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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MESSAGES_H
+#define TITANIC_MESSAGES_H
+
+#include "common/keyboard.h"
+#include "titanic/core/saveable_object.h"
+#include "titanic/core/tree_item.h"
+
+namespace Titanic {
+
+enum MessageFlag {
+ MSGFLAG_SCAN = 1,
+ MSGFLAG_BREAK_IF_HANDLED = 2,
+ MSGFLAG_CLASS_DEF = 4
+};
+
+#define MESSAGE0(NAME) \
+ class NAME: public CMessage { \
+ public: NAME() : CMessage() {} \
+ CLASSDEF; \
+ static bool isSupportedBy(const CTreeItem *item) { \
+ return supports(item, _type); } \
+}
+#define MESSAGE1(NAME, F1, N1, V1) \
+ class NAME: public CMessage { \
+ public: F1 _##N1; \
+ NAME() : CMessage(), _##N1(V1) {} \
+ NAME(F1 N1) : CMessage(), _##N1(N1) {} \
+ CLASSDEF; \
+ static bool isSupportedBy(const CTreeItem *item) { \
+ return supports(item, _type); } \
+}
+#define MESSAGE2(NAME, F1, N1, V1, F2, N2, V2) \
+ class NAME: public CMessage { \
+ public: F1 _##N1; F2 _##N2; \
+ NAME() : CMessage(), _##N1(V1), _##N2(V2) {} \
+ NAME(F1 N1, F2 N2) : CMessage(), _##N1(N1), _##N2(N2) {} \
+ CLASSDEF; \
+ static bool isSupportedBy(const CTreeItem *item) { \
+ return supports(item, _type); } \
+}
+#define MESSAGE3(NAME, F1, N1, V1, F2, N2, V2, F3, N3, V3) \
+ class NAME: public CMessage { \
+ public: F1 _##N1; F2 _##N2; F3 _##N3; \
+ NAME() : CMessage(), _##N1(V1), _##N2(V2), _##N3(V3) {} \
+ NAME(F1 N1, F2 N2, F3 N3) : CMessage(), _##N1(N1), _##N2(N2), _##N3(N3) {} \
+ CLASSDEF; \
+ static bool isSupportedBy(const CTreeItem *item) { \
+ return supports(item, _type); } \
+}
+#define MESSAGE4(NAME, F1, N1, V1, F2, N2, V2, F3, N3, V3, F4, N4, V4) \
+ class NAME: public CMessage { \
+ public: F1 _##N1; F2 _##N2; F3 _##N3; F4 _##N4; \
+ NAME() : CMessage(), _##N1(V1), _##N2(V2), _##N3(V3), _##N4(V4) {} \
+ NAME(F1 N1, F2 N2, F3 N3, F4 N4) : CMessage(), _##N1(N1), _##N2(N2), _##N3(N3), _##N4(N4) {} \
+ CLASSDEF; \
+ static bool isSupportedBy(const CTreeItem *item) { \
+ return supports(item, _type); } \
+}
+
+class CCarry;
+class CCharacter;
+class CGameObject;
+class CRoomItem;
+class CNodeItem;
+class CViewItem;
+class CMusicPlayer;
+
+class CMessage : public CSaveableObject {
+private:
+ /**
+ * Find a map entry that supports the given class
+ */
+ static const MSGMAP_ENTRY *findMapEntry(const CTreeItem *treeItem, const ClassDef *classDef);
+public:
+ CLASSDEF;
+ CMessage();
+
+ /**
+ * Executes the message, passing it on to the designated target,
+ * and optionally it's children
+ */
+ bool execute(CTreeItem *target, const ClassDef *classDef = nullptr,
+ int flags = MSGFLAG_SCAN | MSGFLAG_BREAK_IF_HANDLED);
+
+ /**
+ * Executes the message, passing it on to the designated target,
+ * and optionally it's children
+ */
+ bool execute(const CString &target, const ClassDef *classDef = nullptr,
+ int flags = MSGFLAG_SCAN | MSGFLAG_BREAK_IF_HANDLED);
+
+ /**
+ * Makes the passed item execute the message
+ */
+ virtual bool perform(CTreeItem *treeItem);
+
+ /**
+ * Returns true if the passed item supports the specified message class
+ */
+ static bool supports(const CTreeItem *treeItem, ClassDef *classDef);
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+
+ virtual bool isMouseMsg() const;
+ virtual bool isButtonDownMsg() const;
+ virtual bool isButtonUpMsg() const;
