diff options
Diffstat (limited to 'engines/titanic/game/gondolier/gondolier_base.cpp')
-rw-r--r-- | engines/titanic/game/gondolier/gondolier_base.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/titanic/game/gondolier/gondolier_base.cpp b/engines/titanic/game/gondolier/gondolier_base.cpp index f3dc31c9f5..4f87cc48f0 100644 --- a/engines/titanic/game/gondolier/gondolier_base.cpp +++ b/engines/titanic/game/gondolier/gondolier_base.cpp @@ -32,12 +32,12 @@ int CGondolierBase::_v1; bool CGondolierBase::_puzzleSolved; int CGondolierBase::_volume1; int CGondolierBase::_v4; -int CGondolierBase::_v5; int CGondolierBase::_volume2; int CGondolierBase::_v7; -int CGondolierBase::_v8; -int CGondolierBase::_v9; -int CGondolierBase::_v10; +bool CGondolierBase::_rightSliderHooked; +bool CGondolierBase::_leftSliderHooked; +bool CGondolierBase::_priorRightSliderHooked; +bool CGondolierBase::_priorLeftSliderHooked; void CGondolierBase::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); @@ -45,12 +45,12 @@ void CGondolierBase::save(SimpleFile *file, int indent) { file->writeNumberLine(_puzzleSolved, indent); file->writeNumberLine(_volume1, indent); file->writeNumberLine(_v4, indent); - file->writeNumberLine(_v5, indent); + file->writeNumberLine(_rightSliderHooked, indent); file->writeNumberLine(_volume2, indent); file->writeNumberLine(_v7, indent); - file->writeNumberLine(_v8, indent); - file->writeNumberLine(_v9, indent); - file->writeNumberLine(_v10, indent); + file->writeNumberLine(_leftSliderHooked, indent); + file->writeNumberLine(_priorRightSliderHooked, indent); + file->writeNumberLine(_priorLeftSliderHooked, indent); CGameObject::save(file, indent); } @@ -61,12 +61,12 @@ void CGondolierBase::load(SimpleFile *file) { _puzzleSolved = file->readNumber(); _volume1 = file->readNumber(); _v4 = file->readNumber(); - _v5 = file->readNumber(); + _rightSliderHooked = file->readNumber(); _volume2 = file->readNumber(); _v7 = file->readNumber(); - _v8 = file->readNumber(); - _v9 = file->readNumber(); - _v10 = file->readNumber(); + _leftSliderHooked = file->readNumber(); + _priorRightSliderHooked = file->readNumber(); + _priorLeftSliderHooked = file->readNumber(); CGameObject::load(file); } |