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path: root/engines/titanic/game/gondolier/gondolier_base.cpp
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Diffstat (limited to 'engines/titanic/game/gondolier/gondolier_base.cpp')
-rw-r--r--engines/titanic/game/gondolier/gondolier_base.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/titanic/game/gondolier/gondolier_base.cpp b/engines/titanic/game/gondolier/gondolier_base.cpp
index f3dc31c9f5..4f87cc48f0 100644
--- a/engines/titanic/game/gondolier/gondolier_base.cpp
+++ b/engines/titanic/game/gondolier/gondolier_base.cpp
@@ -32,12 +32,12 @@ int CGondolierBase::_v1;
bool CGondolierBase::_puzzleSolved;
int CGondolierBase::_volume1;
int CGondolierBase::_v4;
-int CGondolierBase::_v5;
int CGondolierBase::_volume2;
int CGondolierBase::_v7;
-int CGondolierBase::_v8;
-int CGondolierBase::_v9;
-int CGondolierBase::_v10;
+bool CGondolierBase::_rightSliderHooked;
+bool CGondolierBase::_leftSliderHooked;
+bool CGondolierBase::_priorRightSliderHooked;
+bool CGondolierBase::_priorLeftSliderHooked;
void CGondolierBase::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
@@ -45,12 +45,12 @@ void CGondolierBase::save(SimpleFile *file, int indent) {
file->writeNumberLine(_puzzleSolved, indent);
file->writeNumberLine(_volume1, indent);
file->writeNumberLine(_v4, indent);
- file->writeNumberLine(_v5, indent);
+ file->writeNumberLine(_rightSliderHooked, indent);
file->writeNumberLine(_volume2, indent);
file->writeNumberLine(_v7, indent);
- file->writeNumberLine(_v8, indent);
- file->writeNumberLine(_v9, indent);
- file->writeNumberLine(_v10, indent);
+ file->writeNumberLine(_leftSliderHooked, indent);
+ file->writeNumberLine(_priorRightSliderHooked, indent);
+ file->writeNumberLine(_priorLeftSliderHooked, indent);
CGameObject::save(file, indent);
}
@@ -61,12 +61,12 @@ void CGondolierBase::load(SimpleFile *file) {
_puzzleSolved = file->readNumber();
_volume1 = file->readNumber();
_v4 = file->readNumber();
- _v5 = file->readNumber();
+ _rightSliderHooked = file->readNumber();
_volume2 = file->readNumber();
_v7 = file->readNumber();
- _v8 = file->readNumber();
- _v9 = file->readNumber();
- _v10 = file->readNumber();
+ _leftSliderHooked = file->readNumber();
+ _priorRightSliderHooked = file->readNumber();
+ _priorLeftSliderHooked = file->readNumber();
CGameObject::load(file);
}