+ virtual bool isMouseMoveMsg() const;
+ virtual bool isDoubleClickMsg() const;
+ virtual bool isEnterRoomMsg() const;
+ virtual bool isPreEnterRoomMsg() const;
+ virtual bool isleaveRoomMsg() const;
+ virtual bool isEnterNodeMsg() const;
+ virtual bool isPreEnterNodeMsg() const;
+ virtual bool isLeaveNodeMsg() const;
+ virtual bool isEnterViewMsg() const;
+ virtual bool isPreEnterViewMsg() const;
+ virtual bool isLeaveViewMsg() const;
+};
+
+class CEditControlMsg : public CMessage {
+public:
+ int _mode;
+ int _param;
+ CString _text;
+ byte _textR;
+ byte _textG;
+ byte _textB;
+public:
+ CLASSDEF;
+ CEditControlMsg() : _mode(0), _param(0), _textR(0), _textG(0), _textB(0) {}
+
+ static bool isSupportedBy(const CTreeItem *item) {
+ return CMessage::supports(item, _type);
+ }
+};
+
+MESSAGE1(CTimeMsg, uint, _ticks, 0);
+
+class CTimerMsg : public CTimeMsg {
+public:
+ uint _timerCtr;
+ int _actionVal;
+ CString _action;
+public:
+ CLASSDEF;
+ CTimerMsg() : CTimeMsg(), _timerCtr(0), _actionVal(0) {}
+ CTimerMsg(uint ticks, uint timerCtr, int actionVal, const CString &action) :
+ CTimeMsg(ticks), _timerCtr(timerCtr), _actionVal(actionVal), _action(action) {}
+
+ static bool isSupportedBy(const CTreeItem *item) {
+ return supports(item, _type);
+ }
+};
+
+MESSAGE1(CActMsg, CString, action, "");
+MESSAGE1(CActivationmsg, CString, value, "");
+MESSAGE1(CAddHeadPieceMsg, CString, value, "NULL");
+MESSAGE1(CAnimateMaitreDMsg, int, value, 0);
+MESSAGE1(CArboretumGateMsg, int, value, 0);
+MESSAGE0(CArmPickedUpFromTableMsg);
+MESSAGE0(CBodyInBilgeRoomMsg);
+MESSAGE1(CBowlStateChangeMsg, int, state, 0);
+MESSAGE2(CCarryObjectArrivedMsg, CString, strValue, "", int, numValue, 0);
+MESSAGE2(CChangeMusicMsg, CString, filename, "", int, flags, 0);
+MESSAGE1(CChangeSeasonMsg, CString, season, "Summer");
+MESSAGE0(CCheckAllPossibleCodes);
+MESSAGE2(CCheckChevCode, int, classNum, 0, uint, chevCode, 0);
+MESSAGE1(CChildDragEndMsg, int, value, 0);
+MESSAGE0(CClearChevPanelBits);
+MESSAGE0(CCorrectMusicPlayedMsg);
+MESSAGE0(CCreateMusicPlayerMsg);
+MESSAGE0(CCylinderHolderReadyMsg);
+MESSAGE0(CDeactivationMsg);
+MESSAGE1(CDeliverCCarryMsg, CString, value, "");
+MESSAGE0(CDisableMaitreDProdReceptor);
+MESSAGE0(CDismissBotMsg);
+MESSAGE0(CDoffNavHelmet);
+MESSAGE0(CDonNavHelmet);
+MESSAGE1(CDoorbotNeededInElevatorMsg, int, value, 0);
+MESSAGE0(CDoorbotNeededInHomeMsg);
+MESSAGE1(CDropObjectMsg, CCarry *, item, nullptr);
+MESSAGE1(CDropZoneGotObjectMsg, CGameObject *, object, nullptr);
+MESSAGE1(CDropZoneLostObjectMsg, CGameObject *, object, nullptr);
+MESSAGE1(CEjectCylinderMsg, int, value, 0);
+MESSAGE2(CPreEnterNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr);
+MESSAGE2(CPreEnterRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr);
+MESSAGE2(CPreEnterViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr);
+MESSAGE2(CEnterNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr);
+MESSAGE2(CEnterRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr);
+MESSAGE2(CEnterViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr);
+MESSAGE0(CErasePhonographCylinderMsg);
+MESSAGE1(CFrameMsg, uint, ticks, 0);
+MESSAGE2(CFreshenCookieMsg, int, value1, 0, int, value2, 1);
+MESSAGE1(CGetChevClassBits, int, classBits, 0);
