diff options
Diffstat (limited to 'engines/titanic/game_view.cpp')
-rw-r--r-- | engines/titanic/game_view.cpp | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/engines/titanic/game_view.cpp b/engines/titanic/game_view.cpp new file mode 100644 index 0000000000..cb84b6a3b1 --- /dev/null +++ b/engines/titanic/game_view.cpp @@ -0,0 +1,96 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game_view.h" +#include "titanic/game_manager.h" +#include "titanic/main_game_window.h" +#include "titanic/support/screen_manager.h" + +namespace Titanic { + +#define VIEW_OFFSET_X 20 +#define VIEW_OFFSET_Y 10 + +CGameView::CGameView() : _gameManager(nullptr), _surface(nullptr) { +} + +CGameView::~CGameView() { + if (_surface) + delete _surface; +} + +void CGameView::setGameManager(CGameManager *gameManager) { + _gameManager = gameManager; +} + +void CGameView::postLoad() { + delete _surface; + _surface = nullptr; +} + +void CGameView::deleteView(int roomNumber, int nodeNumber, int viewNumber) { + CViewItem *view = _gameManager->_project->findView(roomNumber, nodeNumber, viewNumber); + if (view) + delete view; +} + +void CGameView::createSurface(const CResourceKey &key) { + // Reset any current view surface + _gameManager->initBounds(); + delete _surface; + _surface = nullptr; + + // Create a fresh surface + CScreenManager::setCurrent(); + _surface = CScreenManager::_currentScreenManagerPtr->createSurface(key); + _surface->_fastBlitFlag = true; +} + +void CGameView::drawView() { + CScreenManager::setCurrent(); + Rect srcRect = _gameManager->_bounds; + + Rect rect2(0, 0, 600, 340); + rect2.translate(VIEW_OFFSET_X, VIEW_OFFSET_Y); + srcRect.constrain(rect2); + Common::Point destPos(srcRect.left, srcRect.top); + srcRect.translate(-VIEW_OFFSET_X, -VIEW_OFFSET_Y); + + CScreenManager::_currentScreenManagerPtr->blitFrom(SURFACE_BACKBUFFER, + _surface, &destPos, &srcRect); +} + +/*------------------------------------------------------------------------*/ + +CSTGameView::CSTGameView(CMainGameWindow *gameWindow) : + CGameView(), _gameWindow(gameWindow) { +} + +void CSTGameView::setView(CViewItem *view) { + _gameWindow->setActiveView(view); +} + +void CSTGameView::draw(const Rect &bounds) { + _gameWindow->draw(); +} + +} // End of namespace Titanic |