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Diffstat (limited to 'engines/titanic/messages/messages.h')
-rw-r--r-- | engines/titanic/messages/messages.h | 345 |
1 files changed, 345 insertions, 0 deletions
diff --git a/engines/titanic/messages/messages.h b/engines/titanic/messages/messages.h new file mode 100644 index 0000000000..7ce92d190f --- /dev/null +++ b/engines/titanic/messages/messages.h @@ -0,0 +1,345 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_MESSAGES_H +#define TITANIC_MESSAGES_H + +#include "common/keyboard.h" +#include "titanic/core/saveable_object.h" +#include "titanic/core/tree_item.h" + +namespace Titanic { + +enum MessageFlag { + MSGFLAG_SCAN = 1, + MSGFLAG_BREAK_IF_HANDLED = 2, + MSGFLAG_CLASS_DEF = 4 +}; + +#define MESSAGE0(NAME) \ + class NAME: public CMessage { \ + public: NAME() : CMessage() {} \ + CLASSDEF; \ + static bool isSupportedBy(const CTreeItem *item) { \ + return supports(item, _type); } \ +} +#define MESSAGE1(NAME, F1, N1, V1) \ + class NAME: public CMessage { \ + public: F1 _##N1; \ + NAME() : CMessage(), _##N1(V1) {} \ + NAME(F1 N1) : CMessage(), _##N1(N1) {} \ + CLASSDEF; \ + static bool isSupportedBy(const CTreeItem *item) { \ + return supports(item, _type); } \ +} +#define MESSAGE2(NAME, F1, N1, V1, F2, N2, V2) \ + class NAME: public CMessage { \ + public: F1 _##N1; F2 _##N2; \ + NAME() : CMessage(), _##N1(V1), _##N2(V2) {} \ + NAME(F1 N1, F2 N2) : CMessage(), _##N1(N1), _##N2(N2) {} \ + CLASSDEF; \ + static bool isSupportedBy(const CTreeItem *item) { \ + return supports(item, _type); } \ +} +#define MESSAGE3(NAME, F1, N1, V1, F2, N2, V2, F3, N3, V3) \ + class NAME: public CMessage { \ + public: F1 _##N1; F2 _##N2; F3 _##N3; \ + NAME() : CMessage(), _##N1(V1), _##N2(V2), _##N3(V3) {} \ + NAME(F1 N1, F2 N2, F3 N3) : CMessage(), _##N1(N1), _##N2(N2), _##N3(N3) {} \ + CLASSDEF; \ + static bool isSupportedBy(const CTreeItem *item) { \ + return supports(item, _type); } \ +} +#define MESSAGE4(NAME, F1, N1, V1, F2, N2, V2, F3, N3, V3, F4, N4, V4) \ + class NAME: public CMessage { \ + public: F1 _##N1; F2 _##N2; F3 _##N3; F4 _##N4; \ + NAME() : CMessage(), _##N1(V1), _##N2(V2), _##N3(V3), _##N4(V4) {} \ + NAME(F1 N1, F2 N2, F3 N3, F4 N4) : CMessage(), _##N1(N1), _##N2(N2), _##N3(N3), _##N4(N4) {} \ + CLASSDEF; \ + static bool isSupportedBy(const CTreeItem *item) { \ + return supports(item, _type); } \ +} + +class CCarry; +class CCharacter; +class CGameObject; +class CRoomItem; +class CNodeItem; +class CViewItem; +class CMusicPlayer; + +class CMessage : public CSaveableObject { +private: + /** + * Find a map entry that supports the given class + */ + static const MSGMAP_ENTRY *findMapEntry(const CTreeItem *treeItem, const ClassDef *classDef); +public: + CLASSDEF; + CMessage(); + + /** + * Executes the message, passing it on to the designated target, + * and optionally it's children + */ + bool execute(CTreeItem *target, const ClassDef *classDef = nullptr, + int flags = MSGFLAG_SCAN | MSGFLAG_BREAK_IF_HANDLED); + + /** + * Executes the message, passing it on to the designated target, + * and optionally it's children + */ + bool execute(const CString &target, const ClassDef *classDef = nullptr, + int flags = MSGFLAG_SCAN | MSGFLAG_BREAK_IF_HANDLED); + + /** + * Makes the passed item execute the message + */ + virtual bool perform(CTreeItem *treeItem); + + /** + * Returns true if the passed item