diff options
Diffstat (limited to 'engines/titanic/game/sgt/chest_of_drawers.cpp')
-rw-r--r-- | engines/titanic/game/sgt/chest_of_drawers.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/engines/titanic/game/sgt/chest_of_drawers.cpp b/engines/titanic/game/sgt/chest_of_drawers.cpp new file mode 100644 index 0000000000..d9c72d3021 --- /dev/null +++ b/engines/titanic/game/sgt/chest_of_drawers.cpp @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sgt/chest_of_drawers.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CChestOfDrawers, CSGTStateRoom) + ON_MESSAGE(TurnOn) + ON_MESSAGE(TurnOff) + ON_MESSAGE(MovieEndMsg) +END_MESSAGE_MAP() + +void CChestOfDrawers::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + CSGTStateRoom::save(file, indent); +} + +void CChestOfDrawers::load(SimpleFile *file) { + file->readNumber(); + CSGTStateRoom::load(file); +} + +bool CChestOfDrawers::TurnOn(CTurnOn *msg) { + if (_statics->_v6 == "Closed" && _statics->_v5 == "Open") { + _fieldE0 = false; + _statics->_v6 = "Open"; + _startFrame = 1; + _endFrame = 14; + playSound("b#11.wav"); + } + + return true; +} + +bool CChestOfDrawers::TurnOff(CTurnOff *msg) { + if (_statics->_v6 == "Open" && _statics->_v5 == "Closed") { + CVisibleMsg visibleMsg; + visibleMsg.execute("Drawer"); + _statics->_v6 = "Closed"; + _fieldE0 = true; + + _startFrame = 14; + _endFrame = 27; + playMovie(14, 27, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); + playSound("b#11.wav"); + } + + return true; +} + +bool CChestOfDrawers::MovieEndMsg(CMovieEndMsg *msg) { + if (_statics->_v6 == "Open") { + CVisibleMsg visibleMsg; + visibleMsg.execute("Drawer"); + } + + return true; +} + +} // End of namespace Titanic |