+MESSAGE1(CGetChevClassNum, int, classNum, 0);
+MESSAGE2(CGetChevCodeFromRoomNameMsg, CString, roomName, "", uint, chevCode, 0);
+MESSAGE1(CGetChevFloorBits, int, floorBits, 0);
+MESSAGE1(CGetChevFloorNum, int, floorNum, 0);
+MESSAGE1(CGetChevLiftBits, int, liftBits, 0);
+MESSAGE1(CGetChevLiftNum, int, liftNum, 0);
+MESSAGE1(CGetChevRoomBits, int, roomNum, 0);
+MESSAGE1(CGetChevRoomNum, int, roomNum, 0);
+MESSAGE2(CHoseConnectedMsg, int, value, 1, CGameObject *, object, nullptr);
+MESSAGE0(CInitializeAnimMsg);
+MESSAGE1(CIsEarBowlPuzzleDone, int, value, 0);
+MESSAGE3(CIsHookedOnMsg, Rect, rect, Rect(), bool, result, false, CString, string1, "");
+MESSAGE1(CIsParrotPresentMsg, bool, value, false);
+MESSAGE1(CKeyCharMsg, int, key, 32);
+MESSAGE2(CLeaveNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr);
+MESSAGE2(CLeaveRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr);
+MESSAGE2(CLeaveViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr);
+MESSAGE1(CLemonFallsFromTreeMsg, Point, pt, Point());
+MESSAGE4(CLightsMsg, bool, flag1, false, bool, flag2, false, bool, flag3, false, bool, flag4, false);
+MESSAGE1(CLoadSuccessMsg, int, ticks, 0);
+MESSAGE1(CLockPhonographMsg, int, value, 0);
+MESSAGE0(CMaitreDDefeatedMsg);
+MESSAGE0(CMaitreDHappyMsg);
+MESSAGE1(CMissiveOMatActionMsg, int, action, 0);
+MESSAGE0(CMoveToStartPosMsg);
+MESSAGE2(CMovieEndMsg, int, startFrame, 0, int, endFrame, 0);
+MESSAGE2(CMovieFrameMsg, int, frameNumber, 0, int, value2, 0);
+MESSAGE0(CMusicHasStartedMsg);
+MESSAGE0(CMusicHasStoppedMsg);
+MESSAGE0(CMusicSettingChangedMsg);
+MESSAGE2(CNPCPlayAnimationMsg, const char *const *, names, nullptr, int, value2, 0);
+MESSAGE1(CNPCPlayIdleAnimationMsg, const char *const *, names, 0);
+MESSAGE3(CNPCPlayTalkingAnimationMsg, int, value1, 0, int, value2, 0, const char *const *, names, nullptr);
+MESSAGE0(CNPCQueueIdleAnimMsg);
+MESSAGE1(CNutPuzzleMsg, CString, value, "");
+MESSAGE1(COnSummonBotMsg, int, value, 0);
+MESSAGE0(COpeningCreditsMsg);
+MESSAGE1(CPanningAwayFromParrotMsg, CTreeItem *, target, nullptr);
+MESSAGE2(CParrotSpeakMsg, CString, target, "", CString, action, "");
+MESSAGE2(CParrotTriesChickenMsg, int, value1, 0, int, value2, 0);
+MESSAGE1(CPhonographPlayMsg, int, value, 0);
+MESSAGE0(CPhonographReadyToPlayMsg);
+MESSAGE1(CPhonographRecordMsg, int, value, 0);
+MESSAGE3(CPhonographStopMsg, int, value1, 0, int, value2, 0, int, value3, 0);
+MESSAGE2(CPlayRangeMsg, int, value1, 0, int, value2, 0);
+MESSAGE2(CPlayerTriesRestaurantTableMsg, int, value1, 0, int, value2, 0);
+MESSAGE1(CPreSaveMsg, int, value, 0);
+MESSAGE1(CProdMaitreDMsg, int, value, 0);
+MESSAGE2(CPumpingMsg, int, value, 0, CGameObject *, object, nullptr);
+MESSAGE1(CPutBotBackInHisBoxMsg, int, value, 0);
+MESSAGE1(CPutParrotBackMsg, int, value, 0);
+MESSAGE0(CPuzzleSolvedMsg);
+MESSAGE3(CQueryCylinderHolderMsg, int, value1, 0, int, value2, 0, CTreeItem *, target, (CTreeItem *)nullptr);
+MESSAGE1(CQueryCylinderMsg, CString, name, "");
+MESSAGE1(CQueryCylinderNameMsg, CString, name, "");
+MESSAGE3(CQueryCylinderTypeMsg, int, value1, 0, int, value2, 0, int, value3, 0);
+MESSAGE1(CQueryMusicControlSettingMsg, int, value, 0);
+MESSAGE1(CQueryPhonographState, int, value, 0);
+MESSAGE0(CRecordOntoCylinderMsg);
+MESSAGE0(CRemoveFromGameMsg);
+MESSAGE0(CReplaceBowlAndNutsMsg);
