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Diffstat (limited to 'engines/titanic/game/sgt/bedhead.h')
-rw-r--r-- | engines/titanic/game/sgt/bedhead.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/engines/titanic/game/sgt/bedhead.h b/engines/titanic/game/sgt/bedhead.h new file mode 100644 index 0000000000..36691639fc --- /dev/null +++ b/engines/titanic/game/sgt/bedhead.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_BEDHEAD_H +#define TITANIC_BEDHEAD_H + +#include "titanic/game/sgt/sgt_state_room.h" + +namespace Titanic { + +class CBedhead : public CSGTStateRoom { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CBedhead"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_BEDHEAD_H */ |