diff options
Diffstat (limited to 'engines/titanic/moves/exit_arboretum.cpp')
-rw-r--r-- | engines/titanic/moves/exit_arboretum.cpp | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/engines/titanic/moves/exit_arboretum.cpp b/engines/titanic/moves/exit_arboretum.cpp new file mode 100644 index 0000000000..e0c2ab9c9d --- /dev/null +++ b/engines/titanic/moves/exit_arboretum.cpp @@ -0,0 +1,105 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/moves/exit_arboretum.h" +#include "titanic/game/seasonal_adjustment.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CExitArboretum, CMovePlayerTo) + ON_MESSAGE(MouseButtonDownMsg) + ON_MESSAGE(ChangeSeasonMsg) + ON_MESSAGE(TurnOn) + ON_MESSAGE(TurnOff) +END_MESSAGE_MAP() + +CExitArboretum::CExitArboretum() : CMovePlayerTo(), + _seasonNum(0), _fieldCC(0), _enabled(true) { +} + +void CExitArboretum::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_seasonNum, indent); + file->writeNumberLine(_fieldCC, indent); + file->writeNumberLine(_enabled, indent); + + CMovePlayerTo::save(file, indent); +} + +void CExitArboretum::load(SimpleFile *file) { + file->readNumber(); + _seasonNum = file->readNumber(); + _fieldCC = file->readNumber(); + _enabled = file->readNumber(); + + CMovePlayerTo::load(file); +} + +bool CExitArboretum::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { + if (_enabled) { + CActMsg actMsg; + if (_seasonNum == AUTUMN) { + switch (_fieldCC) { + case 0: + actMsg._action = "ExitLFrozen"; + break; + case 1: + actMsg._action = "ExitRFrozen"; + break; + default: + break; + } + } else { + switch (_fieldCC) { + case 0: + actMsg._action = "ExitLNormal"; + break; + case 1: + actMsg._action = "ExitRNormal"; + break; + default: + break; + } + } + + actMsg.execute("ArbGate"); + } + + return true; +} + +bool CExitArboretum::ChangeSeasonMsg(CChangeSeasonMsg *msg) { + _seasonNum = (_seasonNum + 1) % 4; + return true; +} + +bool CExitArboretum::TurnOn(CTurnOn *msg) { + _enabled = false; + return true; +} + +bool CExitArboretum::TurnOff(CTurnOff *msg) { + _enabled = true; + return true; +} + +} // End of namespace Titanic |