aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/game/pet/pet_transition.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/titanic/game/pet/pet_transition.cpp')
-rw-r--r--engines/titanic/game/pet/pet_transition.cpp60
1 files changed, 60 insertions, 0 deletions
diff --git a/engines/titanic/game/pet/pet_transition.cpp b/engines/titanic/game/pet/pet_transition.cpp
new file mode 100644
index 0000000000..ec10569236
--- /dev/null
+++ b/engines/titanic/game/pet/pet_transition.cpp
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/pet/pet_transition.h"
+#include "titanic/pet_control/pet_control.h"
+#include "titanic/core/view_item.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CPETTransition, CGameObject)
+ ON_MESSAGE(EnterViewMsg)
+END_MESSAGE_MAP()
+
+void CPETTransition::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CPETTransition::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+bool CPETTransition::EnterViewMsg(CEnterViewMsg *msg) {
+ CPetControl *pet = getPetControl();
+
+ if (compareRoomNameTo("1stClassLobby") && pet) {
+ int elevatorNum = pet->getRoomsElevatorNum();
+ CString nodeView = msg->_newView->getNodeViewName();
+
+ if (nodeView == "Node 1.E") {
+ pet->setRoomsElevatorNum((elevatorNum == 1 || elevatorNum == 2) ? 1 : 3);
+ } else if (nodeView == "Node 1.W") {
+ pet->setRoomsElevatorNum((elevatorNum == 1 || elevatorNum == 2) ? 2 : 4);
+ }
+ }
+
+ return true;
+}
+
+} // End of namespace Titanic