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Diffstat (limited to 'engines/titanic/game/port_hole.cpp')
-rw-r--r-- | engines/titanic/game/port_hole.cpp | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/engines/titanic/game/port_hole.cpp b/engines/titanic/game/port_hole.cpp new file mode 100644 index 0000000000..25807b1b1d --- /dev/null +++ b/engines/titanic/game/port_hole.cpp @@ -0,0 +1,95 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/port_hole.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CPortHole, CGameObject) + ON_MESSAGE(ActMsg) + ON_MESSAGE(MovieEndMsg) + ON_MESSAGE(LeaveViewMsg) + ON_MESSAGE(EnterViewMsg) +END_MESSAGE_MAP() + +CPortHole::CPortHole() : CGameObject(), _open(false), + _closeSoundName("b#47.wav"), _openSoundName("b#46.wav") { +} + +void CPortHole::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_open, indent); + file->writeQuotedLine(_closeSoundName, indent); + file->writeQuotedLine(_openSoundName, indent); + + CGameObject::save(file, indent); +} + +void CPortHole::load(SimpleFile *file) { + file->readNumber(); + _open = file->readNumber(); + _closeSoundName = file->readString(); + _openSoundName = file->readString(); + + CGameObject::load(file); +} + +bool CPortHole::ActMsg(CActMsg *msg) { + if (msg->_action == "TogglePortHole") { + if (_open) { + playMovie(14, 26, MOVIE_NOTIFY_OBJECT); + playSound(_closeSoundName); + _open = false; + } else { + setVisible(true); + playMovie(1, 13, 0); + playSound(_openSoundName); + _open = true; + } + } + + return true; +} + +bool CPortHole::MovieEndMsg(CMovieEndMsg *msg) { + _open = false; + setVisible(false); + return true; +} + +bool CPortHole::LeaveViewMsg(CLeaveViewMsg *msg) { + if (_open) { + playSound(_closeSoundName); + playMovie(14, 26, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); + _open = false; + } + + return true; +} + +bool CPortHole::EnterViewMsg(CEnterViewMsg *msg) { + setVisible(false); + _open = false; + return true; +} + +} // End of namespace Titanic |