supports the specified message class + */ + static bool supports(const CTreeItem *treeItem, ClassDef *classDef); + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent); + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); + + virtual bool isMouseMsg() const; + virtual bool isButtonDownMsg() const; + virtual bool isButtonUpMsg() const; + virtual bool isMouseMoveMsg() const; + virtual bool isDoubleClickMsg() const; + virtual bool isEnterRoomMsg() const; + virtual bool isPreEnterRoomMsg() const; + virtual bool isleaveRoomMsg() const; + virtual bool isEnterNodeMsg() const; + virtual bool isPreEnterNodeMsg() const; + virtual bool isLeaveNodeMsg() const; + virtual bool isEnterViewMsg() const; + virtual bool isPreEnterViewMsg() const; + virtual bool isLeaveViewMsg() const; +}; + +class CEditControlMsg : public CMessage { +public: + int _mode; + int _param; + CString _text; + byte _textR; + byte _textG; + byte _textB; +public: + CLASSDEF; + CEditControlMsg() : _mode(0), _param(0), _textR(0), _textG(0), _textB(0) {} + + static bool isSupportedBy(const CTreeItem *item) { + return CMessage::supports(item, _type); + } +}; + +MESSAGE1(CTimeMsg, uint, _ticks, 0); + +class CTimerMsg : public CTimeMsg { +public: + uint _timerCtr; + int _actionVal; + CString _action; +public: + CLASSDEF; + CTimerMsg() : CTimeMsg(), _timerCtr(0), _actionVal(0) {} + CTimerMsg(uint ticks, uint timerCtr, int actionVal, const CString &action) : + CTimeMsg(ticks), _timerCtr(timerCtr), _actionVal(actionVal), _action(action) {} + + static bool isSupportedBy(const CTreeItem *item) { + return supports(item, _type); + } +}; + +MESSAGE1(CActMsg, CString, action, ""); +MESSAGE1(CActivationmsg, CString, value, ""); +MESSAGE1(CAddHeadPieceMsg, CString, value, "NULL"); +MESSAGE1(CAnimateMaitreDMsg, int, value, 0); +MESSAGE1(CArboretumGateMsg, int, value, 0); +MESSAGE0(CArmPickedUpFromTableMsg); +MESSAGE0(CBodyInBilgeRoomMsg); +MESSAGE1(CBowlStateChangeMsg, int, state, 0); +MESSAGE2(CCarryObjectArrivedMsg, CString, strValue, "", int, numValue, 0); +MESSAGE2(CChangeMusicMsg, CString, filename, "", int, flags, 0); +MESSAGE1(CChangeSeasonMsg, CString, season, "Summer"); +MESSAGE0(CCheckAllPossibleCodes); +MESSAGE2(CCheckChevCode, int, classNum, 0, uint, chevCode, 0); +MESSAGE1(CChildDragEndMsg, int, value, 0); +MESSAGE0(CClearChevPanelBits); +MESSAGE0(CCorrectMusicPlayedMsg); +MESSAGE0(CCreateMusicPlayerMsg); +MESSAGE0(CCylinderHolderReadyMsg); +MESSAGE0(CDeactivationMsg); +MESSAGE1(CDeliverCCarryMsg, CString, value, ""); +MESSAGE0(CDisableMaitreDProdReceptor); +MESSAGE0(CDismissBotMsg); +MESSAGE0(CDoffNavHelmet); +MESSAGE0(CDonNavHelmet); +MESSAGE1(CDoorbotNeededInElevatorMsg, int, value, 0); +MESSAGE0(CDoorbotNeededInHomeMsg); +MESSAGE1(CDropObjectMsg, CCarry *, item, nullptr); +MESSAGE1(CDropZoneGotObjectMsg, CGameObject *, object, nullptr); +MESSAGE1(CDropZoneLostObjectMsg, CGameObject *, object, nullptr); +MESSAGE1(CEjectCylinderMsg, int, value, 0); +MESSAGE2(CPreEnterNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr); +MESSAGE2(CPreEnterRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr); +MESSAGE2(CPreEnterViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr); +MESSAGE2(CEnterNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr); +MESSAGE2(CEnterRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr); +MESSAGE2(CEnterViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr); +MESSAGE0(CErasePhonographCylinderMsg); +MESSAGE1(CFrameMsg, uint, ticks, 