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-rw-r--r--engines/titanic/moves/exit_arboretum.cpp105
1 files changed, 105 insertions, 0 deletions
diff --git a/engines/titanic/moves/exit_arboretum.cpp b/engines/titanic/moves/exit_arboretum.cpp
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+++ b/engines/titanic/moves/exit_arboretum.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/moves/exit_arboretum.h"
+#include "titanic/game/seasonal_adjustment.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CExitArboretum, CMovePlayerTo)
+ ON_MESSAGE(MouseButtonDownMsg)
+ ON_MESSAGE(ChangeSeasonMsg)
+ ON_MESSAGE(TurnOn)
+ ON_MESSAGE(TurnOff)
+END_MESSAGE_MAP()
+
+CExitArboretum::CExitArboretum() : CMovePlayerTo(),
+ _seasonNum(0), _fieldCC(0), _enabled(true) {
+}
+
+void CExitArboretum::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_seasonNum, indent);
+ file->writeNumberLine(_fieldCC, indent);
+ file->writeNumberLine(_enabled, indent);
+
+ CMovePlayerTo::save(file, indent);
+}
+
+void CExitArboretum::load(SimpleFile *file) {
+ file->readNumber();
+ _seasonNum = file->readNumber();
+ _fieldCC = file->readNumber();
+ _enabled = file->readNumber();
+
+ CMovePlayerTo::load(file);
+}
+
+bool CExitArboretum::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
+ if (_enabled) {
+ CActMsg actMsg;
+ if (_seasonNum == AUTUMN) {
+ switch (_fieldCC) {
+ case 0:
+ actMsg._action = "ExitLFrozen";
+ break;
+ case 1:
+ actMsg._action = "ExitRFrozen";
+ break;
+ default:
+ break;
+ }
+ } else {
+ switch (_fieldCC) {
+ case 0:
+ actMsg._action = "ExitLNormal";
+ break;
+ case 1:
+ actMsg._action = "ExitRNormal";
+ break;
+ default:
+ break;
+ }
+ }
+
+ actMsg.execute("ArbGate");
+ }
+
+ return true;
+}
+
+bool CExitArboretum::ChangeSeasonMsg(CChangeSeasonMsg *msg) {
+ _seasonNum = (_seasonNum + 1) % 4;
+ return true;
+}
+
+bool CExitArboretum::TurnOn(CTurnOn *msg) {
+ _enabled = false;
+ return true;
+}
+
+bool CExitArboretum::TurnOff(CTurnOff *msg) {
+ _enabled = true;
+ return true;
+}
+
+} // End of namespace Titanic