aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/game/sgt/chest_of_drawers.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/titanic/game/sgt/chest_of_drawers.cpp')
-rw-r--r--engines/titanic/game/sgt/chest_of_drawers.cpp80
1 files changed, 80 insertions, 0 deletions
diff --git a/engines/titanic/game/sgt/chest_of_drawers.cpp b/engines/titanic/game/sgt/chest_of_drawers.cpp
new file mode 100644
index 0000000000..d9c72d3021
--- /dev/null
+++ b/engines/titanic/game/sgt/chest_of_drawers.cpp
@@ -0,0 +1,80 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/sgt/chest_of_drawers.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CChestOfDrawers, CSGTStateRoom)
+ ON_MESSAGE(TurnOn)
+ ON_MESSAGE(TurnOff)
+ ON_MESSAGE(MovieEndMsg)
+END_MESSAGE_MAP()
+
+void CChestOfDrawers::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CSGTStateRoom::save(file, indent);
+}
+
+void CChestOfDrawers::load(SimpleFile *file) {
+ file->readNumber();
+ CSGTStateRoom::load(file);
+}
+
+bool CChestOfDrawers::TurnOn(CTurnOn *msg) {
+ if (_statics->_v6 == "Closed" && _statics->_v5 == "Open") {
+ _fieldE0 = false;
+ _statics->_v6 = "Open";
+ _startFrame = 1;
+ _endFrame = 14;
+ playSound("b#11.wav");
+ }
+
+ return true;
+}
+
+bool CChestOfDrawers::TurnOff(CTurnOff *msg) {
+ if (_statics->_v6 == "Open" && _statics->_v5 == "Closed") {
+ CVisibleMsg visibleMsg;
+ visibleMsg.execute("Drawer");
+ _statics->_v6 = "Closed";
+ _fieldE0 = true;
+
+ _startFrame = 14;
+ _endFrame = 27;
+ playMovie(14, 27, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+ playSound("b#11.wav");
+ }
+
+ return true;
+}
+
+bool CChestOfDrawers::MovieEndMsg(CMovieEndMsg *msg) {
+ if (_statics->_v6 == "Open") {
+ CVisibleMsg visibleMsg;
+ visibleMsg.execute("Drawer");
+ }
+
+ return true;
+}
+
+} // End of namespace Titanic