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Diffstat (limited to 'engines/titanic/game/floor_indicator.cpp')
-rw-r--r-- | engines/titanic/game/floor_indicator.cpp | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/engines/titanic/game/floor_indicator.cpp b/engines/titanic/game/floor_indicator.cpp new file mode 100644 index 0000000000..3afb03c59d --- /dev/null +++ b/engines/titanic/game/floor_indicator.cpp @@ -0,0 +1,48 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/floor_indicator.h" +#include "titanic/pet_control/pet_control.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CFloorIndicator, CGameObject) + ON_MESSAGE(EnterViewMsg) +END_MESSAGE_MAP() + +void CFloorIndicator::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + CGameObject::save(file, indent); +} + +void CFloorIndicator::load(SimpleFile *file) { + file->readNumber(); + CGameObject::load(file); +} + +bool CFloorIndicator::EnterViewMsg(CEnterViewMsg *msg) { + int floorNum = MAX(1, getPetControl()->getRoomsFloorNum()); + loadFrame(floorNum - 1); + return true; +} + +} // End of namespace Titanic |