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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_BEDHEAD_H
+#define TITANIC_BEDHEAD_H
+
+#include "common/array.h"
+#include "titanic/game/sgt/sgt_state_room.h"
+
+namespace Titanic {
+
+struct BedheadEntry {
+ CString _name1;
+ CString _name2;
+ CString _name3;
+ CString _name4;
+ int _startFrame;
+ int _endFrame;
+
+ void load(Common::SeekableReadStream *s);
+};
+class BedheadEntries : public Common::Array<BedheadEntry> {
+public:
+ void load(Common::SeekableReadStream *s, int count);
+};
+
+struct TurnOnEntries {
+ BedheadEntries _closed;
+ BedheadEntries _restingTV;
+ BedheadEntries _restingUV;
+ BedheadEntries _closedWrong;
+
+ void load(Common::SeekableReadStream *s);
+};
+
+struct TurnOffEntries {
+ BedheadEntries _open;
+ BedheadEntries _restingUTV;
+ BedheadEntries _restingV;
+ BedheadEntries _restingG;
+ BedheadEntries _openWrong;
+ BedheadEntries _restingDWrong;
+
+ void load(Common::SeekableReadStream *s);
+};
+
+class CBedhead : public CSGTStateRoom {
+ DECLARE_MESSAGE_MAP;
+ bool TurnOn(CTurnOn *msg);
+ bool TurnOff(CTurnOff *msg);
+private:
+ TurnOnEntries _on;
+ TurnOffEntries _off;
+public:
+ CLASSDEF;
+ CBedhead();
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_BEDHEAD_H */