+MESSAGE1(CRestaurantMusicChanged, CString, value, "");
+MESSAGE2(CSendCCarryMsg, CString, strValue, "", int, numValue, 0);
+MESSAGE1(CSenseWorkingMsg, CString, value, "Not Working");
+MESSAGE2(CServiceElevatorFloorChangeMsg, int, value1, 0, int, value2, 0);
+MESSAGE0(CServiceElevatorFloorRequestMsg);
+MESSAGE1(CServiceElevatorMsg, int, value, 4);
+MESSAGE2(CSetChevButtonImageMsg, int, value1, 0, int, value2, 0);
+MESSAGE1(CSetChevClassBits, int, classNum, 0);
+MESSAGE1(CSetChevFloorBits, int, floorNum, 0);
+MESSAGE1(CSetChevLiftBits, int, liftNum, 0);
+MESSAGE2(CSetChevPanelBitMsg, int, value1, 0, int, value2, 0);
+MESSAGE1(CSetChevPanelButtonsMsg, int, chevCode, 0);
+MESSAGE1(CSetChevRoomBits, int, roomNum, 0);
+MESSAGE1(CSetFrameMsg, int, frameNumber, 0);
+MESSAGE0(CSetMusicControlsMsg);
+MESSAGE2(CSetVarMsg, CString, varName, "", int, value, 0);
+MESSAGE2(CSetVolumeMsg, int, volume, 70, int, secondsTransition, 0);
+MESSAGE2(CShipSettingMsg, int, value, 0, CString, name, "");
+MESSAGE1(CShowTextMsg, CString, value, "NO TEXT INCLUDED!!!");
+MESSAGE2(CSignalObject, CString, strValue, "", int, numValue, 0);
+MESSAGE2(CSpeechFallsFromTreeMsg, int, value1, 0, int, value2, 0);
+MESSAGE1(CStartMusicMsg, CMusicPlayer *, musicPlayer, (CMusicPlayer *)nullptr);
+MESSAGE3(CStatusChangeMsg, int, oldStatus, 0, int, newStatus, 0, bool, success, false);
+MESSAGE1(CStopMusicMsg, CMusicPlayer *, musicPlayer, (CMusicPlayer *)nullptr);
+MESSAGE4(CSubAcceptCCarryMsg, CString, string1, "", int, value1, 0, int, value2, 0, CCarry *, item, nullptr);
+MESSAGE0(CSubDeliverCCarryMsg);
+MESSAGE0(CSubSendCCarryMsg);
+MESSAGE0(CSUBTransition);
+MESSAGE0(CSubTurnOffMsg);
+MESSAGE0(CSubTurnOnMsg);
+MESSAGE2(CSummonBotMsg, CString, npcName, "", int, value, 0);
+MESSAGE1(CSummonBotQueryMsg, CString, npcName, "");
+MESSAGE1(CTakeHeadPieceMsg, CString, value, "NULL");
+MESSAGE2(CTextInputMsg, CString, input, "", CString, response, "");
+MESSAGE1(CTimeDilationMsg, int, value, 0);
+MESSAGE0(CTitleSequenceEndedMsg);
+MESSAGE0(CTransitMsg);
+MESSAGE1(CTranslateObjectMsg, Point, delta, Point());
+MESSAGE3(CTransportMsg, CString, roomName, "", int, value1, 0, int, value2, 0);
+MESSAGE1(CTriggerAutoMusicPlayerMsg, int, value, 0);
+MESSAGE1(CTriggerNPCEvent, int, value, 0);
+MESSAGE4(CTrueTalkGetAnimSetMsg, int, value1, 0, uint, index, 0, uint, startFrame, 0, uint, endFrame, 0);
+MESSAGE2(CTrueTalkGetAssetDetailsMsg, CString, filename, "", int, numValue, 0);
+MESSAGE2(CTrueTalkGetStateValueMsg, int, stateNum, 0, int, stateVal, -1000);
+MESSAGE2(CTrueTalkNotifySpeechEndedMsg, int, value1, 0, int, dialogueId, 0);
+MESSAGE3(CTrueTalkNotifySpeechStartedMsg, uint, soundId, 0, uint, dialogueId, 0, int, value, 0);
+MESSAGE1(CTrueTalkQueueUpAnimSetMsg, int, value, 0);
+MESSAGE0(CTrueTalkSelfQueueAnimSetMsg);
+MESSAGE3(CTrueTalkTriggerActionMsg, int, action, 0, int, param1, 0, int, param2, 0);
+MESSAGE0(CTurnOff);
+MESSAGE0(CTurnOn);
+MESSAGE1(CUse, CGameObject *, item, nullptr);
+MESSAGE1(CUseWithCharMsg, CCharacter *, character, nullptr);
+MESSAGE1(CUseWithOtherMsg, CGameObject *, other, 0);
+MESSAGE1(CVirtualKeyCharMsg, Common::KeyState, keyState, Common::KeyState());
+MESSAGE1(CVisibleMsg, bool, visible, true);
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MESSAGE_H */