diff options
Diffstat (limited to 'engines/titanic/game/pet/pet_transition.cpp')
-rw-r--r-- | engines/titanic/game/pet/pet_transition.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/engines/titanic/game/pet/pet_transition.cpp b/engines/titanic/game/pet/pet_transition.cpp new file mode 100644 index 0000000000..ec10569236 --- /dev/null +++ b/engines/titanic/game/pet/pet_transition.cpp @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/pet/pet_transition.h" +#include "titanic/pet_control/pet_control.h" +#include "titanic/core/view_item.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CPETTransition, CGameObject) + ON_MESSAGE(EnterViewMsg) +END_MESSAGE_MAP() + +void CPETTransition::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + CGameObject::save(file, indent); +} + +void CPETTransition::load(SimpleFile *file) { + file->readNumber(); + CGameObject::load(file); +} + +bool CPETTransition::EnterViewMsg(CEnterViewMsg *msg) { + CPetControl *pet = getPetControl(); + + if (compareRoomNameTo("1stClassLobby") && pet) { + int elevatorNum = pet->getRoomsElevatorNum(); + CString nodeView = msg->_newView->getNodeViewName(); + + if (nodeView == "Node 1.E") { + pet->setRoomsElevatorNum((elevatorNum == 1 || elevatorNum == 2) ? 1 : 3); + } else if (nodeView == "Node 1.W") { + pet->setRoomsElevatorNum((elevatorNum == 1 || elevatorNum == 2) ? 2 : 4); + } + } + + return true; +} + +} // End of namespace Titanic |