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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MISSIVEOMAT_H
+#define TITANIC_MISSIVEOMAT_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+enum MissiveOMatAction {
+ MESSAGE_NONE = 1, MESSAGE_SHOW = 2, NEXT_MESSAGE = 3, PRIOR_MESSAGE = 4,
+ MESSAGE_5 = 5, MESSAGE_DOWN = 6, MESSAGE_UP = 7, REDRAW_MESSAGE = 8,
+ MESSAGE_9 = 9
+};
+
+class CMissiveOMat : public CGameObject {
+ DECLARE_MESSAGE_MAP;
+ bool EnterViewMsg(CEnterViewMsg *msg);
+ bool KeyCharMsg(CKeyCharMsg *msg);
+ bool TimerMsg(CTimerMsg *msg);
+ bool MissiveOMatActionMsg(CMissiveOMatActionMsg *msg);
+ bool LeaveViewMsg(CLeaveViewMsg *msg);
+private:
+ CString _welcomeMessages[3];
+ CString _messages[58];
+ CString _from[58];
+ CString _to[58];
+private:
+ void loadArray(CString *arr, const CString &resName, int count);
+public:
+ int _mode;
+ int _totalMessages;
+ int _messageNum;
+ CString _string1;
+ CString _string2;
+ int _personIndex;
+public:
+ CLASSDEF;
+ CMissiveOMat();
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MISSIVEOMAT_H */