diff options
Diffstat (limited to 'engines/titanic/game/pet/pet_control.cpp')
-rw-r--r-- | engines/titanic/game/pet/pet_control.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/engines/titanic/game/pet/pet_control.cpp b/engines/titanic/game/pet/pet_control.cpp new file mode 100644 index 0000000000..f85b767a85 --- /dev/null +++ b/engines/titanic/game/pet/pet_control.cpp @@ -0,0 +1,79 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/pet/pet_control.h" + +namespace Titanic { + +void CPetControl::save(SimpleFile *file, int indent) const { + file->writeNumberLine(0, indent); + file->writeNumberLine(_fieldBC, indent); + file->writeQuotedLine(_string1, indent); + file->writeQuotedLine(_string2, indent); + + saveSubObjects(file, indent); + CGameObject::save(file, indent); +} + +void CPetControl::load(SimpleFile *file) { + int val = file->readNumber(); + // TODO: sub_43A9E0 + + if (!val) { + _fieldBC = file->readNumber(); + _string1 = file->readString(); + _string2 = file->readString(); + + loadSubObjects(file); + } + + CGameObject::load(file); +} + +void CPetControl::gameLoaded() { + // TODO +} + +void CPetControl::loadSubObjects(SimpleFile *file) { + _sub1.load(file); + _sub2.load(file); + _sub3.load(file); + _sub4.load(file); + _sub5.load(file); + _sub6.load(file); + _sub7.load(file); + _sub8.load(file); +} + +void CPetControl::saveSubObjects(SimpleFile *file, int indent) const { + _sub1.save(file, indent); + _sub2.save(file, indent); + _sub3.save(file, indent); + _sub4.save(file, indent); + _sub5.save(file, indent); + _sub6.save(file, indent); + _sub7.save(file, indent); + _sub8.save(file, indent); +} + + +} // End of namespace Titanic |