + _fieldCC = file->readNumber(); + + CGameObject::load(file); +} + +bool CFanControl::ActMsg(CActMsg *msg) { + if (msg->_action == "EnableObject") + _enabled = true; + else if (msg->_action == "DisableObject") + _enabled = false; + else if (msg->_action == "StarlingsDead") { + _fieldC4 = 0; + dec54(); + _fieldCC = 0; + } + + return true; +} + +bool CFanControl::StatusChangeMsg(CStatusChangeMsg *msg) { + if (!_fieldCC) { + playSound("z#42.wav"); + if (_enabled) { + switch (msg->_newStatus) { + case 1: + _fieldC8 = !_fieldC8; + if (_fieldC8) { + playMovie(6, 8, 0); + _state = 0; + } else { + switch (_state) { + case 0: + playMovie(4, 6, 0); + _state = -1; + break; + case 1: + playMovie(0, 6, 0); + break; + case 2: + playMovie(18, 24, 0); + playMovie(0, 6, 0); + break; + default: + break; + } + + _state = -1; + } + break; + + case 2: + if (_fieldC8) { + _state = (_state + 1) % 4; + switch (_state) { + case 0: + playMovie(18, 24, 0); + playMovie(0, 4, 0); + break; + case 1: + playMovie(8, 12, 0); + break; + case 2: + if (_fieldC4) { + inc54(); + _fieldCC = 1; + playMovie(12, 18, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); + } else { + playMovie(12, 18, 0); + } + break; + default: + break; + } + } + break; + + default: + break; + } + + CStatusChangeMsg statusMsg; + statusMsg._newStatus = _state; + statusMsg.execute("RightFan"); + } else { + petDisplayMessage(1, "Unfortunately this fan controller has blown a fuse."); + } + } + + return true; +} + +bool CFanControl::EnterViewMsg(CEnterViewMsg *msg) { + switch (_state) { + case 0: + loadFrame(6); + break; + case 1: + loadFrame(4); + break; + case 2: + loadFrame(0); + break; + case 3: + loadFrame(18); + break; + default: + break; + } + + return true; +} + +bool CFanControl::MovieEndMsg(CMovieEndMsg *msg) { + addTimer(2000); + return true; +} + +bool CFanControl::TimerMsg(CTimerMsg *msg) { + CStatusChangeMsg statusMsg; + statusMsg._newStatus = 1; + statusMsg.execute("StarlingPuret"); + changeView("PromenadeDeck.Node 3.S"); + changeView("PromenadeDeck.Node 3.E"); + return true; +} + +} // End of namespace Titanic |