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-rw-r--r--engines/titanic/game/port_hole.cpp95
1 files changed, 95 insertions, 0 deletions
diff --git a/engines/titanic/game/port_hole.cpp b/engines/titanic/game/port_hole.cpp
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index 0000000000..25807b1b1d
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+++ b/engines/titanic/game/port_hole.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/port_hole.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CPortHole, CGameObject)
+ ON_MESSAGE(ActMsg)
+ ON_MESSAGE(MovieEndMsg)
+ ON_MESSAGE(LeaveViewMsg)
+ ON_MESSAGE(EnterViewMsg)
+END_MESSAGE_MAP()
+
+CPortHole::CPortHole() : CGameObject(), _open(false),
+ _closeSoundName("b#47.wav"), _openSoundName("b#46.wav") {
+}
+
+void CPortHole::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_open, indent);
+ file->writeQuotedLine(_closeSoundName, indent);
+ file->writeQuotedLine(_openSoundName, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CPortHole::load(SimpleFile *file) {
+ file->readNumber();
+ _open = file->readNumber();
+ _closeSoundName = file->readString();
+ _openSoundName = file->readString();
+
+ CGameObject::load(file);
+}
+
+bool CPortHole::ActMsg(CActMsg *msg) {
+ if (msg->_action == "TogglePortHole") {
+ if (_open) {
+ playMovie(14, 26, MOVIE_NOTIFY_OBJECT);
+ playSound(_closeSoundName);
+ _open = false;
+ } else {
+ setVisible(true);
+ playMovie(1, 13, 0);
+ playSound(_openSoundName);
+ _open = true;
+ }
+ }
+
+ return true;
+}
+
+bool CPortHole::MovieEndMsg(CMovieEndMsg *msg) {
+ _open = false;
+ setVisible(false);
+ return true;
+}
+
+bool CPortHole::LeaveViewMsg(CLeaveViewMsg *msg) {
+ if (_open) {
+ playSound(_closeSoundName);
+ playMovie(14, 26, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+ _open = false;
+ }
+
+ return true;
+}
+
+bool CPortHole::EnterViewMsg(CEnterViewMsg *msg) {
+ setVisible(false);
+ _open = false;
+ return true;
+}
+
+} // End of namespace Titanic