0); +MESSAGE2(CFreshenCookieMsg, int, value1, 0, int, value2, 1); +MESSAGE1(CGetChevClassBits, int, classBits, 0); +MESSAGE1(CGetChevClassNum, int, classNum, 0); +MESSAGE2(CGetChevCodeFromRoomNameMsg, CString, roomName, "", uint, chevCode, 0); +MESSAGE1(CGetChevFloorBits, int, floorBits, 0); +MESSAGE1(CGetChevFloorNum, int, floorNum, 0); +MESSAGE1(CGetChevLiftBits, int, liftBits, 0); +MESSAGE1(CGetChevLiftNum, int, liftNum, 0); +MESSAGE1(CGetChevRoomBits, int, roomNum, 0); +MESSAGE1(CGetChevRoomNum, int, roomNum, 0); +MESSAGE2(CHoseConnectedMsg, int, value, 1, CGameObject *, object, nullptr); +MESSAGE0(CInitializeAnimMsg); +MESSAGE1(CIsEarBowlPuzzleDone, int, value, 0); +MESSAGE3(CIsHookedOnMsg, Rect, rect, Rect(), bool, result, false, CString, string1, ""); +MESSAGE1(CIsParrotPresentMsg, bool, value, false); +MESSAGE1(CKeyCharMsg, int, key, 32); +MESSAGE2(CLeaveNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr); +MESSAGE2(CLeaveRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr); +MESSAGE2(CLeaveViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr); +MESSAGE1(CLemonFallsFromTreeMsg, Point, pt, Point()); +MESSAGE4(CLightsMsg, bool, flag1, false, bool, flag2, false, bool, flag3, false, bool, flag4, false); +MESSAGE1(CLoadSuccessMsg, int, ticks, 0); +MESSAGE1(CLockPhonographMsg, int, value, 0); +MESSAGE0(CMaitreDDefeatedMsg); +MESSAGE0(CMaitreDHappyMsg); +MESSAGE1(CMissiveOMatActionMsg, int, action, 0); +MESSAGE0(CMoveToStartPosMsg); +MESSAGE2(CMovieEndMsg, int, startFrame, 0, int, endFrame, 0); +MESSAGE2(CMovieFrameMsg, int, frameNumber, 0, int, value2, 0); +MESSAGE0(CMusicHasStartedMsg); +MESSAGE0(CMusicHasStoppedMsg); +MESSAGE0(CMusicSettingChangedMsg); +MESSAGE2(CNPCPlayAnimationMsg, const char *const *, names, nullptr, int, value2, 0); +MESSAGE1(CNPCPlayIdleAnimationMsg, const char *const *, names, 0); +MESSAGE3(CNPCPlayTalkingAnimationMsg, int, value1, 0, int, value2, 0, const char *const *, names, nullptr); +MESSAGE0(CNPCQueueIdleAnimMsg); +MESSAGE1(CNutPuzzleMsg, CString, value, ""); +MESSAGE1(COnSummonBotMsg, int, value, 0); +MESSAGE0(COpeningCreditsMsg); +MESSAGE1(CPanningAwayFromParrotMsg, CTreeItem *, target, nullptr); +MESSAGE2(CParrotSpeakMsg, CString, target, "", CString, action, ""); +MESSAGE2(CParrotTriesChickenMsg, int, value1, 0, int, value2, 0); +MESSAGE1(CPhonographPlayMsg, int, value, 0); +MESSAGE0(CPhonographReadyToPlayMsg); +MESSAGE1(CPhonographRecordMsg, int, value, 0); +MESSAGE3(CPhonographStopMsg, int, value1, 0, int, value2, 0, int, value3, 0); +MESSAGE2(CPlayRangeMsg, int, value1, 0, int, value2, 0); +MESSAGE2(CPlayerTriesRestaurantTableMsg, int, value1, 0, int, value2, 0); +MESSAGE1(CPreSaveMsg, int, value, 0); +MESSAGE1(CProdMaitreDMsg, int, value, 0); +MESSAGE2(CPumpingMsg, int, value, 0, CGameObject *, object, nullptr); +MESSAGE1(CPutBotBackInHisBoxMsg, int, value, 0); +MESSAGE1(CPutParrotBackMsg, int, value, 0); +MESSAGE0(CPuzzleSolvedMsg); +MESSAGE3(CQueryCylinderHolderMsg, int, value1, 0, int, value2, 0, CTreeItem *, target, (CTreeItem *)nullptr); +MESSAGE1(CQueryCylinderMsg, CString, name, ""); +MESSAGE1(CQueryCylinderNameMsg, CString, name, ""); +MESSAGE3(CQueryCylinderTypeMsg, int, value1, 0, int, value2, 0, int, value3, 0); +MESSAGE1(CQueryMusicControlSettingMsg, int, value, 0); +MESSAGE1(CQueryPhonographState, int, value, 