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path: root/engines/titanic/game/fan_noises.cpp
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Diffstat (limited to 'engines/titanic/game/fan_noises.cpp')
-rw-r--r--engines/titanic/game/fan_noises.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/engines/titanic/game/fan_noises.cpp b/engines/titanic/game/fan_noises.cpp
index 7ddf919eca..1a5a46ac02 100644
--- a/engines/titanic/game/fan_noises.cpp
+++ b/engines/titanic/game/fan_noises.cpp
@@ -22,6 +22,7 @@
#include "titanic/game/fan_noises.h"
#include "titanic/core/room_item.h"
+#include "titanic/translation.h"
namespace Titanic {
@@ -75,12 +76,12 @@ bool CFanNoises::EnterRoomMsg(CEnterRoomMsg *msg) {
switch (_state) {
case 1:
- _soundHandle = playSound("b#60.wav", 0, _soundBalance, true);
+ _soundHandle = playSound(TRANSLATE("b#60.wav", "b#40.wav"), 0, _soundBalance, true);
setSoundVolume(_soundHandle, _soundPercent, _soundSeconds);
_startFlag = true;
break;
case 2:
- _soundHandle = playSound("b#58.wav", 0, _soundBalance, true);
+ _soundHandle = playSound(TRANSLATE("b#58.wav", "b#38.wav"), 0, _soundBalance, true);
setSoundVolume(_soundHandle, _soundPercent, _soundSeconds);
_startFlag = true;
break;
@@ -122,7 +123,7 @@ bool CFanNoises::StatusChangeMsg(CStatusChangeMsg *msg) {
switch (oldState) {
case 1:
case 2:
- playSound("b#59.wav", _soundPercent, _soundBalance);
+ playSound(TRANSLATE("b#59.wav", "b#39.wav"), _soundPercent, _soundBalance);
break;
default:
break;
@@ -140,7 +141,7 @@ bool CFanNoises::StatusChangeMsg(CStatusChangeMsg *msg) {
switch (oldState) {
case 0:
case 2:
- _soundHandle = playSound("b#60.wav", _soundPercent, _soundBalance, true);
+ _soundHandle = playSound(TRANSLATE("b#60.wav", "b#40.wav"), _soundPercent, _soundBalance, true);
_startFlag = true;
break;
default:
@@ -157,7 +158,7 @@ bool CFanNoises::StatusChangeMsg(CStatusChangeMsg *msg) {
}
if (oldState == 1) {
- _soundHandle = playSound("b#58.wav", _soundPercent, _soundBalance, true);
+ _soundHandle = playSound(TRANSLATE("b#58.wav", "b#38.wav"), _soundPercent, _soundBalance, true);
_startFlag = true;
}
break;
@@ -186,13 +187,13 @@ bool CFanNoises::LoadSuccessMsg(CLoadSuccessMsg *msg) {
switch (_state) {
case 1:
- playSound("b#60.wav", 0, _soundBalance, true);
+ playSound(TRANSLATE("b#60.wav", "b#40.wav"), 0, _soundBalance, true);
setSoundVolume(_soundHandle, _soundPercent, _soundSeconds);
_startFlag = true;
break;
case 2:
- playSound("b#58.wav", 0, _soundBalance, true);
+ playSound(TRANSLATE("b#58.wav", "b#38.wav"), 0, _soundBalance, true);
setSoundVolume(_soundHandle, _soundPercent, _soundSeconds);
_startFlag = true;
break;