0); +MESSAGE0(CRecordOntoCylinderMsg); +MESSAGE0(CRemoveFromGameMsg); +MESSAGE0(CReplaceBowlAndNutsMsg); +MESSAGE1(CRestaurantMusicChanged, CString, value, ""); +MESSAGE2(CSendCCarryMsg, CString, strValue, "", int, numValue, 0); +MESSAGE1(CSenseWorkingMsg, CString, value, "Not Working"); +MESSAGE2(CServiceElevatorFloorChangeMsg, int, value1, 0, int, value2, 0); +MESSAGE0(CServiceElevatorFloorRequestMsg); +MESSAGE1(CServiceElevatorMsg, int, value, 4); +MESSAGE2(CSetChevButtonImageMsg, int, value1, 0, int, value2, 0); +MESSAGE1(CSetChevClassBits, int, classNum, 0); +MESSAGE1(CSetChevFloorBits, int, floorNum, 0); +MESSAGE1(CSetChevLiftBits, int, liftNum, 0); +MESSAGE2(CSetChevPanelBitMsg, int, value1, 0, int, value2, 0); +MESSAGE1(CSetChevPanelButtonsMsg, int, chevCode, 0); +MESSAGE1(CSetChevRoomBits, int, roomNum, 0); +MESSAGE1(CSetFrameMsg, int, frameNumber, 0); +MESSAGE0(CSetMusicControlsMsg); +MESSAGE2(CSetVarMsg, CString, varName, "", int, value, 0); +MESSAGE2(CSetVolumeMsg, int, volume, 70, int, secondsTransition, 0); +MESSAGE2(CShipSettingMsg, int, value, 0, CString, name, ""); +MESSAGE1(CShowTextMsg, CString, value, "NO TEXT INCLUDED!!!"); +MESSAGE2(CSignalObject, CString, strValue, "", int, numValue, 0); +MESSAGE2(CSpeechFallsFromTreeMsg, int, value1, 0, int, value2, 0); +MESSAGE1(CStartMusicMsg, CMusicPlayer *, musicPlayer, (CMusicPlayer *)nullptr); +MESSAGE3(CStatusChangeMsg, int, oldStatus, 0, int, newStatus, 0, bool, success, false); +MESSAGE1(CStopMusicMsg, CMusicPlayer *, musicPlayer, (CMusicPlayer *)nullptr); +MESSAGE4(CSubAcceptCCarryMsg, CString, string1, "", int, value1, 0, int, value2, 0, CCarry *, item, nullptr); +MESSAGE0(CSubDeliverCCarryMsg); +MESSAGE0(CSubSendCCarryMsg); +MESSAGE0(CSUBTransition); +MESSAGE0(CSubTurnOffMsg); +MESSAGE0(CSubTurnOnMsg); +MESSAGE2(CSummonBotMsg, CString, npcName, "", int, value, 0); +MESSAGE1(CSummonBotQueryMsg, CString, npcName, ""); +MESSAGE1(CTakeHeadPieceMsg, CString, value, "NULL"); +MESSAGE2(CTextInputMsg, CString, input, "", CString, response, ""); +MESSAGE1(CTimeDilationMsg, int, value, 0); +MESSAGE0(CTitleSequenceEndedMsg); +MESSAGE0(CTransitMsg); +MESSAGE1(CTranslateObjectMsg, Point, delta, Point()); +MESSAGE3(CTransportMsg, CString, roomName, "", int, value1, 0, int, value2, 0); +MESSAGE1(CTriggerAutoMusicPlayerMsg, int, value, 0); +MESSAGE1(CTriggerNPCEvent, int, value, 0); +MESSAGE4(CTrueTalkGetAnimSetMsg, int, value1, 0, uint, index, 0, uint, startFrame, 0, uint, endFrame, 0); +MESSAGE2(CTrueTalkGetAssetDetailsMsg, CString, filename, "", int, numValue, 0); +MESSAGE2(CTrueTalkGetStateValueMsg, int, stateNum, 0, int, stateVal, -1000); +MESSAGE2(CTrueTalkNotifySpeechEndedMsg, int, value1, 0, int, dialogueId, 0); +MESSAGE3(CTrueTalkNotifySpeechStartedMsg, uint, soundId, 0, uint, dialogueId, 0, int, value, 0); +MESSAGE1(CTrueTalkQueueUpAnimSetMsg, int, value, 0); +MESSAGE0(CTrueTalkSelfQueueAnimSetMsg); +MESSAGE3(CTrueTalkTriggerActionMsg, int, action, 0, int, param1, 0, int, param2, 0); +MESSAGE0(CTurnOff); +MESSAGE0(CTurnOn); +MESSAGE1(CUse, CGameObject *, item, nullptr); +MESSAGE1(CUseWithCharMsg, CCharacter *, character, nullptr); +MESSAGE1(CUseWithOtherMsg, CGameObject *, other, 0); +MESSAGE1(CVirtualKeyCharMsg, Common::KeyState, keyState, Common::KeyState()); +MESSAGE1(CVisibleMsg, bool, visible, true); + +} // End of namespace Titanic + +#endif /* TITANIC_MESSAGE_H */ |